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Bej Kerman

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Everything posted by Bej Kerman

  1. Yea, hi @karen millen sale dresses, are you there?
  2. Don't believe it until KSP2 is actually out Not entirely sure how this slipped under my radar, might as well reply now. But, what do you mean "don't believe it until KSP2 is actually out"? We've already had a video and a couple posts go waay in-depth into the systems and work behind the new engine plumes. What is there to not believe?
  3. Players will figure out how to get near DebDeb without melting, and at that point patched conics would not do the job very well. Orbits do not act like they do under patched conics when near binary objects. I don't think patched conics could qualify even as a bare minimum approximation of three body.
  4. I'm... somewhat confused. If the thread isn't for discussing issues with KSP 1 we want to see the devs avoid while creating KSP 2, then what is it for?
  5. May you elaborate on how that would be nice? The KSP 2 UI is much more efficient - the altimeter and velocity readouts don't have any reason to be on opposite sides of the screen, and the devs seem to acknowledge that. Maybe the KSP 1 UI could be a mod, but from the devs as per OP's idea? No. Nonono.
  6. That would waste time that could be spent just polishing the new UI. As I've previously elaborated on before, the KSP 1 UI is atrocious and there's no excuse for the fact Squad has barely touched it in the time they could have spent improving it.
  7. Is the part OP? Yes -> It does not really fit into stock KSP No -> It doesn't need to be an easter egg
  8. The question has been asked and answered like 3 times now...
  9. Yes, pretty sure a KSP 2 post went over how they make the effects and another went over how they figured out how the plumes would expand and glow. It's being developed by professionals so I don't see much reason to worry if the engine effects will be especially accurate. Personally, that doesn't make much sense to me. The lower volume of the engine bell isn't cone-shaped which means the plume starts off as a cylinder instead of a cone, and the exhaust is a fluid and has momentum like the rocket it's propelling, so it takes time for the outward pressure to divert the fluids outwards into a cone. I'm not knowledgeable on fluid mechanics and how engines work, so this is a best guess for me. But it is supported by what I see in KSP 2.
  10. The plume expands because there's no surrounding pressure. The opposite of what you're positing is what happens, the plume is straighter in the presence of an atmosphere.
  11. Strongly disagree. So you'd sacrifice all the performance & bug fixes and features of KSP 1.0+ for the sake of having a feature a fraction of the playerbase would use?
  12. This does not have to be a competition, Vlad. Please acknowledge that. Intercept has a lot more on their plate than just the density of grass.
  13. KSP 1's development has nothing to do with that of KSP 2. I'm not saying your point is invalid but the comparison makes no sense. KSP 2 is not being developed under the same roof.
  14. Here's a full size screenshot with that bar out of the way One thing I notice is that the runway appears to go over some slightly bumpy terrain. The VAB also seems to connect to the runway, further indicating that both planes and rockets can be launched from one VAB (unless they simply gave the SPH a more angular appearance), and the ATC tower is its own structure.
  15. Could you maybe explain why rockets wouldn't work, or even jets? Personally, that sounds more like arbitrary rules to me than plausible limitations, not to mention other factors like pressure limits on parts.
  16. Well the easiest way to complain about something without getting caught is to just pretend you're being sarcastic or pretend that you're trying to be funny. I'm not saying that's what Aziz did, I'm just saying I couldn't see it being any other way because there's no other reason I'd say such a thing. If I was making a joke in a similar manner to Aziz, I'd make the subtext something like "take your time" or "what I see right now for a pre-alpha is really, really good", not "hurry up I'm desperate". Jokes are nothing without subtext and the only possible subtext I interpret from Aziz' message is "hurry up". You wouldn't say that without the intent of increasing pressure on the victim of the joke. I shouldn't have to explain myself about why I don't want to see people complaining. It's like asking someone "why do you find colors pretty?". I mean, I just do? I just do for both questions, simple as. It looks like our messages came through at the same time, apologies. If I saw this before sending mine through, I'd have just ditched it. Apologies.
  17. Entitlement police? 'hope' does not fit your narrative Nobody here is entitled to a January release, and people should stop finding ways to complain behind a façade of laughs and giggles.
  18. Based on the modding scene of every other sequel I have ever seen. "Every other sequel" isn't KSP 2 though. Oh. I feel this conversation would have been much shorter if that was made clear. Thanks, and goodnight.
  19. Knowing Intercept, this is likely more realistic.
  20. How do you know so certainly what the modding scene will be like?
  21. The water under the pad doesn't look cartoonish enough, seemingly doesn't belong. That's just a tiny nitpick though, I'm desperate to have my hands on this game and don't care if one minor effect looks off
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