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FahmiRBLX

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Posts posted by FahmiRBLX

  1. My main install took around 20 30 minutes to load the whole game.

    How about yours?

    Spoiler

    My Specs (As what I remembered and knew about my laptop)

    HP Pavillion g4, 7 years old ('After-market' upgraded RAM)

    • RAM 4GB, Unsure of DDR
    • CPU : Intel Core i5-2450M, 2.5GHz
    • GPU : AMD Radeon (HD) 2450M
    • Storage : 500GB HDD
    • OS Windows 7 Professional

    (Will be upgrading to Windows 10 via Media Creation Tool by the end of this year)

    My Modlist (I'll list whenever I have time) - Total, 58, as of what AVC logged. Excluding (some) dependencies & MM

    • Making History DLC
    • Breaking Ground DLC
    • Airplane Plus
    • KAX/L
    • SXT Continued
    • APUS
    • Mk2 Expansion
    • Mk3 Mini Expansion
    • Firespitter
    • Stockalike Mk1 Open Cockpit
    • Aviation Lights
    • Grounded - Modular Vehicles
    • ReDirect
    • Tundra Exploration
    • Kerbal Reusability Expansion
    • Station Parts Expansion Redux
    • Tundra Exploration
    • Heisenberg Airships
    • Hooligan Labs
    • Aircraft Carrier Accessories
    • Kerbal Foundries
    • MOLE
    • TAC Life Support
    • BDArmory
    • North Kerbin Division
    • B9 Aerospace (Legacy & Current)
    • B9 Procedural Wings
    • BD Mk22
    • AARS Continued
    • Tweakscale
    • MechJeb
    • Kerbal Engineer Redux
    • Burn Together
    • Kramax Autopilot Continued
    • Kronal Vessel Viewer
    • Janitor's Closet
    • KerbinSide Remastered
    • Kerbal Konstructs
    • Omega's Stockalike Structures
    • Tundra Space Center
    • Crew Light
    • CameraTools
    • Vessel Mover
    • KS3P (Can someone help me to set this up (i.e Getting the visual effect on) pls?)
    • Craft Manager & / KerbalX Mod

    It can be among the record-breaking longest to the lightning-SSD shortest ones. Feel free to post yours here.

  2. Granted. We'll no longer get access to the ISS, the Russian portion of the ISS will be detached and the ongoing Trade War escalates. And the US will reuse the remaining Cold War air raid sirens alongside present-day tornado siren systems to warn of a possible nuclear fallout. And the FEMA will have Fallout Vault Boy mascot then.

    I wish I found my lost locker key as soon as possible.

  3. KSP, Cities Skylines, BeamNG.Drive, Minecraft, Besiege?, Flight Simulator X - Steam Edition.

    Spoiler

    Does Besiege even count tho? There's cannons in there but people normally would construct domething like bombers or airships to destroy something like The Duke's Plea. Basically KSP in a Medieval setting.

     

  4. Shahid, nnti mintk tlg buatkn announcement brg hilg. Brgnya, kunci loker aq.

    Kunci loker keychain hijau pasang kt kad outing. Kad outing ada nama penuh aq.

    Spoiler

    /\ I'm actually asking for my friend who has access to the PA to make an announcement regarding on my lost locker key.

    Yes, very abbreviation-heavy.

    And yes again, iI'm mention'ng Shahid my batchmate and he's who I'm actually sending to in WhatsApp atm.

    Spoiler

    Didn't actually expect that WA message to be in my clipboard.

     

     

  5. Nup.

    8 hours ago, Mukita12 said:

    Firstly HOW THE HELL YOU COULD HAVE ELECTRONIC DEVICE ON BOARDING SCHOOL?!

    Well the highest councils (Aka the School Administration) allow them. Every single MRSM (Maktab Rendah Sains MARA, English-ly alternatively MARA Junior Science College) (The boarding school I'm in) originally allowed bringing laptops and tablets only, but recently smartphones are allowed (Yay!) and not all MRSMs do this; only some (And that's including mine). But still, the WiFi isn't the best as anticipated via the logic of schools.

    If you guys wondering what MARA stands for, it's Majlis Amanah Rakyat. Basically a governmental agency made with the priority towards native ethnics (That include Malays) and a bit for Indians, in mind. And the MRSM is established to enhance the knowledge of these ethnics in Science and Maths.

    Anyways, @Mukita12.

  6. Well, last night to be exact. I've tested Breaking Grounds by building a wannabe sub (Couldn't dive, prop totalled), paddleboat (Slow, sometimes made a wheelie) and an electric plane (Didn't fly well, acts like CoL in front of CoM even its CoL is behind CoM). And since I've dragged every single mods from my previous 1.5.1 into my new 1.7.1 install, a lot of thing went horribly, game-unaffectedly wrong (E.g Janitor's Closet not working) and I need to wait until the next break to update those mods manually.

  7. Made an airliner for Kerbal Express Airlines (Not yet uploaded there).

    5L0CGqo.png

    Frontinco Aerospace & Vehicle Manufacturing Corporation, a subsidiary of Frontinco Group

    So Kerbals are kerbals, and madness must be madness, hence this. Meet,

    Liner-NoSym-1

    As Frontinco's first airwrothy assymetrical aircraft,we're happy that airlines started to show interest, literally. But the public turned their heads towards the sky to see such an oddball.

    5njUvA3.png

    p2Zyk66.png

    User Manual

    Spoiler

    Frontinco Liner-NoSym-1

    Introduction

    Spoiler

    As an assymetricalaircraft, pilots must fly the plane carefully. Think of flying NASA's Boeing NB-52 Stratofortress carrying a North American X-15 or Qantas's VH-OJM that once flew with a 5th engine. However, that doesn't mean you need to apply full input to compensate the unbalanced lift / weight / thrust; it's made to minimize so. Basically something like flicking SAS on can cope with that.

    Action Groups

    Spoiler

    1. Engine  (On / Off)

    2. Engine (Forwards / Reverse Thrust)

    3. Flaps (Lower / Raise)

    Flight Instructions

    Spoiler

    The introduction describes it all, I'm writing at night and can't wait to try out Breaking Grounds lol (As well as the need to go to toilet)

     

    Get a unit for you airline (Or agency), or just grab one and fly it today!

    Available on long_trans_half.png

  8. 3 hours ago, dxeh said:

    Somehow have issues with the wheels being stucked in ground, therefor vehicles not movable.

    Easiest way to fix : Use PRE or Vessel Mover. How?

    PRE lifts up every single object within the physics range (Automatically, then lowering it back to ground level). However, it has a risk of screwing up orbiting vessels inside the PR (And sometimes your camera if zoomed close enough that you can see the inside of a not-even-hollow part).

    VM lifts and lowers (Manually, as long as you don't hit "Drop Vessel") a vessel. However, don't hit the wrong button or you'll be in the slow-recovery process / an un-recoverable drop. Why? "You need to be landed to use this" or you need to load a quicksave).

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