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Everything posted by dylsh
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[1.12.3+] UnKerballed Start v1.3.1 (Happy New Year! Jan 01, 2022)
dylsh replied to theonegalen's topic in KSP1 Mod Releases
Unfortunately no. I ended up just switching to Kiwi Tech Tree. Wish I had a better answer for you.- 198 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
dylsh replied to Gameslinx's topic in KSP1 Mod Releases
What cockpit are you using?- 3,126 replies
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[1.12.3+] UnKerballed Start v1.3.1 (Happy New Year! Jan 01, 2022)
dylsh replied to theonegalen's topic in KSP1 Mod Releases
Actually, the author did provide both waterfall and Rocket Sound Enhancement configs. When using Unkerballed Start, the two engines provided with UKS do infact have Waterfall Effects. But they provide zero audio. So naturally I dived into the config files for the mod. I played around with deleting sections of the config files to see what would happen. I managed to delete the segment that allows the Rocket Sound Enhancement audio to come through.. but at the price of losing the Waterfall Effects. I couldn’t figure out a way to keep both the RSE audio and the Waterfall Effects. After a lot of failed trial and error I ended up switching to Kiwi Tech Tree. Although I’d much rather Unkerballed Start for me playthrough. As someone who knows nothing about making config files, my best guess is that when the author made the mod.. Waterfall and RSE may have had different versions. And perhaps the authors config files no longer work as intended with the newer versions? If anyone can figure it out, I’d love to hear a way to get both RSE and Waterfall to work with the two engines provided by Unkerballed. Thanks again!- 198 replies
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[1.12.3+] UnKerballed Start v1.3.1 (Happy New Year! Jan 01, 2022)
dylsh replied to theonegalen's topic in KSP1 Mod Releases
Im having an issue that I hope someone can help me with. When using this mod I found an issue with Waterfall and RocketSoundEnhancement. Unkerballed Start and RSE seem to play well together. But when adding waterfall, the Spacey and Cogswell engines added by this mod fail to provide any audio. Any known work arounds? I also asked for help on the waterfall and RSE forum pages . In my test save I am using: Unkerballed Start, ReStock, ReStock Plus, Rocket Sound Enhancement, Waterfall, Waterfall ReStock.- 198 replies
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Im having an issue that I hope someone can help me with. I am using Unkerballed Start, which provides two resized engines from the stock game. I also have Rocket Sound Enhancement. These play fine together, until I install Waterfall. With Waterfall, there is zero sound from these two engines. Any known work arounds? In my testing save I am using: Unkerballed Start, ReStock, ReStock Plus, Rocket Sound Enhancement, Waterfall, Waterfall ReStock.
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Unkerballed Start adds two engines, the LV-T05 and LV-T10, which are resized versions of the LV-30 and LV-45. Is there anyway to get support for those two engines with this mod? Right now they have no audio.
- 772 replies
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- sound replacement
- plugin
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An update of sorts from your forum moderation team.
dylsh replied to Vanamonde's topic in Announcements
It’s pretty astonishing I’ve been coming to this one website every day for a decade, with few exceptions. Really a testament to how great a game and amazing this community is.- 208 replies
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An update of sorts from your forum moderation team.
dylsh replied to Vanamonde's topic in Announcements
I saw that too. I immediately felt it was a sign of good things. But I remain skeptical. Fingers crossed. -
[1.12.5] Restock - Revamping KSP's art (August 28)
dylsh replied to Nertea's topic in KSP1 Mod Releases
Using this mod in conjunction with deferred rendering, some of the views in the command pods are whited out. This is also an issue with the stock command pods. Therefor I imagine it would also be so for other mods. Do we know of a solution for this? Or is this just something that needs to be dealt with? -
[1.11] RemoteTech v1.9.9 [2020-12-19]
dylsh replied to tomek.piotrowski's topic in KSP1 Mod Releases
https://spacedock.info/mod/1929/RemoteTech Redev Antennas If I’m understanding you correctly. You want the nice looking remote tech parts, but none of the mods functionality. If that’s the case, this is the mod for you. It uses the RT parts with the Stock Commnet. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
dylsh replied to RoverDude's topic in KSP1 Mod Releases
Were you successful in doing this? Would love to try it myself. -
Took me a minute to understand what you were talking about until I googled drewcassidy and conformal decals. Found the GitHub. Great news! Can’t wait to try Deferred Rendering for myself now.
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- decals
- totm july 2020
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
dylsh replied to Gameslinx's topic in KSP1 Mod Releases
Is there a way to have the terrain textures from this mod, but not include the scatters?- 3,126 replies
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I’ve got my eye closely on this one. It’s currently in development, and not yet out for public testing. But it’s exactly what I want for my personal game. There is also this. And you can get it is fully finished. I can personal vouch for this one . It’s got a 2.7x scale, and everything is handcrafted. And because of its popularity, it has a lot of mod support. Hope this helps.
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It’s moments like this, that are truly terrible. Terrible because I will have to wait at least a day to try this out. Congrats on the release! The community thanks you!
- 121 replies
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- volumetric clouds
- scatterer
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Wow! That was fast! I’ve been holding off on a new career to have Stock Planets + OPM on a 2.5x -2.7x scale. So this is perfect for me. Thank you! Will do my best to try later today.
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
dylsh replied to Gameslinx's topic in KSP1 Mod Releases
The OP states that is exactly what is happening.- 3,126 replies
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Hopefully that happens. Would be a real shame for a mod such as Conformal Decals, which provides such personalization to the game; to fall to the way side.
- 409 replies
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- decals
- totm july 2020
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If you find a way to properly display the Volumetric Clouds, can you post it?
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[1.12.5] TweakScaleRescaled - Scale your parts in the editor
dylsh replied to JonnyOThan's topic in KSP1 Mod Releases
Thank you! Now that you say this, I realize there was a time I knew this, but had clearly had forgotten! I’m getting back into KSP after a long break. -
[1.12.5] TweakScaleRescaled - Scale your parts in the editor
dylsh replied to JonnyOThan's topic in KSP1 Mod Releases
Is there a way I can turn off the "Match Node Size"? It's something I never use and for me personally it just gets in the way. Thanks. -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
dylsh replied to TriggerAu's topic in KSP1 Mod Releases
I'm trying to figure out how to change the scaling of the resource panel. I am playing on a 48inch 4k monitor and the panel is way too small to see. Does anyone know how to do this? Thank you. -
[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
dylsh replied to zapsnh's topic in KSP1 Mod Development
I'm curious. What mod(s) are you speaking of? On the same subject: Anyone wanting to use this mod along with SmartDockingAid, the icons work out of the box with ZTheme.- 148 replies
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- theme
- HUDReplacer
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