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MinimalMinmus

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Everything posted by MinimalMinmus

  1. A rarer variant is "UP" for "LV-30" "Underpowered".
  2. Oddly, a symmetrical fail happened to me: I dislike debris and useless objects, so I de-orbited one of my old probes that was circling the mun (for ScanSat) However, as it is well-known, cargo bays are made of mithril-clad vibranium. After a few bounces and pleasant explosions, the probe and the cargo bay landed. From a 300 m/s original impact.
  3. Hey, that's not bad at all! That's even really good!
  4. Have you tried using the zoom feature on IVA? I think I have seen a picture of Jool from LKO on this forum recently, taken using the zoom, but I'm not sure where I've seen it.
  5. Super yes. I just want dV readouts so bad in stock! Honestly, you could even say KER should be put into the stock game, as it is very helpful on many great infos, including dV, suicide burn distance, and so on.
  6. Could do, but I'd rather have a config that allows them to be smaller (I know, 1-pixel limit and such...), as even Jool seems to be rather huge with DOE... Do you have any idea of how I could do that?
  7. I can't help but notice how DOE allows us to see even bodies that are very unlikely to be observed with the naked eye. Case in point:(playing with DOE and OPM) Seeing a bright purple dot in the sky, I check the tracking station. Did I observe Eve? Nope, it's behind Kerbin currently. So what did I see? Zooming off, I realize I just observed Neidon. Keep in mind, Neidon is darker and much smaller than Neptune, an object that is already considered to be insanely difficult to observe with the unaided eye, even in excellent conditions. Soooo... do kerbals have some REALLY good sight?
  8. I tend to say 1 fund = 1000 dollars, as it makes sense for buildings (several millions for buildings, and up to a few billions for experimental ones such as research) and most rockets.
  9. Actually, I didn't really think it as such, but rather as "Main thread: canon building, and more serious writings", and "sister thread: fun writings". I don't really think one is better to discuss than the others, and it's actually a spontaneous phenomenon as people don't want to disrupt the continuity.
  10. I guess that's an answer. "Matt Lowne doesn't get a rendezvous with Duna, it's Duna that does a rendezvous with his craft".
  11. It would be a fun easter egg. Say, it could have about 1/1000 of probability to show uo in the AC?
  12. Well, the main problem is: terraforming is long. Excruciatingly so. It has been estimated it would take a millennium to terraform Mars, so it means that, suposing it started today, Mars would be colonized by my (great-)^30 grandchildren... not only you can't warp that long in a reasonable amount of time ( it is still 2,5 hours) but it would probably remove the WSoD about long lived kerbals.
  13. Encounters with mun, or the variant with Duna and Ike, is common. But planetary transfers? Nah.
  14. Rember to use them wisely, however. You only get one per body in the kerbolar system, so the number is limited, and each one is harder than the last to fetch. You may have not too many problems for the ones on Mun, Kerbin, Minmus and Gilly, but those after won't be as easy.
  15. The thing that ticked me off at the beginning: having a rendezvous is hard, and he would have done it blindly?
  16. But why are they so expensive then? 'cause they are about as much as other stock stuff... Oh, and if some parts such as the service bays are packs for Rockomax's tanks, why do they have a cost?
  17. @ZooNamedGames @Skylon Sure and re-sure! Have fun! And remember, I -okay, rather arbitrarily- decided to choose this thread for the general non-canon stuff. Also, make sure you don't confuse canons with cannons. Those are less fun. Or more. It depends on who you ask to, really. P.S. Having personally loved H²G², I can say @Skylon definitely made me chuckle, and apparently you all want to make articles just like the Guide.
  18. Due to the way KSP's ragdoll physics mean, the "hardness" of kerbals is fairly inconsistent. Sometimes you can lithobreak with your EVAP at 50 m/s and live, but sometimes you go 20 m/s slower and you die.
  19. From the in-game description: Bop is a small moon in the vicinity of Jool. In Kerbal mythology, Bop is believed to be the home of the Kraken, a mischievous creature said to play with the ships of hapless explorers by spinning them out of control until torn asunder, then casting them into oblivion. Where did you read that Bop is the name of the Kraken?
  20. Wanna create a conventional rocket SSTO? Use mammoths.
  21. ... but somewhat when they are in a cupola, then lithobraking at 6.1 m/s make them vanish from existence. And yes, sometimes your guys can literally skydive from a height of 3 km and still make it alive.
  22. http://prntscr.com/eqy5n8 Linus Kerman: "I think someone put the camera on the side Mortimer Kerman: "I personally think someone STOLE THE ROCKET" (And the weirdest part? The rocket was still here, on the launch pad, waiting to burn, but the staging was apparently eaten by the kraken).
  23. I remeber it too, the common denominator is a KSP-i glitch that cause the mineral blobs to fail to disappear.
  24. Lemme fix that for ya. Kerbobrine. No need to thank me, I am only doing my bad pun duty.
  25. I could try, but it wouldn't be canon with the rest of the articles because I talk about the OPs in almost every single of them. On another topic... Here's my recom-Bop-ulation of the Kraken. I had quite a bit of fun making it! Bop Bop (from Bop -demigod and son of Jool-) is the second farthest, as well as the second smallest major mun of Jool. Discovery: Bop was discovered in 1540 by Lescher Kerman. Using his telescope, Lescher decided to search for new muns of Jool beyond the three Lagolian Muns, as the endeavor by contemporary astronomers to find a fourth Lagolian Mun had proven futile, after several false discoveries. Indeed, in 1527, a mun closer than Laythe was “discovered” before it was revealed that the astronomer in question had only observed Vall distancing itself from Jool. To prevent such a mistake, Lescher decided to focus on bodies farther out than Tylo, and made careful drawings of all the bodies he could observe, including stars. After over a week of drawings, Lescher was able to discern the movement of one of the faint “stars”. Over the following days, he tracked the would-be mun, and eventually managed to calculate Bop’s orbital period. Unfortunately, Bop is the most infamous mun of Jool, due to a series of mishaps with the first two probes tasked to visit it. First, Emerald, after having departed from Pol, ran short of fuel before its insertion burn into Bop’s orbit, and only managed to take pictures of the mun before departing to Tylo, its final destination. Then, Emerald II was lost because of confusion over the timing of its insertion burn, caused by Joolian days being used instead of Kerbian ones. The probe fired its thrusters too early and too long, and crashed into Bop. It was only in 1799 that Emerald III successfully flew-by Bop, allowing it to be studied at close range for the first time. Origins: Bop is a captured asteroid, as shown by its irregular orbit; unique amongst the large muns of not being coplanar with Jool’s equator. This implies that the capture of Bop was actually relatively recent compared to the rest of the Joolian system, as it would otherwise have been attracted by the Lagolian muns into a planar and possibly resonant orbit. It is thought that Bop was originally a NJO (Near Jool Object) that was captured after a close fly-by of Tylo around 1.5 billion years ago. After a few chaotic orbits, it would have been forced into its current position. Surface features: Bop's surface is distinctly dark brown. It is thought to be colored by iron oxides, hinting it at its origins as an M-class asteroid. However, its density of 3,5 shows that it isn't entirely metallic, and an alternative theory suggests that it is an undifferentiated asteroid with large ice reserves. Bop has a large and preeminent impact crater near its equator, named “Lescher Crater”. It is thought to have been formed about 1,3 billion years ago, possibly as a result of a collision with a munlet of Jool shortly after its capture. Surprisingly for such a large body, Bop is very uneven, and is in fact the largest irregular body of the Kerbolar system; the tallest mountains are about 100 km above the deepest valley. In comparison, several smaller bodies such as Minmus or Pol have reached some degree of hydrostatic equilibrum. The Deep Space Kraken After the loss or failure of the two Boptic probes that were scheduled to enter orbit, it was joked that Bop was in fact, the home of the "Deep Space Kraken", a malevolent entity that would destroy probes as they approach Bop, named after the mythical ship destroying entity of the classical era. To break the jinx, the KSC decided to reroute Emerald III into a fly-by of Bop before aiming for Vall and Laythe. Because of these mishaps, Bop is the only major Joolian mun never to have been orbited by a probe. Exploration Bop's metallic surface has sparked some interest amongst the defenders of a Jool colonization program. Its low gravity would allow for materials to be extracted and sent to orbit with little difficulty. However, even the staunchest pro-colonist will admit that not enough is currently known about Bop to justify a colonisation program. Although it is unlikely that the Deep Space Kraken really does lurk there, most of the mun’s surface remains a mystery.
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