nascarlaser1
Members-
Posts
1,265 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by nascarlaser1
-
Release KSP2 Release Notes - Update v0.2.2.0
nascarlaser1 replied to Intercept Games's topic in KSP2 Dev Updates
I hope dearly that the game survives. KSP is my fav game ever and I desperately want #2 to succeed. I enjoyed #2 so far, even with the bugs. -
Release KSP2 Release Notes - Update v0.2.2.0
nascarlaser1 replied to Intercept Games's topic in KSP2 Dev Updates
Its not dead! -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
nascarlaser1 replied to Angelo Kerman's topic in KSP1 Mod Releases
I am attempting to install Pathfinder Pristine mode, so that I can have just the parts without needing resources. However, the direct download from Github does not have this mode, and while CKAN lists it as available, it will not allow me to install. Was this mode removed from the mod entirely, or am I installing something wrong? Update: The problem was I had installed the mods wrong via CKAN. Its fixed now!- 3,519 replies
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
Purchased KSP2 yesterday. Did an orbital flight with Jeb and then sent all 3 veterans to the Mun, only encountering the kraken occasionally but not enough to stop any of the missions.
-
[1.12.x] Psi Wedge 0.9.5.1 (May 21, 2024)
nascarlaser1 replied to JadeOfMaar's topic in KSP1 Mod Releases
More ocean science is exactly what I've been looking for! . 1 Question for clarity: If I don't have Linux's Experiments Take Time mod, do these experiments take longer than stock ones? (I don't mind if they do, just curious ) Never mind I am a blind fool who can't read XD. Just reread the OP and saw the answer. This is great!- 23 replies
-
- 1
-
Looking for mods that expand ocean science?
nascarlaser1 replied to nascarlaser1's topic in KSP1 Mods Discussions
Thanks! -
Looking for mods that expand ocean science?
nascarlaser1 replied to nascarlaser1's topic in KSP1 Mods Discussions
Thanks! -
Hello all! I am currently playing through a modded science save that includes ocean related mods, including boats and submarines. I was wondering if anyone knows of mods that specifically expand the science side of oceans, such as underwater-only experiments, etc? Thanks!
-
From a Safety perspective: understandable From an aesthetic perspective: BOOOOO (My fav color is black so I'm biased XD) Now whos going to mod this into KSP 1?
-
[Request] Please don't bury the KSP1 subforums
nascarlaser1 replied to Nazalassa's topic in Kerbal Network
Was just about to make my own thread about this . Seems kind of strange to upright put KSP 1 on the bottom of the screen when it will still be the predominantly used version of the game for the foreseeable future (if for no other reason than an extensive modding community.). I get putting KSP 2 up top, but KSP 1 should be right next to it, not regulated to the basement.- 47 replies
-
- 5
-
- forum issue
- ksp1
-
(and 1 more)
Tagged with:
-
Kerbal Space Program 2 - Pre-Release Notes
nascarlaser1 replied to Intercept Games's topic in KSP2 Dev Updates
Its the final countdown! -
[1.12.x] Bavarian Aerospace: Tubes!
nascarlaser1 replied to linuxgurugamer's topic in KSP1 Mod Releases
Another mod for building Walkable IVAs for screenshots! -
For anyone who wants to a work-around for using this mod: There are wheels from the Kerbal Foundries Mod that fit well with the rest of the vehicle parts. I've built 2 vehicles that work great using these mods combined. (and both mods work in 1.12 for me)
-
Buffalo 2 Modular Space Exploration Vehicle
nascarlaser1 replied to Angelo Kerman's topic in KSP1 Mod Releases
-
[1.12.*] KerBalloons Reinflated - Real Science?
nascarlaser1 replied to linuxgurugamer's topic in KSP1 Mod Releases
Does anyone have a fix for the balloons/category not appearing? I have all the parts except for the actual balloons. There is also no custom category. Edit: Following @ColdJ's directions I got the part to work. This mod is great! -
JNSQ: Commercial Space Ventures - Epilogue
nascarlaser1 replied to Angelo Kerman's topic in KSP1 Mission Reports
Thanks! -
JNSQ: Commercial Space Ventures - Epilogue
nascarlaser1 replied to Angelo Kerman's topic in KSP1 Mission Reports
I don't read many mission reports, but I found this one by accident via google and its awesome! (Haven't caught up fully yet though.) 1 mod question though if you don't mind: What mod are you using to get the furniture and TV screens inside of the custom made rooms in some of you're screenshots? -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
nascarlaser1 replied to Poodmund's topic in KSP1 Mod Releases
Thxs! -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
nascarlaser1 replied to Poodmund's topic in KSP1 Mod Releases
can this be installed in a pre-existing game without complete game breakage? This is the first planet pack I've ever considered using so not sure how they work. -
Why is Life Support missing on the KSP2 Roadmap?
nascarlaser1 replied to Vl3d's topic in Prelaunch KSP2 Discussion
Answering original question: Not sure if its already been said, but it wouldn't surprise me if their lumping LS under Colonies or Exploration, since LS and Colonies go together thematically, and Exploration specifically includes the introduction of "resource gathering", which seems like it may be an important function of LS in general. Opinion about life support: I personally would welcome an in-game life support system, if it was togglable in difficulty. While I do sometimes share the mood to play a game where I need LS to go on long distance journeys, other times I love that I can just launch a fella into space and not have to worry about feeding him while he remains in Munar orbit for a couple years. I definitely don't want LS to be a no choice sorta feature. It should be a difficulty option. -
Kerbal Space Program 1.12.4 Releasing 11-2-2022
nascarlaser1 replied to Intercept Games's topic in 2022
So is KSP going to become the new terraria with the "Final final" update? Jokes aside, YAY FOR BUG FIXES! GO SQUAD.