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OrbitalManeuvers

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Everything posted by OrbitalManeuvers

  1. TVC = true volumetric clouds, sorry. Here's the lowdown on KSRSS and Scatterer as I understand it. Prior to the creation of the Reborn branch, KSRSS required scatterer 0.7x (note the lower case). Starting with Reborn, KSRSS became compatible with the current version of Scatterer, which was renamed(ish) to Scatterer and was version 0.8. So Reborn introduced compatibility with current versions of both Scatterer and EVE. If you are having problems with the Reborn branch and either the released or the volumetric clouds versions of Scatterer or EVE, then the problem is almost certainly your KSRSS installation. On my system I have a few installations with KSRSS + the Cape + (modern or historical) + Baikonur + MLP and volumetric clouds. These are the differences I've seen between my system and people saying they're having issues: I absolutely definitely have the Reborn branch. This is really easy to miss on the Gitlab page. I do not have KSC Switcher installed or the landmasses don't work. I also don't have any of the "64k" texture stuff associated with the previous version of KSRSS, and is incompatible with Reborn (per the authors) even though it's still in the repo. I also don't have CustomBarnKit - it's not actually a technical requirement despite the OP. And lastly, I made sure that Reborn was never installed over top of an existing KSRSS, which would almost certainly break it. I'll leave you a few screenshots of my GameData folders in the spoiler below in case they're interesting at all. One of these is my 'modern' stuff, another is 'historical', and another is just for making videos. Hope something here helps!
  2. I have several working installs with KSRSS Reborn with the Cape and Baikonur.
  3. hey fellow Avalanche users - is anyone able to confirm that the BDB Apollo LES doesn't have a plume? I have loverly plumes on all other SRBs, across multiple mods - the BDB LES is the only thing that doesn't. I'll file a github issue with logs and stuff if someone is able to confirm this isn't just a me problem ...
  4. i won't be at that machine on until later tonight, but I can take some guesses that might help in the meantime, since both of these installs have to be done manually. If you have the correct version/install of KSRSS, you'll have just one KSRSS-related folder ("GameData\KSRSS"). If you have anything else for KSRSS, 64k textures, etc - those are not compatible with the Reborn branch. And if you have something other than the Reborn branch, then I wouldn't expect the Cape to work at all. Both of these are github/gitlab installs, which means you'll download a zip file, and you must navigate within the zip file until you find the GameData folder, and that's your starting point. From the KSRSS master archive's GameData folder, you only want the KSRSS folder. From the Cape's master archive you only want the KatnissCapeCanaveral folder in GameData. Confusingly, there are two more folders (Modern, Retro) in the Cape's master archive GameData folder, but they do not belong in GameData. You should selected only one of them (or neither if you don't have MLP/etc, but don't use both), and copy the folder to GameData\KatnissCapeCanaveral\Instances. And of course you have to have a healthy Kopernicus install before you do any of the above. I do have a couple little cheat sheet images that I'll paste below. If your KSRSS install doesn't seem right, I wouldn't even bother with the Cape until that's working. Lastly, and this might matter and might not ... I do not use KSCSwitcher. I've had problems in the past with KSRSS + KK and KSCSwitcher, so I just don't use it. KSP thinks the space center is in Florida, which I want, and I can still launch from other launch sites. Hope something here helps.
  5. I was just driving by and noticed the engines you guys are talking about all have something in common: they all use ModuleDeployableEngine. Do you have DeployableEngines 1.3.1 installed? The rs30 and mb60 also use this - might be interesting to know if they work for you.
  6. KSP does not have axial tilt. KSP 2 did, which would have led to a really accurate RSS/KSRSS, but alas.
  7. go here: https://gitlab.com/ksrss/KSRSS/-/tree/reborn?ref_type=heads and make sure you see the term "reborn" in the branch selector. This branch brings KSRSS up to modern scatterer/eve and/or volumetrics. It has to be installed manually, and you should not include anything except the KSRSS folder (i.e. none of the 64k stuff, it won't work). There are also other branches there, but if you don't know which one you're looking for then Reborn is a good choice.
  8. Yikes this took me a minute to find because the author's thread has changed. The profile in those shots is probably 'Steven_Colour_Hassle' (slightly modified) and comes from a file called steven_tufxprofiles.cfg. I don't know if the names will be the same any more, but this was the thread and the link I used at the time. The thread /profile owner/author is incredibly talented so hopefully you'll get to see some of their work.
  9. Hiya! So glad you stuck with this project and we finally get to see (legit) usages!! Thanks for your work and for sharing it with us! I brought back the Starliner capsule from LEO with no issues - looked amazing. I brought back the Apollo capsule from lunar velocities (KSRSS 2.x) and mucho exploto ensued. Lemme show you a couple screen captures from two videos I took that I am way too lazy to edit into one but if you want to see them, I can upload both of them. Anyway - here's Firefly obviously. This is moments before ka-boom. I know this isn't normal for my install - it's only 5k/s and I've done this lots of times. So I created this save to test it, and saved just prior to re-entry so I could test both with FF and with RPER. Pertinent numbers here are 61.9k altitude, 5185m/s (By the way, the "+" icon in the staging list (the one that overheats) is the CM itself - the staging icon is for the capsule's RCS) Screencap from the RPER video. All I did was remove Firefly, and copy over RPER, then loaded the same save point, and tried to grab a frame with the same numbers. With RPER the heating bar stays right at the halfway point until it goes away completely. That's all the info I have! Err, of course this is the latest BDB, standard Apollo capsule build. Thanks for any thoughts you might have on my lunar velocity sadness
  10. Remember how Holmes always said when you've eliminated all the other explanations and there's only one explanation left that no matter how cray-cray it seems ... Behold, my pure stock install with only KK + CPLC + MM (I wanted the .configcache) And behold ... behold more, more beholding please: The difference between the two pictures? Shown here: My main installs are all KSRSS. When I tested in my fancy schmancy modern JNSQ install it only showed the colliders. There was only one variable left. So I added Harmony, Kop, MFI and KSRSS to the same install from the first picture. The KK\NewInstances folder is the same - those are the same instances. It will be up to someone else to explain how this happens - cuz I have no idea. I'm using the Reborn branch from gitlab.
  11. fyi- your sharing links are not public. there's an option when you create the link - something like "anyone with the link can view" - that's the one you want. (it's usually not the default option.)
  12. well, you don't have any glaring install errors, and our versions of the important things are similar/same. I'll note the 3 differences that stood out: I don't have kittopia but I don't think that would matter or be involved? I don't let anything named tweak, or watchdog, anywhere near my computer. Lastly, I did test on an older Kopernicus build, it's apparently build 208 and you're on 220ish or something. Other than that, we don't have significant differences in the things that pertain to this, as far as I can see. Sorry, I hoped something would jump out.
  13. So Larkes and the Mohohole are two you should prolly ignore, they don't work for me either. But all the rest of the ones you've mentioned all load and render correctly for me. I have 3 arches because I tested this on KSP 1.12.5. Do you have both DLCs? What KSP version are you on? Also we should have probably asked for your log file and then wouldn't need to ask these questions...
  14. I would guess there's something shader related involved since you're seeing parts drawn in ways that are different than the normal part shaders. I have Resurfaced, Shaddy, Shabby, and do not have Deferred.
  15. Hello! Thanks for contributing this to the community I grabbed this from github to have a look, and noticed that the parts didn't show up. They're both missing the TechRequired tag in the part cfg and I think that means they only show up in sandbox or something. Adding a TechRequired tag got them in game for me (I was in science mode). Anyway, thanks again for the contribution!
  16. I'm not sure if this is stock or not, but in my VAB if I right click on a relay antenna and pick Show Relay Info, the resulting dialog displays geostationary altitude along with other stuff. if you don't see it I'm not sure what does it - I don't have any antenna-specific mods.
  17. just one person's opinion ... if this were happening to me, I would consider it very much worth my time and disk space to create a pure stock install and then add BDB and only the dependencies it needs (and no bdb extras). you don't have to touch your current install to do this. I would do this just to know for sure that it works like I'm expecting it to work. If these same things still don't work, that's something other people can probably help with. If they do work, then that would be my cue to rebuild my install, slowly, and test a lot between adding other part mods. The only other observation I can make after looking at your log, is wondering why you have something called RSS-Textures in a KSRSS install? And you have SMURFF, too - which is definitely not needed for a 2.x scale system like KSRSS. Little red flags that I don't know how to interpret, but they look funny.
  18. https://github.com/kochiBR/katniss-baikonour-for-KSRSS You'll notice in the Cape mod there are downloads for Modern or Historical launch pads when paired with MLP. Personally, I launch NASA stuff from both US coasts, then Soyuz/Proton from Baikonur, and for ESA/JAXA I made custom launch sites in the right-ish locations at Kourou and on an island just off the coast of Japan for JAXA launches. When Russia is involved, I use 52 degrees, otherwise 32 for the others, or natural inclination from FL for solo missions. I use Vandy for high inclination launches. If you get more annoyed than entertained by dealing with the inclination situation, JNSQ is another option that's at this same scale, but uses stock planets + several additional planets. I use both KSRSS and JNSQ in different installs. I have a modern KSRSS install, a historical KSRSS install, and a more sci-fi JNSQ install.
  19. stock tracking station functionality: focus a planet/moon and there's a ringed planet icon on the toolbar that shows planetary stats re: visuals - correct about BoulderCo, as Reborn requires no external configs for scatterer/eve, so no others either.
  20. oh that wasn't a recommendation for how to fix anything - just info for comparing what I have vs what others have.
  21. pardon me for jumping, I don't have an answer for you, but I have seen the same thing in one of my installs, and just haven't looked into it yet. May I ask you: Do you have Deferred and/or Resurfaced?
  22. pardon my intrusion, but I know for sure you'll want to get rid of this (MiniAVC). Some older mods bundled this and these days it's broken and causes issues for people. See the mod "ZeroMiniAVC" for more information. This probably won't directly affect whatever issue you're pursuing, but it's a step towards a more healthy install for sure. Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Mod v2.0\GameData\EditorTime\MiniAVC.dll This one I'm not quite as confident about, but personally I would get rid of both. Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Mod v2.0\GameData\KIS\Plugins\MiniAVC-V2.dll
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