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KSP2 Release Notes
Everything posted by JadeOfMaar
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
JadeOfMaar replied to K.Yeon's topic in KSP1 Mod Releases
@stali79 I discovered something far more serious than broken IVA controls. The Humpback cockpit's intake is broken (or terribly misaligned). Once the cockpit is moving, the intake rate falls. This is definitely on my list of things to deal with once I learn to edit an mu directly. The WarpJet engines on my Humpback test plane starve at Mach 6 or 7 because they're not getting the expected support from the equivalent of 2 more OPT ram intakes. -
For those of you willing and able to install utility mods to accomplish this, may I interest you in these? (No one has commented whether Haystack works in KSP 1.3) and for good measure, a VAB autosave mod:
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Created a style for L and T class stars. Based on the "artist renditions" on the Stellar Classification wiki page, I interpret what few pink stars I've seen in KSP as T class, though they call themselves L class. Well, I won't stop folks from choosing. This is just compositing and a "good guess" in Photoshop after creating the style.
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
JadeOfMaar replied to Gameslinx's topic in KSP1 Mod Releases
@The White Guardian Can you elaborate on the units for brightnessCurve? I'm also hoping for understanding to control a sunflare's brightness over distance. Does this affect both stock and scatterer flares? @Gameslinx That......... That Olu'um Telos screenshot! It reminds me I wanted to make a sunflare style for Olu'um's class. I've seen stars here and there that call themselves L class but look like T class, including yours.- 2,454 replies
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TextureReplacer allows that. By default it enables helmet removal on Laythe. For any other planet, you need to know where to write.
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@The-Doctor I should not find your comment amusing but I do. What inspired this? ...Dare I ask.
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Howdy all. I installed this mod yesterday and noticed one little issue. With the Size 2 Cargo Bays I think the button state label is wrong. It says (to) Close when closed and (to) Open when open.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
JadeOfMaar replied to Thomas P.'s topic in KSP1 Mod Releases
Off-topic but, how do you do past in future? Lol. -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
JadeOfMaar replied to SuicidalInsanity's topic in KSP1 Mod Releases
This amuses me. This cabin is aerodynamic public transport! I'm sure @Bit Fiddler would be pleased too. And woo! An update!- 1,520 replies
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Today I installed Airplane Plus and diagnosed someone's prop plane, and experienced the awesome of small prop planes. Later I built a Konkorde from Airplane Plus and OPT. It goes up to Mach 6 on just two OPT engines and seems promising that it can do a lap or two around the planet, but the Airplane Plus cockpit can't take that heat. It has to cruise at just over 100m/s to keep its nose up. There's even plenty cargo space!
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
JadeOfMaar replied to RoverDude's topic in KSP1 Mod Releases
@Virulent Perhaps the game just took a dump on you. I was quite stumped when I built a probe with the white cased folding solar panels (attached via I-beams), cheated it into orbit, and then it wiggled violently and the I-beams broke off. Replacing the I-beams fixed that. Now in your case there should be no problem with the Advanced Particle Collector (RD would have no reason to change anything about it). Maybe like me, you just need to build your ship a little differently. Finally, the difficulty in getting Karborundum is part of the point. If you can build big, go for the Sun. If not, spam drills and go for Eeloo. -
In addition I think a moderator (I believe it's our resident banana ninja ) said that there's also a big issue with getting political and claiming chunks of Kerbin.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
Uh oh! The telescope hype train is rolling again! Love ResearchBodies? How about its brother, Tarsier space Technologies! Custom science for this mod has arrived. Thanks to @JPLRepo for making these a thing!- 7,372 replies
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About the new WarpJet series engines introduced in OPT Legacy v1.0.7. Skip the spoiler if you don't like reading. I'm looking forward to seeing any epic screenshots of creations of yours that take advantage of WarpJets. Now the actual showroom part. The links lead to KerbalX. The F-81 and F-81 Heavy SSTA sport craft. Easily replace the forward service bay for a cabin. The F-81 has just one SURGE but the F-81 Heavy has 2 SURGE engines and can return from Eve. It carries no extra LF for air-breathing mode. Avatar's SURGE Freighter type with 4 SURGE and 2 SAGE. Unfortunately I have not measured its payload rating. If an extra pair of SAGE engines can be placed well, it should still have the TWR (and not out-balance the reactors) to carry a desirable large payload to orbit. SAGE Commercial Luxury airliner, globetrotter and SSTO with 2 SAGE. This one stalls very well and can land on the tiniest of islands without taking damage. Not tested taking off from water, but the ARI-75 engines should make that doable.
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@blackheart612 You might wanna update the version numbers in the thread title. Thanks for the headsup. Now I have plenty reason to have cloned decal parts reserved for custom flags if it means clearing up this issue.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
JadeOfMaar replied to K.Yeon's topic in KSP1 Mod Releases
I just uploaded 4 planes to KerbalX. All of which feature the new WarpJet engines, and only one is KH class, featuring KH Inline SAS. Click on my signature. I may have to revisit the big one. I don't know if it has the TWR to carry any significant mass in payload to orbit. However I tried to get my test plane with J-60D engines to lift an orange tank. It failed so no upload. -
@nascarlaser1 I don't think you can turn it off but you can vastly reduce the likelihood of them happening. This should be your answer.
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There are some refurbished new parts out for use with Kerbalism.
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I have seen all the parts in the CTT, and never had to touch that part of their configs. If they are not visible in your VAB then you must have a life support installed but missing Community Category Kit. I forgot to put a check whether CCK is present but for some of the life support mods, the parts will move out of the stock categories and into the community categories. This is where they all are in CTT. Lastly, I forgot or didn't notice, to move the heatshields into the Thermal category. They're in the Aerodynamics category.
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[1.12.x] Near Future Technologies (September 6)
JadeOfMaar replied to Nertea's topic in KSP1 Mod Releases
@Spaceception He knows. -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
JadeOfMaar replied to Nertea's topic in KSP1 Mod Releases
@trias702 A portion of my tutorial can answer your question about balancing radiators to engines. It covers many things across the spectrum of Nertea's mods and it has pictures to help you see what's what.