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Everything posted by RaiderMan
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what can the arm successfully grab onto?
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
RaiderMan replied to Nertea's topic in KSP1 Mod Releases
this is in essence a V1.0 initial public release guys, things not working right or behaving in unexpected ways are sort of expected at this point. give the man some room to breath. -
lol..nice off topic fight commentary. even better new station part.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
RaiderMan replied to Nertea's topic in KSP1 Mod Releases
also... the extensible crew tubes, can anything be connected to the end not already plugged into say a station core? -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
RaiderMan replied to Nertea's topic in KSP1 Mod Releases
well done on the new mod. I do have a question for the old one...you said no updates, will it at least receive the odd 'ksp version compatibility' update at the very least? or has the old mod been depreciated slash retired? -
[1.12.x] Near Future Technologies (September 6)
RaiderMan replied to Nertea's topic in KSP1 Mod Releases
thanks guys. -
..I think he means the part's fighting him.
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[1.12.x] Near Future Technologies (September 6)
RaiderMan replied to Nertea's topic in KSP1 Mod Releases
did near future props receive an update at some point in the recent past? -
bugger. what part(s) would you recommend then, as something that could be taken up on an ares flight, far as throwaway hab/mission modules are concerned?
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the ISS style hab modules, I've never looked despite using them often, but are they resizable like the fuel tanks and whatnot are?
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[WIP] Nert's Dev Thread - Current: various updates
RaiderMan replied to Nertea's topic in KSP1 Mod Development
cant wait to play with it. -
why not do both? full part and split part? no reason not to, that I can see just by reading the post here.
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..it shouldnt. the link type description says anyone with the link can view...-sigh- I -bleep- hate dropbox....so be it. https://www.dropbox.com/sh/xg5irh877pocha3/AAAZB2Z8wXyOzdqBScK-7XPka?dl=0 here it is. three files, starting lox config, shortie, and the final version, the 4 way.
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and here it is after its first flight test. the ares block II liquid fueled first stage configuration https://1drv.ms/u/s!As3q-IH2eZ89kUO2NNZmlY0hk7wt
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stock, and I managed a miracle. first stage is using the rd-181 motor, x4 cluster, and the tank diameter down to 3.75..and I left the upper with the original configuration, which has a 3.75 hydrolox tank and a j2x engine. ..I swore I'd beat this thing into submission.
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trying to build a liquid fuelled first stage for the ares I launcher, using liquid fuel/lox or hydrolox, and I just cannot seem to manage something that can get off the pad without use of not just one, but two F1 engines. I'm using the mft-a-standard tank with the following settings: fuel type-can be anything as long as it gets the thing off the pad body length 3.00x body variant-kerolox diameter-5.000 v.scale-1.0317 engine mount used: sc-eng-f1 with the following settings: layout-double mount-generic mount diam-5.0000 please help?
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..no plan survives first contact with the enemy.
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question...not a request mind..is there a retractable boom in the works for this partset by any chance? like the ones that were on the actual mir space station? see pic
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dammit Beale...now I'm going to need to relaunch and rebuild my copy of space station mir.
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- totm march 2020
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