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Lisias

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Everything posted by Lisias

  1. Forum is back! Hallelujah, cover by No Resolve. Leonard Cohem is still the best, but this one is not bad, not bad at all!
  2. Well... I saw some dude on Reddit asking for directions on a Booster powered airplane and thought to myself... What the heck, why not? Kerbal X; https://kerbalx.com/Lisias/BoosterPlane Note: You can nerf the booster even more, I managed to downgrade it to 25% and the thing still took off nicely. So I spent my lunch flying this thing: And, of course, a perfect landing!
  3. NEWS FROM THE FRONT Forum was down from 2024-10-15 to 2024-10-28 (today). I had took a "sabbatical" this month's first week, so I had very little to publish but I did it anyway. Check https://github.com/net-lisias-ksp/KSP-Forum-Preservation-Project for the download links - since Internet Archive is still on Read/Only mode, I couldn't update its torrent, but I mirrored the data on another file sharing service. Links on the repo's README.
  4. I agree. What I would like to do with KSP¹'s Source Code is not semantically different from what I managed to do with: https://forum.kerbalspaceprogram.com/topic/225368-ksp-forums-archival-options/?do=findComment&comment=4426456 Someone on Take2 must realize sooner or later (ideally sooner) that the value of a Franchise is built over user's engagement, not on source code - the Source Code by itself is irrelevant, it's what you do with it that adds value to the Franchise. See what VALVe is doing with WINE and Proton on Steam Deck about gaming. Now compare it with everybody else did using Windows CE, Windows Mobile or whatever was the name that someone at Microsoft had in mind at the time. From the times of SEGA's DreamCast (when they failed to deliver a Window CE port in time for launch, and when they finally did, everybody preferred SEGA's toolkit due performance and stability), to XBox that it's being smashed by Sony's Playstation since forever...
  5. Right now, 2024-1014T11:14 Zulu, it's working fine for me.
  6. NEWS FROM THE FRONT Internet Archive was hacked last 9th, and some of their services is currently down at this moment. Adding offense to the insult, they also suffered some DDoS attacks (two, as it appears) since then. But some of their services are back, so they are not dead yet. I suggest everybody that uses that service to check https://haveibeenpwned.com/ . Given the nature of the hack, it's not impossible (besides improbable) that my assets there would be compromised. Well, I signed that files for a reason. First thing I will do as soon as I have access again to my IA account is to download and verify everything. Just in case.
  7. Here. Fixed that for you!
  8. NOTAM Waterfall 0.10.0.0, recently published, removed a type from the Assembly that I as relying to identify it and, so, this release broke TweakScale. Big thanks to @BSS_Snag for reporting it! I reworked the TweskScale Compantion for Frameworks, the subcomponent responsible for dealing with Waterfal, and published a new released last Wednsday - on GitHub, CurseForge and SpaceDock. Unfortunately, CKAN until this moment failed to index the new release, and this is the reason fir some TweakScale users getting some problems when Waterfall is installed. Until there, I have to ask to all CKAN users to manually update the Companion to the newest (currently Release 2024.10.09.0 ), or at very least the Frameworks to 0.4.0.5. I'm working with the CKAN team to have this sorted out. My apologies. === == = POST EDIT = == === Problem located and fixed. Creating releases in a rush at lunch time is, usually, not the wisest of the ideas. Note to my future self: http://status.ksp-ckan.space/
  9. NOTAM Waterfall 0.10.0.0, recently published, removed a type from the Assembly that I as relying to identify it and, so, this release broke TweakScale. Big thanks to @BSS_Snag for reporting it! I reworked the TweskScale Compantion for Frameworks, the subcomponent responsible for dealing with Waterfal, and published a new released last Wednsday - on GitHub, CurseForge and SpaceDock. Unfortunately, CKAN until this moment failed to index the new release, and this is the reason fir some TweakScale users getting some problems when Waterfall is installed. Until there, I have to ask to all CKAN users to manually update the Companion to the newest (currently Release 2024.10.09.0 ), or at very least the Frameworks to 0.4.0.5. I'm working with the CKAN team to have this sorted out. My apologies. === == = POST EDIT = == === Problem located and fixed. Creating releases in a rush at lunch time is, usually, not the wisest of the ideas. Note to my future self: http://status.ksp-ckan.space/
  10. Hi! I had noticed that the latest TweakScale Companion ÜberPaket, published on SpaceDock last 9th (Wed) wasn't indexed yet on CKAN-Meta! There's something I need to do to fix this? This is causing some trouble on the userbase... Thanks.
  11. Update the TweakScale UberPacket to the latest: https://spacedock.info/mod/3202/TweakScale Companion (the "UberPaket")#changelog Waterfall 0.10.0 removed a type that I was relying to identify the presence of Waterfall, so I had to change the way to detect it . The latest Companion have the updated code to detect Waterfall 0.10, but also the older ones. Cheers!
  12. I would dispute the use of the term "legacy". I'm working on it, will edit this post with the results in a few hours. [edit: see below]
  13. How about building the infrastructure for Mars Dune colonization as envisioned by NASA? Place a Space/Fuel Station on polar orbit on Moon Mün. Build some Fuel Factories on the Mün's surface. Learn how to keep the Stations fueled. Launches from the Factories into the Mün Station Keep a Mission Report on Forum!!! Learn how to use Imgur and you are set! Then build some rockets that could deliver some serious payloads on Dune, but launching from Kerbin with the smallest amount of fuel possible. Perhaps would be a good idea to have another Station/Fuel on LKO (Low Kerbin Orbit) if your payload is too heavy that would be cheaper to bring Fuel from Mün to do an intermediary refuelling on LKO before goind to the Fuel Station on Mün to filler up the tanks.
  14. Or me? Seriously now (pero no mucho), thinking about the problem in the last days, I came to the conclusion that, perhaps, shrinking down the servers and taking the hit is the less worst solution they could do. There's no point on beefing up your servers and raising your grade on CloudFlare just to see the AI scrappers doing the same on their bots at the same time - you just waste money and your site goes down the same. Since the 502 errors are unavoidable at this point, at least they will save some bucks to help paying the Forum's license next semester.
  15. As from 2024-1010 and under @maja agreement, I'm the New Management for Who Am I. In a Hurry: Current Release: 1.5.0.0 for KSP >= 1.3 (2024-0921) It works from KSP 1.5.0 to KSP 1.12.5! Seriously! How to check Compatibility on CurseForge. IMPORTANT read this post before updating! Downloads on CurseForge. Soon™ on SpaceDock (for CKAN users). Soon™ on GitHub (for manual and/or KSP-AVC users). Description: Everytime you switch Kerbals in IVA, you must ask yourself, Who Am I? Now you know Credits: Contributions From: RealGecko. [original release thread] Maja [previous release thread] And future new features/bugs/mishaps from yours truly. Support: I need help in order to proper help you. Open the spoiler for instructions about how to get support: Identity your Kerbals Safe!
  16. As from 2024-1010 and under @maja agreement, I'm the New Management for Keep It Straight. In a Hurry: Current Release: 1.5.0.0 for KSP >= 1.3 (2024-0921) It works from KSP 1.8.0 to KSP 1.12.5! Seriously! How to check Compatibility on CurseForge. IMPORTANT read this post before updating! Downloads on CurseForge. Soon™ on SpaceDock (for CKAN users). Soon™ on GitHub (for manual and/or KSP-AVC users). Description: When I'm on a low orbit I prefer FREE camera mode, cause body I'm "falling to" has to be "below" However KSP keeps switching camera mode to AUTO every time something happens: switched to far away vessel, ended docking etc. So here is Keep It Straight - mod that saves camera mode between scene changes and restores it. Photorealistic pictures from high orbit made by RealGecko: Credits: Contributions From: RealGecko. [original release thread] Maja [previous release thread] And future new features/bugs/mishaps from yours truly. Support: I need help in order to proper help you. Open the spoiler for instructions about how to get support: <do something with your camera> Safe!
  17. As from 2024-1010 and under @maja agreement, I'm the New Management for Parking Brake. In a Hurry: Current Release: 0.5.0.0 for KSP >= 1.3 (2024-0921) It works from KSP 1.3.0 to KSP 1.12.5! Seriously! How to check Compatibility on CurseForge. Usefulness on KSP 1.12.5 is limited at this moment. IMPORTANT read this post before updating! Downloads on CurseForge. Soon™ on SpaceDock (for CKAN users). Soon™ on GitHub (for manual and/or KSP-AVC users). Description: Tired of seeing your Kerbals and Crafts wandering around when you are not paying attention? "Liquided" of reviving that embarrassing moments in which had to look for your parked car in the shopping center while playing KSP? Getting crazy while hunting down your land bases while they are slipping around? Fear no more! We have a solution! Parking Brake! Few notes: Parking Brake is added to every part which has the command module Your vessel must be landed Maximum speed of a vessel must be lower than or equal to 0.25 m/s It is not recommended to use the Parking Brake if you have Ground Tether toggled on (function of USI parts) Credits: Contributions From: Maja. [original release thread] And future new features/bugs/mishaps from yours truly. Support: I need help in order to proper help you. Open the spoiler for instructions about how to get support: Park Safe!
  18. As from 2024-1010 and under @maja agreement, I'm the New Management for Bon Voyage. In a Hurry: Current Release: 1.5.0.0 for KSP >= 1.3 (2024-0921) It works from KSP 1.8.0 to KSP 1.12.5! Seriously! How to check Compatibility on CurseForge. IMPORTANT read this post before updating! Downloads on CurseForge. Soon™ on SpaceDock (for CKAN users). Soon™ on GitHub (for manual and/or KSP-AVC users). Relevant Notes Bon Voyage only kicks when the craft is on rails. You need to switch scenes, or focus a vessel beyound the current physics range! Description: What's the best way of getting science from celestial body? The answer is DRIVE! What's the best way of delivering ore or supplies from distant location to your base? The answer is make your wheels rolling and ships rowing! But did you try to drive for 110 km for two hours, avoiding obstacles and keeping your speed in sane limits? It's not fun anymore. Don't worry! Automagic Industries brings you a new autopilot, which reduces driving accidents by 100%. Bon Voyage is here and it will drive your rovers and ships in background! Credits: Contributions From: RealGecko. [original release thread] Maja [previous release thread] And future new features/bugs/mishaps from yours truly. Support: I need help in order to proper help you. Open the spoiler for instructions about how to get support: Navigate Safe!
  19. With good reasons - that thing was a death trap. The XP-56 didn't killed anyone, but was found lacking in performance and eventually abandoned. The XP-54 was ... hummm... "less unconventional", and probably the reason the US Military choose to pursue XP-55 instead. The British, however, proved this design was solid when equipped with jet engines.
  20. That's the spirit!! There's also a very, very nice video on the pinned comment of this video - but I'm unsure if it would be Forum friendly , so I used the audio only version.
  21. Remember the Japanese Kyushu J7W Shinden ? This is the XP-55 Ascender: Art imitates Life!
  22. Announce! New release 2024.10.09.0 for the TweakScale Companion ÜberPaket with everything (and the kitchen's sink) included for the lazy installers !! Updates the Companions: Frameworks to 0.4.0.5 See the project's main page to details. Your attention please Completely remove all the previous contents in the GameData/TweakScaleCompanion directory, or you will trigger some FATALities on TweakScale's Sanity Checks! This thingy needs TweakScale v2.4.7 or superior to work Download here or in the OP. Also available on CurseForge and SpaceDock. (by night) [edit: nah... they are there already!]
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