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Everything posted by MinimalMinmus
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I decided to expand what I suggested in this thread into a full-blown suggestion. Thank @linuxgurugamer for giving me the motivation to do it! First of all, here are a few new easter eggs, one per celestial bodies (except Kerbol). Yes, even Jool gets one, and now everything has more than just a green monolith. -Eve: a Venera lander... in the Explodium Sea. -Gilly: a crashed brown magic boulder -Minmus: very faint details on the flats, that are revealed using SCANsat or KerbNet. They spell "Cruithne". -Ike: The true, and best magic boulder is back, with a vengeance! It can also be moved, but it is even bigger than a class-E asteroid. However, it seems to have a HUGE reserve in ore. Oh, and a monolith, too. -Dres: It has true rings now! You can't see them until you reach it however. -Jool: a platform, suspended in the air at 10km on the equator, on which you can actually land on! And you though coming back from Eve was bad... -Laythe: the Huygens Lander, in the Sagan sea -Pol: the Cassini probe in orbit (first seen as an unknown object) -Eeloo: the New horizons probe in orbit. So, the idea is: a quest line about the various easter eggs in KSP. It starts when you get in orbit of the Mün for the first time. You will get the message: "The on-board instruments are picking strange readings around three points near the Equator of the Mün. The readings are otherwise consistent with surrounding terrain, suggesting the anomalous data is not an artifact. We do not know the origins of these anomalies."' The first quest (and all others) is available when both Mission Control and the Administration Building are at level 3. This will give more incentives to upgrade them, rather than just a numerical upgrade. To complete it, you must land an analyzer (a 5-ton part) less than 5 km away from one of the arches on the Mun. You will get the message: "Encrypted on the Arch are the coordinates of several other anomalies, all over the Kerbolar system. It seems doing certain tasks could unlock blueprints for some highly advanced rocket parts. Then, there are three types of quests: 1) Planet quests By completing these quests, you can unlock previously hidden science nodes, for brand new parts. There is only one of these available per planetary system, for a total of 7, and they are fairly hard. You unlock them by visiting a specific anomaly on the surface. 2) Miscellaneous anomalies quests One of these is available for every celestial body except Kerbol, for 16 total.. It involves very random challenges such as "Entering the Mohole", "Impacting the Kraken", "Kerboldiving", and so on. By completing these, you are awarded a good amount of science and cash, more than most contracts. You unlock them by landing a crew on a body (Kerbin's mission is available as soon as you unlock quests). 3) The final quest (just like the original plan) This quest is available once you completed all 23 others. It involves the green monoliths. What to do with them? A grand tour, no less! You have to get to all of them in the Kerbolar system. If you complete this contract, you get showered by vast amounts of money and science, and... that's right. A distant planet is revealed! Once you get there, you get a message from Wehrner (or while not even a cinematic) about what was this planet. Oh, here are the nodes you get for finishing the! Here is the full list of new nodes, each one being unlocked at random each times. They cost 2500 to unlock. -Hypersonic aerospace tech: 2.5m ramjet, 2.5m RAPIER, and two sizes of scramjets (no thrust at 0 m/s, but HUGE thrust increase with speed, works best at mach 6 and up to 12) -Advanced efficient drives: 2.5m NERV, 4 sizes of 2.5m LF only tanks, a 1.25m ion drive, and a 2,5m Xenon tank. -Ultra heavy rocketry: 4 sizes of 5m tanks, "Leviathan" cluster (bottom stage, 5 mainsails together), "Hippo" engine (high-ISP, mid-thrust), 5m decoupler, 3.75m separator -Experimental precision engineering: A 2.5m-power radial engine (400 kN seems fair), a 1 kN engine with an ISP of 350, larger 0.625m tanks. -Advanced solid rocket fuels: two 2.5m SRBs, and two 1.875m ones. -High-power transmission: A new "Laser antenna". 2T power and relay, but only connects to one other laser antenna. To use it, you must have another non-laser antenna on the ship to transmit the signal to other ships/Kerbin stations. Also needs 10 charge/s -High-power electric systems: Larger RTG, and a quad-size gigantor So without further wait, here are the 7 planet quests! (in parentheses: what to discover to unlock the quest) Moho: Go down 4 km into the Mohole with a crew, then get back to Kerbin (the Mohole) Eve: Deliver a full 2,5m ore tank from Eve to Gilly, then get it back to Eve. (Crashed boulder on Gilly) Kerbin: Land on both the Mun and Minmus with a crew, using a vessel no heavier than 30 tons. (Any of the 3 arches of the Mun) Duna: Find the magic boulder around Ike, and land it on Duna. (The magic boulder) Dres: Put three Dresteroids in an orbit in Dres' ring system. (Doing a close pass of the rings) Jool: Do a Jool-V. (Vallhenge) Eeloo: Fly-by Eeloo less than 6 months after launching the craft (New Horizons Probe) I will soon do the individual challenges for every celestial bodies.
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What's the weirdest thing that happened to you while playing
MinimalMinmus replied to GreenLight's topic in KSP1 Discussion
My first Eve probe became kraken chow, and all of its 100 parts were separated at various velocities, creating a "nice" "LHC collision result" pattern. Stupid kraken. -
Great solar Kraken, virgin kraken encounter
MinimalMinmus replied to medicdude's topic in KSP1 Discussion
5% of c. Not bad. -
KSP 2 Would Have Microtransactions
MinimalMinmus replied to llanthas's topic in KSP1 Suggestions & Development Discussion
... I didn't know there would be clickbait on KSPF! ... Also, @OP, what the guy meant by "All their future games" is "All future games they make" To say Squad would be affected is absolutely irrelevant. -
Bienvenue! Welcome!
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Forgotten Dreams (8/86, Ch2)
MinimalMinmus replied to Ultimate Steve's topic in KSP1 Mission Reports
That's quite beautiful, really. -
How do I move a Class E asteroid that is already landed on Kerbin?
MinimalMinmus replied to aluc24's topic in KSP1 Discussion
Put two (one on each side) modules using klaws on each sides of the asteroid, and make them choke-full of reaction wheels (as well as some power + panels obviously. This way, you can make the big boulder roll. -
I'd really like to live in the 10x Stock+OPM system. Two moons, One eclipse each weeks, and a ton of transits between Duna and Ike? Count me in! Also, I'm sure entire librairies could be written about Laythe. Imagine all the science to do on what's literally another Earth?
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It would be an honor if you did, of course. Oh, and thanks to a finally lower work schedule, I'll try continuing it.
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Jool needs rings.
MinimalMinmus replied to Jhorriga's topic in KSP1 Suggestions & Development Discussion
EVE!Jool has rings, and honestly it DOES make it much prettier, so yes, supported. -
Such an orbit is fairly unstable. In the solar system, Iapetus would be the rare exception of a moon that could have a stable subsatellite. And this is why OPM's Wal has one!
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bus
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Question about the Communotron 16 vs 16-S
MinimalMinmus replied to StevieC's topic in KSP1 Discussion
Well, nothing prevents you to use the RA-2/15/100, as they are not fragile. Of course they are heavier, but, hey, that's the price to pay! Not like the 88-88, that I once broke because I was roving too fast on Eve... -
I'd have put planet packs in general, but the rest is quite accurate.
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I can't help but think we got something like this in OPM: Hale is quite close to Sarnus, and it's even smaller than Gilly. Anyway, and just like OPM!Hale, "Kerbalthea" would probably be a premium refuelling spot. (And good thing Jool doesn't have Jupiter's ultra radioactive van allen Belts, as the lethal dose is reached in seconds on Amalthea...)
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Honestly, I wouldn't be against a few tiny, procedurally generated bodies, notably in orbit of Jool, near Dres' orbit, so that it's ACTUALLY a dwarf planet (currently, Kerbin is more of a dwarf planet than Dres), and beyond Eeloo as a "Kuiper Belt"
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An Amalthea analogue would be quite nice. Could anyone run the calculation for where Jool's Roche Limit would be?
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Flyby-only grand tour
MinimalMinmus replied to MedwedianPresident's topic in KSP1 Challenges & Mission ideas
Well, as I said, it's probably possible, but "possible" in the sense of "Landing on Tylo with one hand while you complete Sonic Wave in Geometry dash while blindfolded, while completing a 35x35x35 rubik's cube with your feet, while bellydancing perfectly, reciting the entirety of Hamlet and composing a piece for symphonic orchestra is possible". It is not impossible in the sense that it contradicts no physical law, but it is still pretty much so. -
OCD Alert: I want to get around the contracts system!
MinimalMinmus replied to Gunnn's topic in KSP1 Discussion
You should try Strategia, it is a great mod for adding real progress contracts. You could also tune milestone rewards up, especially since Strategia buffs them if you do the program for a body (there are unmanned and manned ones) by making the 5x bigger, which totals in a good million funds if you know what to do. -
For me, every single bodies should have at least one unique Easter egg. This list is only about those which don't have any unique ones. -Eve: an elusive object deep inside the explodium sea, possibly a Venera lander. -Gilly: a crashed brown magic boulder -Minmus: very faint details on the flats, that are revealed using SCANsat or else. -Ike: The true, and best magic boulder is back, with a vengeance! It can also be moved, but it is even bigger than a class-E asteroid. However, it seems to have a HUGE reserve in ore. Oh, and a monolith, too. -Dres: It has true rings now! You can't see them until you reached it however. -Jool: a platform, suspended in the air, on which you can actually land on! -Laythe: the Huygens Lander, in the Sagan sea -Pol: the Cassini probe in orbit (first seen as an unknown object) -Eeloo: the New horizons probe in orbit.
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How about that: the quest line starts at the first Mun orbit. At this point, you get a special notification: "We've detected an anomalous geological activity at three points around the equator of the Mun. Further investigations will be needed". Then, you get a special contract: if you manage to bring a fairly heavy device (say 2 tons, enough to be challenging for beginners) to the surface near one of the arches, you will get some science, and the coordinates of several other anomalies across the Kerbolar system will be revealed. From this, you will get three types of quests. 1) Black monolith quests By completing these quests, you can unlock previously hidden science nodes, for brand new parts. All these nodes cost 2000 to get. For example, you have "High efficiency solid fuel" (2.5 m SRBs and super separatron), "Hypersonic aerospace tech" (2.5 m RAPIER, a scramjet), "Advanced efficient drives" (2.5 m NERV, 1.25 m dawn), "Ultra heavy rocketry" (5 m parts), and so on. There is only one of these available per planetary system, and the Jool mission involves doing a Jool-5. 2) Miscellaneous anomalies quests One of these is available by celestial body. It involves very random challenges such as "Entering the Mohole", "Impacting the Kraken", "Kerboldiving", and so on. By completing these, you are awarded a good amount of science and cash, more than most contracts. 3) The final quest (just like the original plan) This quest is available once you completed all others. It involves the green monoliths. What to do with them? A grand tour, no less! You have to get to all of them in the Kerbolar system. If you complete this contract, you get showered by vast amounts of money and science, and... that's right. A distant planet is revealed! This planet is VERY far (think OPM's Plock-far) and on a very inclined orbit. If you manage to land a kerbal on it, congrats! Wehrner explains you what was this planet, based on your discoveries. You won KSP!... in a way.