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Violet_Wyvern
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Everything posted by Violet_Wyvern
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totm sep 2022 THUNDERBIRDS INTERKERBIN RESCUE
Violet_Wyvern replied to ColdJ's topic in KSP1 Mod Releases
Five...(dun) Four...(dun) Three...(dun) Two...(dun) One...(Vroom)..... ThunderKerbs are go!!! -
[1.9.x] Hangar Extender Extended
Violet_Wyvern replied to linuxgurugamer's topic in KSP1 Mod Releases
Nevermind.... I just found my Firespitter plugin was outdated.... Fixed by myself... -
[1.9.x] Hangar Extender Extended
Violet_Wyvern replied to linuxgurugamer's topic in KSP1 Mod Releases
So do I, But when I installed this mod, It shows the DLL file is not compatible with 1.12 (And the game stuck at 99% loading screen and cannot launch) -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Violet_Wyvern replied to Angelo Kerman's topic in KSP1 Mod Releases
My new project : This small airship was fast and sturdy, It's very suitable for catching dragons... -
Build the famous "Murica Eagle" from the USAF.... Based on the twin-seat E-Type... And ... Yep.... The S/MTD variant also available...
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[1.7.3] Eskandare Aerospace 0.0.5.1 [BETA]
Violet_Wyvern replied to Eskandare's topic in KSP1 Mod Releases
I wish that too.... But for now we cannot make saber...... So I made Crusader instead ! -
Build the Alicorn class and sailed it out, Warranty void if been attacked by enemy's ace pilot, Nuked the entire city, Or been piloted by a maniac captain...
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[1.7.3] Eskandare Aerospace 0.0.5.1 [BETA]
Violet_Wyvern replied to Eskandare's topic in KSP1 Mod Releases
Pilot reporting... Changing vector... Like the wind... -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Violet_Wyvern replied to Angelo Kerman's topic in KSP1 Mod Releases
Agreed This mod with Heisenberg are all in my first choice, Using these together with other like Large Boat Packs and Tweakscale, Those "Japanese Anime-ish flying fortress" are now possible to make.... -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Violet_Wyvern replied to Angelo Kerman's topic in KSP1 Mod Releases
For the sandbox game that has such high DOF like KSP.... There's no words called "Impossible"..... So... Yeah! The El Basstell class was finished, It's huge, terrifying, and fully loaded, Possibly the enemy's worst nightmare.... -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Violet_Wyvern replied to Angelo Kerman's topic in KSP1 Mod Releases
Yeah, I played this game when I was 7th grade, It's my first flying simulation game Besides, My first KSP aeroplane was based on the Warhawk from that game.... -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Violet_Wyvern replied to Angelo Kerman's topic in KSP1 Mod Releases
Trying to import the TweakScale patch to enable scale up the airship body , For making even larger airships (And it's possible to making Super-dreadnought classes airborne battleships) -
Let's the viper fly!!! And yes..... I made the XL variant..... Yes, It's possable (But not in this mod)
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[1.7.3] Eskandare Aerospace 0.0.5.1 [BETA]
Violet_Wyvern replied to Eskandare's topic in KSP1 Mod Releases
I'm using Retrofuture Space Plane Parts Modernized air intakes, You can find here: https://spacedock.info/mod/2153/Retrofuture Space Plane Parts Modernized -
[1.7.3] Eskandare Aerospace 0.0.5.1 [BETA]
Violet_Wyvern replied to Eskandare's topic in KSP1 Mod Releases
Just build this baby and soaring the sky... It's fully loaded and armed , And it's beautiful... -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Violet_Wyvern replied to Gameslinx's topic in KSP1 Mod Releases
Found this "Planet" somewhere in the new system, They said this "Planet" will keep the Fate and Destiny "Going da right wae"....- 1,656 replies
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Violet_Wyvern replied to Angelo Kerman's topic in KSP1 Mod Releases
Any chance to get the downside opening hatches? (Same as Hagoromo Maru from the anime The Magnificent Kotobuki) It will be very challenge to (launching / landing) your planes since it's weird position, But the advantage is you can (launching / landing) your planes diractly (from / to) your airship's hanger... -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
Violet_Wyvern replied to Kernowden Kerbin's topic in KSP1 Mod Releases
This cockpit were not only for making Flanker.... You can also make Terminator as well.... And here's some other pics... -
Finished the South Dakota class today, This battleship is wide and sturdy, Is a very good " Treaty battleship"...
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Thanks for the update... I really like the new BB2 hull... This hull is very perfectly for my new South Dakota class battleship...
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You should add the Sun as well, The Sun should service as a massive electric generator, It also illuminate lights as well...
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I like the flare bomb for illuminating in night, It's quite useful in night battle... But I has some suggestion : 1. Instead of using bombs, Can we launch flares by other ways? (ex: small naval guns or small rockets) 2. At now, Flare bombs was only deployed one flare per bomb, If it possible by using cluster bombs? (It's will be fun by making fireworks show by using cluster flare bombs) 3. Furthermore...(And possable a little bit off-course), If cluster flare bombs are available, You can trying to make parts can be damaged when contact with these flares? (A.k.a making phosphorus bombs)