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Everything posted by zer0Kerbal
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been something I have been mulling around. Issue is late in the patch I deleted the variable key, and Module Manager doesn't like that. removing that fixes the patch. wasted so much time trying to fix something that technically wasn't broken. the full working patch:
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this one has me flummoxed (probably too much Jeb Coffee and not enough sleep). Here is the error: [ERR 01:33:05.237] Error - Cannot parse variable search when editing key MonoPropellant = #$MaxEC$ [WRN 01:33:05.236] Cannot find key ODFCMaxEC in MODULE Here is the code ODFCMaxEC was defined in a patch that runs earlier. it should pull from one level up which is MODULE[ODFC] where ODFCMaxEC lives all can afford to pay is in reputation and gratitude!
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I see that and have been trying to track it down. will have answer shortly .
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I want to believe there was - just can't remember ...
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save this to a text file named "Pteron.restockwhitelist" under GameData/; placement doesn't matter (although under GameData/Pteron/Patches would be a good location) It will get rewritten when you update (hopefully using CKAN or CurseForge) to the next version. I am working on updating the full restock patches - delay is caused by need to update the drag cubes, which aren't important at all to parachutes. this should Band-Aid the ghosted parts.
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good catch - probably. give me a couple minutes.
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Bigger alternatives to nervs and wolfhounds
zer0Kerbal replied to king of nowhere's topic in KSP1 Mods Discussions
@linuxgurugamer's Recycled Parts LVN Clusters -
zer0Kerbal released this 18 Jun 2021 Version 0.8.0.0-prerelease - Chutes and Ladders release for KSP 1.11.x add engine to Restock whitelist (default off) add Restock patch Added Firespitter.cfg patch moved Firespitter wheel code from wings and gear to patch replaced with ModuleAnimateGeneric this is only to address the bouts of altitude sickness and diziness from vessels spawning 1000 meters above the covers. [pmv-engine] miniPuff make it multi-mode add attachment node to top adjust attachment and bulkheadProfiles wings and body - add attachment nodes add parts: mini-RadialDrogue-rect mini-RadialDrogue-rnd mini-RadialChute-rect mini-RadialChute-rnd Adjust pmv-shuttle-body CoMOffset (from 0.30 to 0.32) and CoLOffset (from 0.030 to 0.33) red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
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Bigger alternatives to nervs and wolfhounds
zer0Kerbal replied to king of nowhere's topic in KSP1 Mods Discussions
how about a NERV cluster? @linuxgurugamercurates a mod with those. -
Creative Commons (CC) licenses and software/code
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Development
that is scary. I will no longer use CC licenses. My personal preference, and also under advice of legal council.- 6 replies
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zer0Kerbal released this 17 Jun 2021 Version 0.9.3.0 - The Final Countdown Caveat Emptor: Strategia, Bureaucracy not really suggested, but not incompatible. if installed, do not Komplex the Administrator Building Update level one building costs lint the price charts Add better graphics better wiki red box below is a link to forum post on how to get support Kerbal Space Program 1.11.2 *Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date*
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- custom-barn-kit
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enjoy!
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something is confusing me - the EC production (and therefor the autoscaling of inputs/outputs) for the Stock Fuel Cell is 5 ec/sec and the Stock Fuel Cell Array is 32 ec/sec but I am seeing 1.5 and 18 I had to look at the patch I provided - here is the most recent version: seems I messed up the math. took the values from the cryo patch and divided by 1.5 and also by 18 (two patches). the results came out the same, but somehow the numbers for LqdHydrogen and Oxidizer don't match the math. Fixed. MODE:NEEDS[CryoTanks] { name = LH2O MaxEC = 1.0 FUELS { LqdHydrogen = 0.020625 // this was set to --> 0.02063 Oxidizer = 0.001375 // this was set to --> 0.00138 } BYPRODUCTS { Water = 0.00773 } } my apologies. good catch! It looks like the calculator I was using rounded up; I should have caught that. the other major change to this patch is it now fully cascade updates; so only have to set the $ODFCMaxEC$ in the specific part patch (not the initial patch) to set all the ratios. So now all modes in the Fuel Cell produce/consume at the 5 ec/sec rate; and the Fuel Cell Array has all modes produce/consume for the 32 ec/sec.
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[Prototype][1.7.x] EVA Info Pane [ v0.0.2 @ 2019-05-07 ]
zer0Kerbal replied to cakepie's topic in KSP1 Mod Development
@cakepielove this little modlet. Have an idea to extend it: how about a dV indicator (either just the number and/or a fuel gauge) for the RCS propellant? -
@Ender65535welcome! what numbers would fix it? I copied them exactly from the patch supplied (just converted from 1.5 to 1 then multiplied to match existing EC supplied) Yes - in fact I am planning on just including the patches; with the modify versions on by default, and the copy included and off by default. Am in the process of updating all the patches to use this new format. Adds some patches, but much easier to adapt to different parts without having to use a spreadsheet to convert consumption::production ratios.
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[snip] Kerbals are perfect the way they are, even if they all look basically the same.
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@Angel-125might have one
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next release of ODFC will include the patches; with modify patches set to active, and copy patches included, but set to off.
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Here is the updated StockFuelCells.cfg patch (modify) It would be - and I have thought about changing to that method for the next release. The reason for it has always been choices. Some players just want certain ones converted over - like Kerbalism players (or so I've heard).
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