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KSP2 Release Notes
Everything posted by RealKerbal3x
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Missing Fuel Tank Adapters
RealKerbal3x replied to Zosma Procyon's topic in KSP1 Suggestions & Development Discussion
Yes, I think adding slanted 1.875 adapters is a highly logical choice. -
It's the new, improved manoeuvre node system that SQUAD showed off a few weeks ago. It's coming in 1.5.
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[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
RealKerbal3x replied to Gameslinx's topic in KSP1 Mod Releases
Isn’t Atlas supposed to be Kerbin 2 billion years ago, like the rest of this mod? That would explain the landmasses. Although I’m not sure whether Atlas is supposed to be that colour. @Gameslinx? -
Kerbal Space Program 1.4.5 and Making History 1.4 is live!
RealKerbal3x replied to UomoCapra's topic in 2018
I'm pretty sure this is being fixed, or at least suppressed, in the 1.5 update. As far as I know, it's a bug in the Unity physics system, so it's quite difficult for Squad to fix it. It reemerged in 1.4 because of the upgrade to the newest version of Unity. -
Running List: Simple Suggestions
RealKerbal3x replied to Wcmille's topic in KSP1 Suggestions & Development Discussion
If you mean bigger than 3.75m, we already got 5m parts in the MH expansion. But I'd quite like 7.5m parts in the stock game to be honest. -
I played around with Falcon 9s for a bit: Then Jeb watched his own plane crash. (Thanks to my top-notch art skills, the plane isn't quite in the centre of the blue circle, rather a bit to the left).
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...where they develop Windows 11. The building is a hut..
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How to customize surface EVA reports?
RealKerbal3x replied to Locuthos's topic in KSP1 Gameplay Questions and Tutorials
Hey @Locuthos, welcome to the forums! IIRC, you should just be able to go into the .txt file pertaining to the EVA reports/surface samples (can't remember where they are -- not at my KSP computer right now) and just find and replace the default text with your own. It shouldn't require any coding skill (most config edits are pretty simple actually). -
Space station length limit?
RealKerbal3x replied to Zosma Procyon's topic in KSP1 Gameplay Questions and Tutorials
Why don't we find out? We'll probably need hangar extender, tweakscale and maybe a part welding mod to stop the part count from getting out of hand. -
My username: I used to play a lot of racing games, so my username was RealRacer3. When I got Minecraft and created an Xbox live account, someone already had that name, so I added an x to the end. When I created a KSP forum account, I decided to replace ‘Racer’ with ‘Kerbal’. My profile pic: It’s just a kerbal (I forgot his name ) on EVA in LKO. I thought it was quite nice. My old one was a GIF of a Kerbal re-entering Kerbin’s atmosphere. I might go back to that one, because it was quite funny
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Wow, that’s awesome. If the universe is a simulation, it must be running on a pretty beefy computer to have visuals this good
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Tessa Pen Gun? What kind of name is that?
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9/10, I see you a lot, and we’re both in @The Minmus Derp‘s discord server.
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I’m not exactly sure what Ethernet is, so no. TUBM has never done an orbital rendezvous.
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When you watch Star Trek (or any science fiction) and keep talking about it to people who’ve never seen it. I say ‘Live long and prosper’ instead of ‘Bye, see you tomorrow’.
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Choose your super power, then have it trivialized
RealKerbal3x replied to saik0's topic in Forum Games!
Sure. You can produce beautiful music in the ultrasound range. To be able to do everything you can do in Universe Sandbox 2, but in real life. -
I live a short train-ride away from the British Interplanetary Society, who I believe were the first to conduct a design study on a lunar lander (in the 1930s). Parts of its design influenced Grumman's LEM, in fact. Alternate history! Imagine if the UK landed on the moon first.
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Raptor's Craft Download Catalog - Tested & Proven
RealKerbal3x replied to Raptor9's topic in KSP1 The Spacecraft Exchange
OOH. I like that. Very much. -
It’s back! And now we’re stranded in a dark tunnel.
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[1.5] KOOSE mini reentry pod aka escape pod
RealKerbal3x replied to TiktaalikDreaming's topic in KSP1 Mod Releases
I installed manually, just off Spacedock. I guess I should grab it off Github when I get the chance. -
[1.5] KOOSE mini reentry pod aka escape pod
RealKerbal3x replied to TiktaalikDreaming's topic in KSP1 Mod Releases
I’m pretty sure my station won’t need the KOOSE pods working properly for a while, so that’s alright. Will I need the new part on my station for the de-nesting to be fixed? Or is that a separate thing? -
[1.5] KOOSE mini reentry pod aka escape pod
RealKerbal3x replied to TiktaalikDreaming's topic in KSP1 Mod Releases
I was just about to build an escape system for my LKO space station when I remembered your mod, @TiktaalikDreaming! Downloaded. One problem I have is that I can’t get the KOOSEs to de-nest. I’ve tried the staging sequence, action groups and the right click action menu of both the pods and the nest, but the pods still stay stubbornly stuck to the nest. Am I missing a dependency or just being dense?