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cloverdove
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it would be helpful if you were a bit more concrete with your critique, the maps are standard resolution
- 112 replies
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- totm nov 2023
- revamp
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(and 2 more)
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totm nov 2023 Threads of the month: November 2023
Clonos replied to adsii1970's topic in Threads of the Month
w techo -
best stock revamp we will ever have
- 112 replies
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- 3
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- totm nov 2023
- revamp
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(and 2 more)
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Mod dependencies: Kopernicus (and its dependencies) https://github.com/Kopernicus/Kopernicus/releases KopernicusExpansions-Continueder https://github.com/VabienArt/KopernicusExpansion-Continueder/releases/ Specifically KEX-Common, KEX-RegionalPQS and KEX-VertexHeightMap16 SciRev/Scientific Revolution (bundled with WWPJ, MIT License) TextureReplacer (bundled with WWPJ, MIT License)
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[1.12] Other Worlds - A Story and Planet Mod
Clonos replied to Pkmniako's topic in KSP1 Mod Releases
actually unreal to see this revolutionary mod done, huge congrats man <3 -
[1.12.x] NiftyNebulae - A Volumetric Nebula mod
Clonos replied to RJVB09's topic in KSP1 Mod Releases
good stuff RJ -
[1.12] Strange New Worlds | A New High-Quality Star System To Explore!
Clonos replied to Zaffre's topic in KSP1 Mod Releases
the mod should work in the current version, and is installed just like any other mod- 167 replies
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- extrasolar
- system adder
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(and 2 more)
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the first issue is just the space center screen being the space center screen and always lying to you, no fix really :( the others sound strange though. could you send some logs and screenshots @GregroxMun's way?
- 114 replies
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- planet mod
- 101 planets
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literally carried like half of the system you're just built different
- 114 replies
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- 5
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- planet mod
- 101 planets
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there's so much hidden talent in the planetmodding scene and i'm happy it gets to be seen now <3
- 114 replies
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- 5
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- planet mod
- 101 planets
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those solar panels are fire