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KSP2 Release Notes
Everything posted by Bej Kerman
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Kerbal Space Program 2 Knowledge Repository
Bej Kerman replied to The Aziz's topic in Prelaunch KSP2 Discussion
The screenshot here could do with being replaced now that the game's graphics are a bit more phosisticated -
Poll: When are you going to buy KSP2
Bej Kerman replied to GigFiz's topic in Prelaunch KSP2 Discussion
To be fair, an option for people who don't have a choice might skew results. -
Orbital Decay Bug
Bej Kerman replied to Grenartia's topic in KSP1 Technical Support (PC, unmodded installs)
Probably just floating point imprecision -
This is time consuming and also exceedingly boring. As many tangles as this solution might have, it's worth being able to run many missions simultaneously without having to wait so long to see the payoff of your missions.
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ShadowZone - What Kerbal Space Program 2 HAS TO Avoid
Bej Kerman replied to TROPtastic's topic in Prelaunch KSP2 Discussion
Even smooth rock should work. Friction isn't just misconfigured, it's completely broken. -
Moving craft files between saves - Xbox
Bej Kerman replied to cons8792's topic in KSP1 Technical Support (Console)
Try the save folders. -
ShadowZone - What Kerbal Space Program 2 HAS TO Avoid
Bej Kerman replied to TROPtastic's topic in Prelaunch KSP2 Discussion
I don't think you understand what I'm talking about. In KSP, dV gets updated every time you change the craft, whether or not the change impacts a given stage. If I have an engine in stage 1 that has 400 dV, but then add a part to stage 6 - which will be long gone at that point - why does dV in stage 1 get recalculated as if thus change impacts stage 1? Yes. I understood that. My point still stands. Recalculating it every time anything changes, whether or not there's a real impact, only helps prevent issues where the game might have done a bad calculation and needs to re-evaluate the dV. -
Your 1060 is going to be fine. Programs like SpaceEngine and MSFS run with a playable framerate on my 1050.
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ShadowZone - What Kerbal Space Program 2 HAS TO Avoid
Bej Kerman replied to TROPtastic's topic in Prelaunch KSP2 Discussion
Is this a problem? Surely recalculating it every time anything changes only helps prevent issues where the game might have done a bad calculation and needs to re-evaluate the dV. -
ShadowZone - What Kerbal Space Program 2 HAS TO Avoid
Bej Kerman replied to TROPtastic's topic in Prelaunch KSP2 Discussion
I mean, the egregious thing is that it doesn't have to be a continent. Just anything bigger or more exciting than a lander will do. -
It's probably that, but I wouldn't discount the possibility of this being a rare KSP occurrence of Why Fandom Can't Have Nice Things.
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Deleted what again?
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I asked ChatGPT to help me get to minmus.
Bej Kerman replied to snkiz's topic in Science & Spaceflight
At least ChatGPT takes it well when you tell it how completely wrong it is. -
LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Bej Kerman replied to Dr. Kerbal's topic in Forum Games!
130102112024 ——— lol 3709- 7,606 replies
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- lets count
- dr.kerbal
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(and 2 more)
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KSP2 Insiders - Preview event hosted by ESA
Bej Kerman replied to Vl3d's topic in Prelaunch KSP2 Discussion
Gameplay footage snippets have been dropped for a while now, so why would we only now start putting stuff in spoilers? -
KSP2 Insiders - Preview event hosted by ESA
Bej Kerman replied to Vl3d's topic in Prelaunch KSP2 Discussion
And won't that be nice? I mean, we didn't know anything when the original trailer dropped, so you could class that as a spoiler. -
You can clearly see game footage on some of the screens. We've already seen a lot more than just the main menu or a rocket sitting and doing nothing, so I still fail to see how it's a spoiler.
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KSP2 Insiders - Preview event hosted by ESA
Bej Kerman replied to Vl3d's topic in Prelaunch KSP2 Discussion
Can't wait to see someone explain how a main menu of all things is a spoiler for anything -
Since there's nothing to install, yes
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How is it a spoiler?
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How would NASA plan a rescue mission for another mission that hasn't happened yet? Bonus points if the rescue rocket has features you would only see in a rescue mission.
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I'm not sure about anyone else, but being able to see how the main menu will look is exciting. I hope they did away with the overly long transitions from KSP 1
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ShadowZone - What Kerbal Space Program 2 HAS TO Avoid
Bej Kerman replied to TROPtastic's topic in Prelaunch KSP2 Discussion
I'm not saying otherwise. I'm just saying that lag is also another factor and can also serve as a psychological deterrent I'll just leave this here because it's very relevant. Yes Aziz, you can just plant a flag and minimize part count, but that's boring. -
ShadowZone - What Kerbal Space Program 2 HAS TO Avoid
Bej Kerman replied to TROPtastic's topic in Prelaunch KSP2 Discussion
I'm pointing out that new players are going to be using a ship large enough to carry a transfer vehicle and lander to orbit, and that's where KSP begins to struggle. Yes it is, unless you are implying that everyone owns a beast of a computer. The learning process is only one part of the problem. I know how to dock. I know how to build vessels. I'm still not bothered playing KSP, because unless the only thing I plan to do is to send a dinky little lander, plant a flag and go right back, the game will struggle. If I dare to do anything with an inkling of ambition, the yellow clock tedium begins. Players shouldn't be discouraged from sending anything bigger than a lander.