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dylsh

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Everything posted by dylsh

  1. Unfortunately no. I ended up just switching to Kiwi Tech Tree. Wish I had a better answer for you.
  2. Actually, the author did provide both waterfall and Rocket Sound Enhancement configs. When using Unkerballed Start, the two engines provided with UKS do infact have Waterfall Effects. But they provide zero audio. So naturally I dived into the config files for the mod. I played around with deleting sections of the config files to see what would happen. I managed to delete the segment that allows the Rocket Sound Enhancement audio to come through.. but at the price of losing the Waterfall Effects. I couldn’t figure out a way to keep both the RSE audio and the Waterfall Effects. After a lot of failed trial and error I ended up switching to Kiwi Tech Tree. Although I’d much rather Unkerballed Start for me playthrough. As someone who knows nothing about making config files, my best guess is that when the author made the mod.. Waterfall and RSE may have had different versions. And perhaps the authors config files no longer work as intended with the newer versions? If anyone can figure it out, I’d love to hear a way to get both RSE and Waterfall to work with the two engines provided by Unkerballed. Thanks again!
  3. Im having an issue that I hope someone can help me with. When using this mod I found an issue with Waterfall and RocketSoundEnhancement. Unkerballed Start and RSE seem to play well together. But when adding waterfall, the Spacey and Cogswell engines added by this mod fail to provide any audio. Any known work arounds? I also asked for help on the waterfall and RSE forum pages . In my test save I am using: Unkerballed Start, ReStock, ReStock Plus, Rocket Sound Enhancement, Waterfall, Waterfall ReStock.
  4. Im having an issue that I hope someone can help me with. I am using Unkerballed Start, which provides two resized engines from the stock game. I also have Rocket Sound Enhancement. These play fine together, until I install Waterfall. With Waterfall, there is zero sound from these two engines. Any known work arounds? In my testing save I am using: Unkerballed Start, ReStock, ReStock Plus, Rocket Sound Enhancement, Waterfall, Waterfall ReStock.
  5. Unkerballed Start adds two engines, the LV-T05 and LV-T10, which are resized versions of the LV-30 and LV-45. Is there anyway to get support for those two engines with this mod? Right now they have no audio.
  6. It’s pretty astonishing I’ve been coming to this one website every day for a decade, with few exceptions. Really a testament to how great a game and amazing this community is.
  7. I saw that too. I immediately felt it was a sign of good things. But I remain skeptical. Fingers crossed.
  8. Using this mod in conjunction with deferred rendering, some of the views in the command pods are whited out. This is also an issue with the stock command pods. Therefor I imagine it would also be so for other mods. Do we know of a solution for this? Or is this just something that needs to be dealt with?
  9. https://spacedock.info/mod/1929/RemoteTech Redev Antennas If I’m understanding you correctly. You want the nice looking remote tech parts, but none of the mods functionality. If that’s the case, this is the mod for you. It uses the RT parts with the Stock Commnet.
  10. Were you successful in doing this? Would love to try it myself.
  11. Took me a minute to understand what you were talking about until I googled drewcassidy and conformal decals. Found the GitHub. Great news! Can’t wait to try Deferred Rendering for myself now.
  12. Is there a way to have the terrain textures from this mod, but not include the scatters?
  13. I’ve got my eye closely on this one. It’s currently in development, and not yet out for public testing. But it’s exactly what I want for my personal game. There is also this. And you can get it is fully finished. I can personal vouch for this one . It’s got a 2.7x scale, and everything is handcrafted. And because of its popularity, it has a lot of mod support. Hope this helps.
  14. It’s moments like this, that are truly terrible. Terrible because I will have to wait at least a day to try this out. Congrats on the release! The community thanks you!
  15. Wow! That was fast! I’ve been holding off on a new career to have Stock Planets + OPM on a 2.5x -2.7x scale. So this is perfect for me. Thank you! Will do my best to try later today.
  16. Hopefully that happens. Would be a real shame for a mod such as Conformal Decals, which provides such personalization to the game; to fall to the way side.
  17. If you find a way to properly display the Volumetric Clouds, can you post it?
  18. Thank you! Now that you say this, I realize there was a time I knew this, but had clearly had forgotten! I’m getting back into KSP after a long break.
  19. Is there a way I can turn off the "Match Node Size"? It's something I never use and for me personally it just gets in the way. Thanks.
  20. I'm trying to figure out how to change the scaling of the resource panel. I am playing on a 48inch 4k monitor and the panel is way too small to see. Does anyone know how to do this? Thank you.
  21. I'm curious. What mod(s) are you speaking of? On the same subject: Anyone wanting to use this mod along with SmartDockingAid, the icons work out of the box with ZTheme.
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