OrbitalManeuvers
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Everything posted by OrbitalManeuvers
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[WIP] Boring Crew Services - Stockalike Starliner Mod
OrbitalManeuvers replied to DylanSemrau's topic in KSP1 Mod Development
Would it be possible to inject the "BCS" tag into the NDS docking port so it shows with a "BCS" filter? triple edit for the lolz: I'm just realizing that the Window Paint Switch doesn't seem to make any visible change for me. The parts around the windows seem to remain the dark default style. Maybe I'm blind and not seeing what's changing? couple more F9+Starliner. both adapters.- 497 replies
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Honestly every time you make any change when debugging a modded install (and especially since you're not using ckan) you should re-upload your ksp.log. The gamedata folder is an ecosystem and adding or removing a mod can affect other mods. Also, if at some point you said that you still get crashes without mods, then your best bet is definitely to be focused on getting a stock install stable. Including mods when a stock install is crashy is just adding fuel to the fire and could be masking the real issues.
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[WIP] Boring Crew Services - Stockalike Starliner Mod
OrbitalManeuvers replied to DylanSemrau's topic in KSP1 Mod Development
I was inspired to try tonight this after using the Falcon the other day. Here's the Hepha ... Hepher... Heffalumpus version. I don't have Jordan's installed at the moment. This is with Zorg's SRBs, and a single (lower) Centaur tank. The upper stage shows 2628 m/s dV at ignition, and my circularization burn was only 136 m/s after the ridonkulus amount of fuel in the first stage. (Also, I do not know how much Starliner does with the upper stage when going to the ISS.) This build does have one of the rocket profiles of all time.- 497 replies
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The mystery deepens, as this doesn't happen for me. I'm on 1.12.3, btw. I removed WhoAmI and left FreeIVA. When I'm in IVA view, and all Kerbals are in their seats, pressing "V" to cycle through them doesn't display anything on screen. This is what I've been using WhoAmI for. I'm on 0.2.19 of FreeIVA. So you get text on screen with each press of V? I do get Kerbal names from FreeIVA for certain things ... sitting down, looking at another Kerbal for Switch To, but nothing just from cycling through the seated ones.
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[WIP] Boring Crew Services - Stockalike Starliner Mod
OrbitalManeuvers replied to DylanSemrau's topic in KSP1 Mod Development
Wikipedia says Starliner "was designed" to fly atop Atlas V, Delta IV, Vulcan, and Falcon. Idk how accurate that info is, but I figure by the time there's another Starliner flight, the choices will have dwindled from 4 down to 2 ... and I can't begin to fathom how it would end up on top of a Falcon, so I thought we'd at least have a looksee in KSP ... (edit: oops I forgot to mention Nooglin)- 497 replies
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Hi - I'm wondering if you've ever seen the (older) mod called WhoAmI? It does two things, but I just wanted to ask about one of them, which is: It just does a PostScreenMessage each time you switch Kerbals with "V" to show the name of the newly-active Kerbal, and the part they're in. This strikes me as functionality that would mesh well with FreeIVA. The original mod just took a hard left turn in terms of being adopted, but this feature is sort of a one-liner, so I thought I'd ask about it for FreeIVA.
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[WIP] Boring Crew Services - Stockalike Starliner Mod
OrbitalManeuvers replied to DylanSemrau's topic in KSP1 Mod Development
Ya know, just out of curiosity.- 497 replies
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I`m looking for a mod that simplifies construction
OrbitalManeuvers replied to KSPGAMER1234's topic in KSP1 Mods Discussions
There's a mod called FullAutoStrut. -
[WIP] Boring Crew Services - Stockalike Starliner Mod
OrbitalManeuvers replied to DylanSemrau's topic in KSP1 Mod Development
Snug as a spacebug. I did some docking tests tonight, seeing how it was to manually control with the RCS. Zorg - If you see this, question for you ... is it possible to rename the "RCS" items in the doghouse PAW? Idk if this is final layout for what you want, but if so it'd be nice to have both the PAW and the action somehow distinguishable (the actions currently show "Toggle RCS thrust" listed twice). Anyway, I disabled the 2nd RCS for docking maneuvers and everything went great. This thing works so well already. By virtue of docking, I've also looked at the CoM switch, 5 crew, the abort engines (so much better now), the hatch, the crew portraits, Snacks (16+ days for 5 crew so the default seems fine?). Lessee, the chute cover ejected fine for me previously, and still fine, the bucket handle animation continues to draw applause, I think that's it for now! pro tip: set the hatch to off on the docking port and the BCS one shows through nicely.- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
OrbitalManeuvers replied to DylanSemrau's topic in KSP1 Mod Development
Thanks to all contributors, this is already fantastic even at this early stage.- 497 replies
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I've flown the Ariane with JWST in KSRSS many times.
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The forums crashed right as I posted a ton of info. Gosh, frustrating. So now comes the reader's digest version: Try moving the legs up with the move tool just a tiny bit. Mine looks like this and it fixed a similar issue I was having I'm using the dangaffa github version and it has some serious conflicts with CryoTanks, and also if you do *not* have RealPlume installed. I have fixes/workarounds but I'm not typing that again unless it's needed by someone
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[1.11.2] B9PartSwitch v2.18.0 (March 17)
OrbitalManeuvers replied to blowfish's topic in KSP1 Mod Releases
This sounds suspiciously like the following, and I'm guessing you do have RMM ... so here's my guess (I can't open RAR files so didn't look at the log, but that's the right error message for the below). https://github.com/EStreetRockets/RocketMotorMenagerie/issues/10 -
[KSP 1.8+] Kerbal Konstructs (Continued)
OrbitalManeuvers replied to NathanKell's topic in KSP1 Mod Releases
The Instance Editor (the dialog when you place or select a static) has a button called "GrasColor" [sic]. Not sure if it's supported everywhere. -
I've been using Resurfaced with BDB since it was possible to do so, and there's no noticeable performance difference for me.
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Here's a guess until someone who knows for sure answers: I doubt those values should have .cfg on them. I think they need to be a profile name, not a file name.
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I haven't looked at your pack yet, but are you using decals to flatten the terrain you're building on?
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if you are using ksrss reborn, it comes with parallax configs. there's a step you must complete after installing parallax - i believe it's to delete the stock scatters, but you can refer to the ksrss thread for the specific info.
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I think Bread morphed into KODS, so the Vulcan is here now, along with some other goodies like Electron/Terran/Astra ... https://spacedock.info/mod/3602/KODS - Kiwi Orbital Designs Services https://github.com/nolifejordan/Kiwi-Orbital-Designs-Systems edit: I wanted to add that this mod (Hephaistos) still works perfectly well also