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JadeOfMaar

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Everything posted by JadeOfMaar

  1. @Galileo @Sigma88 I tried an experiment the other night, completely forgetting something fundamental that made the experiment a total waste of time, but nonetheless a great idea if the opening was there for this kind of thing. I made black & white pattern layer and used it as an alpha mask for Nero's and Tellumo's ring textures to attempt to simulate the fact that a planet's rings are really just belts of dirt and pebbles. I could have upscaled this to whatever quality level is needed to look good on a very big screen. To add to realism it could possibly be dosed with some of @The White Guardian's fire moon particles magic, making apparent actual stones orbit along with the player, within phys range of course. But then I got the reminder... Kopernicus only reads a 1px high row from the texture so I got epic banding like on this. (Planet belongs to @NickRoss120) I'm not gonna ask that Kopernicus gain a feature or update to allow this. But I thought I'd simply share my little misadventure as a budding texture modder and perform more Inception on everyone.
  2. @Sigma88 Aww. I could swear there was a setting for ring LAN. I must have remembered incorrectly. OPMTilt is definitely worth a look into.
  3. My idea for a proper Uranian planet would be as this. Set its rotation to false (the toggle is there under Properties {}) Lock its rings rotation as well and set a desired LAN Produce its surface texture with the proper technique (this will require some serious technique, I'm sure) Setup EVE cloud animations that spin along the axis through the new ring plane (this is the vital part)
  4. @Galileo I just had a great idea for such a planet. Shall I share my idea here on in a PM?
  5. Dangit. I just rephrased my question. But thanks. This is the answer I hoped for.
  6. One more little thing @Sigma88. Can you list some sample radii for O, B, A class stars? I'm hoping to release my sunflare pack(s) this week and I'd like a feel for the blue super and hyper giants. KSS has quite a wide spectrum of samples, which is great, but it's missing out in this area.
  7. @StarCrusher96 Loving the idea of the ship. My replica easily wiggled to hell and splattered the kosmos when I fired that engine. So did you actually fly this there or are you cheating for the whole Sports Illustrated center-spread screenshot thing?
  8. @Aelfhe1m The length of this list disturbs me. But I'm quite amused at the "SXTdockingPortVeryLarge" I understand now, thanks.
  9. The scales for habitation and other MKS capacities are far from linear. RoverDude has a Google Sheet and a YouTube video explaining a portion of the sheet. Search "mks balance" to get them. It's going to be a while before I can understand it myself and get really good at weighing these features for adding support to other mods. @Gordon Dry @Aelfhe1m What kinds of mods do you guys have that makes it necessary to have a mod to tell you what size your docking port is? Moreover, to give all of your ports dichotomy?
  10. The new ghost styles are finished. Series I Series II And now, bonus pics! Testing out the other star classes!
  11. @Sigma88 That's a bit of a bubble burst, you know....
  12. @Sigma88 Good point. I didn't try without scatterer as the point was for testing my lens flares once I confirmed I had a variety of stars to assign them to. I'm working on them atm and they're almost ready for pre-release.
  13. Here you go. To make it short, the first number in the key is 1/x amount in homeworld AU (so the curve starts with the stock flare's appearance at maximum or infinite distance). Then the second number is the sunflare scale.
  14. Make a dummy moon inside Olu'um to host the ring? Bad idea. Just because it's late to the party. Olu'um itself can keep a ring but it would be a plain gas planet style ring. No fancy accretion disk stuff. There are planet packs out there with ringed stars too. The problem of adding the dummy moon is that it's still adding a celestial body and that will break people's careers. So absolutely not. This mod has done enough of that already.
  15. You can just put two upper case M's like this. MM and then mouseover it. @Sigma88 I also tried Gameslinx and GN the other day and got problems. (Actually I think GN itself was a problem but that's an issue I'll return to soon™) Gameslinx has officially put aside INSTANTIATOR because it breaks in 1.3.
  16. Ahh, but part of the point of my inline parts is the reaction wheel. The inline OMS all will keep part count down a little and fit flush with the plane body. Some folks have asked for these. One thing I clearly avoided was making any drone cores. Stock probe cores can be placed on their inner attachment nodes. That aside, I do like that your linear RCS almost are identical to the J RCS ports, and the thruster blocks will be welcome by everyone. I like this a lot. Quite a lot. Indeed, most 5-way RCS blocks seem fit for realistic rockets and have nozzles jutting out everywhere. Also I would like that if OPT was the only plane parts mod installed, no one would have to get another mod just for RCS, or spam stock ones to hell.
  17. The OP doesn't like the stock sunflare. By itself it's big and bland. Also scatter is installed so that sunflare should not even be active and overlapping the scatterer sunflare.
  18. @Galileo @OhioBob Series I sunflares new ghosts and ghost style WIP. Nearly finished tuning this, then I can get back to Series II ghosts. Ciro Grannus
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