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KSP2 Release Notes
Everything posted by Bej Kerman
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Space shuttles are supposed to be useless?! I thought that was just something I did. If you're not playing KSP to challenge yourself, what are you doing?
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That's the point
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Oh, you can say that again. KSP has a twitter, which isn't nearly as annoying in this regard, and yet they're going to use TT/Insta instead?
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Final boss star system ideas
Bej Kerman replied to Rutabaga22's topic in Prelaunch KSP2 Suggestions & Development Discussion
Why? Sol does not belong in the Kerbal universe. They don't work like in Star Wars. Asteroids will be thousands of kilometres apart at the least, not including binaries. -
Alas, T2 doesn't want to give owners downloads for these owners, and yet they insist we don't use other methods to get them - it's a paradox I say. Good thing that listening is only an option.
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Developer Insights #15 - Writing for Kerbal Space Program
Bej Kerman replied to Intercept Games's topic in Dev Diaries
Then I'm guessing said arbiter thinks it would hurt sales? -
Developer Insights #15 - Writing for Kerbal Space Program
Bej Kerman replied to Intercept Games's topic in Dev Diaries
I'm guessing it would hurt sales? -
Developer Insights #15 - Writing for Kerbal Space Program
Bej Kerman replied to Intercept Games's topic in Dev Diaries
Why not consolidate it into one readout? -
Developer Insights #15 - Writing for Kerbal Space Program
Bej Kerman replied to Intercept Games's topic in Dev Diaries
That's not how it works. The code doesn't change, rather the thing that changes is an index which contains text that gets rendered after the code establishes things like UI layout. -
Arma 3 doesn't have terrain maps that span planets.
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"many" must be the name of the guy who wrote T2's financial reports, because it's definitely looking like a 2023 release.
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The 'why don't we have one' engineering / product thread.
Bej Kerman replied to JoeSchmuckatelli's topic in The Lounge
That'll be fairly easy, flying cars already exist and only pilots are allowed to fly them for all the reasons that separate aircraft from ground vehicles. -
Transcribe what, exactly? There's nothing to transcribe until the composer has already composed a piece, and at that point there's no point in transcribing anything because the composer already has their sheet music. The cost for Take Two to be able to afford the entire team's salaries over the years that the game has been developed will have cost more than hiring an orchestra to play a few pieces.
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I think there's already music composed. You could "just" transcribe it to sheet music. (I know, I know, not the easiest thing in the world) "I think there's already music composed" As in the team popped into work one day to find a piece has come into existence on its own? They hired a composer, the music didn't write itself. And if a piece of music did Boltzmann-brain itself into reality as a finished piece, the team without a composer likely wouldn't be qualified enough to transcribe it. That's another thing. You compose music first, then make it into a finished piece. You only transcribe a piece that exists but does not have any readily available sheet music to go along with it. That's all besides the point - the point is that assuming that KSP 2 only costs as much as an orchestra to make gravely oversimplifies things. You need a programmer to tell the game when and how to play the file containing the music.
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No.
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Combining them doesn't remove this functionality. It just removes the loading screen and/or having to move to an entirely different workspace.
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KSP 2 isn't taking a sci fi approach, it's taking a real science approach.
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Not to mention that KSP 2 is on a whole different level to Parallax anyway. Except that's not what they're saying at all, but go on.
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Land on Jool... (Yes it's possible)
Bej Kerman replied to Aliquido's topic in KSP1 Challenges & Mission ideas
You'd need to ask a mod to do so.