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JadeOfMaar

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Everything posted by JadeOfMaar

  1. @Gameslinx Give those moons whatever added detail you plan to, when it's convenient to you. Until then just leave them as they are and (if anyone bothers you) put up a notice that there are fixes coming. But the main thing is that they continue to be present. You're welcome.
  2. @Gameslinx Don't remove any bodies please. Just leave them alone. You're going to break people's careers again and get them upset at you.
  3. @linuxgurugamer has an new, self-made mod coming that could fit right in and deal with this problem. Check it out. I have plans for it as well.
  4. @gilflo Great post(s). Great video. If I may nitpick, I'd like to say some of us would much more enjoy the engine sounds and the physics sounds than the VAB music and the sound of parts being picked and attached.
  5. I'm about to head home now. I must definitely try this. Oh, does it work for skyboxes too? You might wanna see a doctor for that.
  6. Every planet mod with a ResearchBodies config needs to have said config updated. ResearchBodies itself works very differently now.
  7. @linuxgurugamer That's brilliant. The Mk2 parts should definitely be added to Tokamak. Yes. Mk2 parts are so horrible in stock aero, but I have yet to be repelled from using them. I know and love my mods.
  8. I'm assuming the process here blows Photoshop's polar filter out of the water? afaik Photoshop's one is a mule, not even a one-trick pony. There is so much I want to and/or must learn. And I'm kinda entrenched in Photoshop.
  9. Yesss I can't help but feel those SRBs are scaled. Either you have SpaceY Extended or you inflated those things to 20m wide.......or both.
  10. That problem has to do with the rover wheel suspension being compressed by the docking port magnetism and possibly the wheels clipping into the bay floor when connected. Once the rover decouples, the suspension decompresses, and added to potential not-immediately-deadly clipping, the rover is launched up. Once you can find the tiny adjustment(s) that need to be made, and make them, this problem will go away. Also, word on the vine is USI parts particularly dislike being clipped.
  11. I've been waiting for this thread. The decals really liven things up!
  12. What mod adds the extra stars? Interstellar Adventure Revived?
  13. @HebaruSan Try this. The values are a multiple of the planet's radius with the decimal point shifted forward 3 places. I don't know what the logic for this is called. This should translate into this
  14. Does Andromeda's package contain a Ghost3.png? If not then you're getting null spam along with the reversion to stock flare. Just insert anything named Ghost3.png and it should behave. Also, its config file may be obsolete. Scatter config structures have been changing. Those sunflares are a WIP and my creation. They're not release ready.
  15. Earlier today I made the SETI Greenhouse(s) 20% more awesome. Actually read it, it says so right in the panel. Then I gave my OPT SAGE airliner a Karbonite RATO system and leveled up as a spaceplane engineer. *cue Super Mario FX* This plane is so good it stalls at around 50m/s and landed on tiny island undamaged. Then I partially revived a stand-up guy deep space explorer ship design from before I knew other bodies than Kerbin, Mun and Duna existed. Neither vessels were SSTO. Instead of trying to climb to the sky on what would loosely resemble a Prometheus VTOL made with Kerbodyne tanks and engines, this smaller vessel just needed a few drop-tanks, and is a rocket plane. The aerospike engine is the primary engine and is active from launch. This plane whispers to me that it can land on Mun before refueling but I don't believe that whisper. There's no payload or other systems in it yet.
  16. I was just as concerned about the previous tech node selection (short term habitation) and I decided tochange it on the single basis of what this part serves as. So it's a greenhouse, I put it in Hydroponics (alongside all of USI's greenhouses so players notice it right away) whereas I expect everything that specializes in keeping hab timers buffed will go under Short-Term Habitation. Feel free to make that MM node separate and USI-specific with :NEEDS[CommunityTechTree&USILifeSupport] or change it back to Short Term Habitation. Your reasoning is quite legit. For my own greenhouse parts, shown in screenshot, I actually have them set to appear alongside the prominent spaceplane parts (in the "Aerospace Tech" node)
  17. @Yemo Finished. Check for PR. Not enough total greenhouses imo. And indeed they will support 1 and 3 kerbals respectively.
  18. @kasurmen ModularFlightIntegrator is missing. It's a vital part of Kopernicus.
  19. We have only just begun to make ourselves known in the cosmos.
  20. The Outer Planet Mod contains its ResearchBodies config. Every planet being invisible now and the other new features are how it is supposed to be with this mod. That said, every planet mod's ResearchBodies config is now out of date by some amount.
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