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KSP2 Release Notes
Everything posted by RealKerbal3x
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I feel like it's time for another update, because 1.8 recently dropped and with it came the Mod Armageddon. Here's the report on KEP-required mods that have been affected (and unaffected) - KIS and KAS are broken. Since both of these are necessary for the auxiliary vehicles to be held within the airship's cargo bay, the story will have to go on hold until they are fixed. Hopefully it won't be too long. - Some of the parts from the Buffalo mod have missing textures, most likely because of the switch from DDS to DTX5 texture formats. Once again, it probably won't be too difficult for @Angel-125 to fix, but then again what do I know about modding. None of the parts from the Heisenberg mod appear to have the same problem, which is good. - By an absolute miracle, the long-abandoned Hooligan Labs mod that keeps the airships afloat is still working in 1.8! Overall, the performance improvements of this update are quite noticeable - I hope they're enough for me to have a semi-bearable framerate while flying the airship. As soon as the mods are updated, I'll be back with another chapter!* *assuming my life doesn't get in the way again
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Banned because I have four digit rep, ha
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We’ll probably be getting a 1.8.1 hotfix soon, it should be fixed then.
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Can we make real space shuttles with Moar Boosters?
RealKerbal3x replied to TheJoolian's topic in KSP1 Discussion
Well, at least it's much easier to make realistic looking shuttles now. -
Can we make real space shuttles with Moar Boosters?
RealKerbal3x replied to TheJoolian's topic in KSP1 Discussion
The difference with 1.8 is that now there are those big 2.5m Shuttle-style SRBs, which are a considerable improvement over clustering Kickbacks together. -
Banned for having an old meme as your avatar. EDIT: ooo, page 900!
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@Snark I think there's another little place where Missing History can chip in - orange texture variants for the 5m MH tanks. You see, 1.8 introduced orange Space Shuttle-style variants for the 3.75m parts (as well as rounded variants for the 2.5m and 3.75m nosecones to match), but they didn't touch the 5m ones, which are the best sized for making Space Shuttle external tanks. Since you've done it before for the 3.75m tanks, I reckon it would be rather easy to upscale the existing models to give the 5m tanks/nosecone the same treatment as their smaller brethren.
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Dang, that’s at the wrong time for me. I guess I’ll watch the replay when I can.
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Take your time. I’m going to give it a go tomorrow and I’ll tell you what’s broken then.
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Woohoo, it’s here! Looking forward to playing with it tomorrow
- 274 replies
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
It doesn't need to be. FH's role in Artemis would probably be to deliver the lunar lander (or elements of it) to the Moon. -
Thanks for the explanation, @adsii1970. It’s nice to know My sides...
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Indeed.
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Maybe instead of using the stock Unity wheel/landing leg physics system (like KSP1 does) they’ve created their own, more stable system?
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Anyone else think KSP 2 might be overly ambitious?
RealKerbal3x replied to Compsagnathus's topic in Prelaunch KSP2 Discussion
The developers said that they are trying to optimise the game so that you can have high part count at a playable framerate. Besides, they're building the game from the ground up with many of the features of KSP1, so I reckon overall performance will be better than the old game (with its years of tacked-on code) anyway. -
Did you install it correctly? If you have a folder in GameData called ‘TundraExploration-1.6.0’ (or something similar) then you’ve incorrectly installed it. You need simply ‘TundraExploration’, which should be inside the aforementioned folder.
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[Forum Game] One word to describe the avatar above you.
RealKerbal3x replied to ping111's topic in Forum Games!
Messy. Clean up your avatar, man!