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KSP2 Release Notes
Posts posted by FahmiRBLX
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61 (+)
Bomb bays open, approaching Mesa South. Pending AA strike.
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Banned for waiting for demand.
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No. Size over Quality and Quantity.
Note that an ACA Banshee 125 is rather big; at a diameter of approximately the length of an entire Single-sized bed.
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58 (+)
Attention all officers for every assets, get your buddies ready for mass attack. We'll watch for enemy movement, then attack once they've started attacking.
SpoilerReport yourselves in. Tell me if you have no roles.
@The_Arcitect, sorry for informing you during the last minutes, but you'll do the base utilities. That means, fuel trucks, stair-trucks, replacement parts, etc.
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56 (+)
@JERONIMO, be sure to repaint them. Hailing your workshop equipment in one of our
4th6th Wing C-5M! -
12:02 PM
GMT +8, Negeri Sembilan, Malaysia
i.e at my Boarding School, we're in free time after exam atm.
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3 hours ago, [email protected] said:
is there a way to make this mod work with tweakscale?
It's already workedwith Tweakscale. Tested and guaranteed.
If not, first check for a Tweakscale patch hidden somewhere inside "Patches" in form of a Configuration (.cfg). I remember seeing a Tweakscale patch for it.
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52 (+)
I'll get my hands on a captured Tu-95.
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46 (+)
Anti-Aircraft attack. Lead the 5th wing and have it attack the AA!
And in the meantime, one of the B-52s dropped a bomb near a Negative outpost. Should get their attention.
Spoiler@KerbolExplorer, I'm sorry that I left you out, but the roster one page back has been updated to have you. And I got a CRJ-1000 re-engined from GE CF34s to F404. Good luck flying with full afterburners to the battlefield to meet the restvof the Infrantries. They've landed there.
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43 (+)
We're not gonna beat a dead horse. I'll have the enemies attacking us along the way, while our planes on their way. Which in turn, we will counter-attack as we progress to the main battlefield location.
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41 (+)
Okay, prepare our battle assets.
SCRAMBLE!!!
Note :
SpoilerTake note that we have 3 C-130 Hercules (The old one with Allison T56) in our disposal. Deploy them as well.
Battle will start on 45.
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38 (+)
Just let me think of stuff. I believe the ones affected are decoys, forgot to mention the actual ones stored under Mount Harvester Massif. Anyways, keep them away and let ourselves back down to 35. Defend the Harvester Massif base using any base defense (i.e After two Negative moves, Positive attacks once until 35) we got while reserving vehicles for the real deal. This is the list, per Wing :
First Stealth Wing
- (x10) Lockheed-Martin F-22A Raptor
- (x10) Lockheed-Martin F-35B Lightning II
Second General Fighter Wing
- (x15) McDonnell-Douglas-Boeing F/A-18F Super Hornet
- (x10) General Dynamics F-16E Fighting Falcon
- (x8) McDonnell-Douglas F-15E Strike Eagle
- (x6) Grumman F-14 Tomcat
- (x10) Fairchild-Republic A-10A Thunderbolt II
Third Legacy Wing
- (x6) North American P-51D Mustang, fitted with four AGM-114 Hellfires while retaining guns.
- (x4) North American F-86 Sabre, same missile armament.
- (x3) McDonnell-Douglas F-4E Phantom II
- (x2) Republic F-105D Thunderchief
Fourth Bomber Wing
- (x6) Boeing B-52HB Stratofortress (Thanks to @JERONIMO and Airbus for re-engining the Pratt & Whitney JT3Ds to IAE V2500-A1s)
- (x4) Rockwell B-1B Lancer
- (x3) Northrop-Grumman B-2 Spirit
- (x2) Lockheed F-117 Nighthawk
Fifth Unmanned Wing
- (x4) General Atomics MQ-1B Predator
- (x4) Northrop-Grumman MQ-4C Triton
- (x4) General Atomics MQ-9 Block 5 Reaper
Sixth Logistics Wing
- (x6) Lockheed-Martin C-5M Super Galaxy
- (x6) McDonnell-Douglas-Boeing C-17 Globemaster III
- (x6) Airbus A400M Atlas
- (x6) Lockheed C-130J Super Hercules
- (x6) Alenia C-27J Spartan
- (x6) Airbus C-295
Seventh Gunship Wing
- (x4) Lockheed AC-130J Ghostrider
- (x4) Alenia AC-27J Spartan
- (x2) Lockheed AC-130H Spectre
And that's all for the fixed-wing assets. I'll let you guys decide for rotary-wing ones.
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35 (+)
Just now, JPGSP said:34+
@FahmiRBLXian can I include soviet/russian equipment like the RS-28 or the Tu-160?
Ayy we need to delay takeoff atm. I might think that the Soviets allied Negative and we've allied US and the EU, and hence Western products.
I'll be listing more aircrafts. You may add more Western land & sea military vehicles, while I handle the fleet aquisition.
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33 (+)
1. I've updated the roster and will update it furthermore.
2. First final check on our battle assets.
- Strategic bomber fleet. B-52s. Do they have the -A1 variant of the V2500? Forgot to specify the variant.
- Ships. Do they got Diesel instead of Kerosene? Our last operation got one of those running Kerosene when it supposed to run on Diesel.
- Tanks. Tank threads got no rust? Do we got the armor piercing and high-explosive one loaded?
- Our four submarines. How's they're going? Forgot to mention that. I'm dizzy in car here.
And more stuff.
Remember, send our units to battlefield at 35 (+) and start battle at 40 (+) if any massive enemy movement beyond 40 (+). Like this, we let them push ourselves back to 20 then ALL of us will make our way to 100 and I'll handle the victory ceremony.
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24 (+)
Let us roll (Not Rickroll) our assets, boys. We'll show them what we got!
@KerbolExplorer, lead the Infrantries. You'll be in one of those airlifters in the 6th Wing. Good luck.
@Ho Lam Kerman, get the tanks' engine heated up, shells loaded, fresh threads.
@JPGSP, get the Battleships, Destroyers, Gunboats' engines rolling and get the aircraft carrier ready to catapult planes into the air.
@JERONIMO, finish putting our B-52s with IAE V2500s in place of JT3Ds. We need them as quick as possible. And also load up the rest of the F-14s, F-15s, F-16s, F/A-18s, F-22s and F-35s.
@GRS, prepare rhe warheads on my TSAR-1A, -1B and -2A missiles as well as the Minutemans and the rest ofour ICBM fleet.
@lapis, prepare the observation satellite, UAVs and the rest of ourfleet.
@Willer Kerman, prepare the logistics. Get our C-5Ms, C-130s, C-17s and, C-27s and A400Ms fuelled up and realy to go.
@The_Arcitect, get the utilities for a quick base set up. We'll be transporting them via 6th Wing.
All of you guys will lead the formation and operation of your own divisions.
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22 (+)
Here we go. Again.
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On 6/26/2019 at 3:31 AM, Jodo42 said:
RULES:
1. No cheating during the actual mission. Cheating during testing is fine, but you should not be using F12, Hyperedit, or any abusive mods during the mission showcased in your screenshots.
2. Part clipping should generally be kept to a minimum. Do not clip in ways that don't make sense. Girders inside girders is fine. A fuel tank inside an engine inside a fairing is not. If you're not sure, ask BEFORE you start!
3. You get 1 launch. Reverts/quicksaves are fine.
4. Do not interact with a stage after you have separated from it in any meaningful way. Don't dock to it, don't catch it in some bizarre girder mitt and have it push you, anything like that. This is the crux of the challenge- one single stack. (Radial components and decouplers are fine)
5. You should have at least 1 decoupling event between landings. Don't have 1 lander land on 3 different planets, even if it could. Think of it as landers on top of landers. Don't make fake stages just to satisfy this rule.
6. The Kerbals must be able to walk around on the surface (ie plant a flag) once landed anywhere. Wouldn't be much of a landing if you couldn't get out and kick some dust around!
7. Your difficulty should be on Normal or harder.
8. You need to return all Kerbals you launch on the mission safely back to Kerbin in the rocket they launched in.
9. The vehicle should have at exactly 1 Kerbal on board at all times except when landed on a planet.
10. No ISRU.
11. I'm keeping this a stock challenge for now. Both DLCs allowed. Any mods which don't affect the mission are allowed. If you've got a mod in mind that you really want to use let me know and I'll check it out.
Which means :
- Do we need 1 lander-ascender per planet / moon?
- Are part mods and MechJeb allowed?
- Are (Multiple) shuttles allowed?
- Are docking to mothership to transfer crews to another lander allowed?
- Does a staging event must be done prior to reentry back to Kerbin?
- Must contestants land on other planets? (i.e Does submissions eith Mun and Minmus landings accepted?)
- Does a submission with a planetary base-landing (With no functional ISRU involved during the mission but used outside the mission) and a separate Lander-Ascender combo accepted? (i.e You land a base then land a separate single-stage lander-ascender next to the base then bring the Kerbals from the base to the 'lander' for ascent)
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Please specify it more, sir. Id it Japanese or Korean?
Waiter! Why is there a full-size GE90-115B engine sunk in my soup? And how on Earth and Kerbin it went TARDIS-Status (i.e Big stuff can fit in exteriorly small space)?
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Nope.
@blackheart612, what about Decal Stickers?
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22 minutes ago, blackheart612 said:
Yes, I read them, but I don't guarantee they will be put on.
Which means the next update adds in only fixes or some (Or many?) parts?
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On the ground, already transformed into thousands of pieces.
Has the C-141 Starlifter lift a star? I mean, a space star, not a human star.
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No. Just to reffus.
1. Why didn't the C-5M Super Galaxy reached other galaxies in time despite the nickname Galaxy?
2. Does the Douglas C-74, C-124 and Boeing C-17 good at the globe?
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Regarding on suggestions, what about adding
thea dorsal cargo door to the Size 1.5 Cargo Bay?Anyone agree?
EDIT : As well something like a Size 1.5 jet engine, such as a GE TF39, CF6, GEnx, Rolls-Royce RB211, Trent 500 or a Pratt & Whitney JT9D and a Size 1.5 Rear Cargo Door?
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20 (+)
80 to go boiiss
Guess Who Will Reply Next?
in Forum Games!
Posted · Edited by FahmiRBLXian
No.
EDIT: @Brikoleur