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KSP2 Release Notes
Everything posted by zer0Kerbal
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zer0Kerbal released this 30 Jun 2021 Version 0.9.0.0 - Pull in case of Emergency! release for KSP 1.12.x [pmv-hydra] now uses new model with permission from artwhaley's Axial Aerospace Dreamer added Alternator (only to this part) two mode engine - vacuum and afterburner currently no thermal animation / exhaust animation add Restock whitelist patch (default off) thank you @KawaiiLucy Add ModuleResourceConverter ODFC.cfg v1.1.0.0 Add drag cubes ModuleCargoPart defaultActionGroup = Gear [pmv-shuttle-body] add ModuleInventoryPart InventorySlots = 6 packedVolumeLimit = 2500 adjust body node_stack_bottom = 0.0, -1.44456, 0.0, 0.0, -1.0, 0.0, 1, 1 docking port 180z rotation node_stack_bottom = 0.0, -0.20625, 0.0, 0.0, -1.0, 0.0, 1, 1, 1 node_stack_top = 0.0, 0.009, 0.001, 0.0, 1.0, 0.0, 1, 1 WINGS NODE ORIENTATION Firespitter.cfg move Firespitter wheel module into patch use stock ModuleAnimateGeneric if Firespitter is not installed. [pmv-dockingport] now uses new multi-light ModuleLight revert from multi-light, instead add color and blink to the two sets of lights. red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
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I have a new model for the Hydra Engine - that isn't Restocked. (Borrowed with permission from another mod I am working on updating which is GPLv3) I believe I have it working with restock (and not with just the whitelist). have to run a couple of tests this weekend.
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SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
good mod(s). Just reminds me I need to put some time and get Coyote updated (been graced with permission) hmm... making progress. Big ask - copy the save, uninstall SC! and install full EL and try again. sorry to hear that. I need logs in order to proceed. red box below is a link to forum post on how to get support -
no - but KSP has no issues splaying out across multiple monitors. easy way to do this is to use the mod AnyRes by @linuxgurugamer. if you are running two monitors at say 1920x1080 , then just double the width and keep the height - press make it so Bill... and now you have two monitors to spread out on. Or make it 1.5x and use a monitor and a half - so that the center of the screen isn't between screens or in a bezel.
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"in order to make an omelet, one must crack a couple of eggs." "no risk, no reward." "Do you want to live forever?" — Valeria in Conan the Barbarian
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SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
is that USI or Coyote? would you install NSSC! (Not So SimpleConstruction!) and try those parts? also - kindly try this: go from: ... SpawnHeightOffset = 0.2 ... to: ... SpawnHeightOffset = -0.2 ... one more thing to try - install Toolbar Controller and its dependencies (clickthrublocker et al) maybe even toolbar (used to be called blizzy's) -
[v1.3] The Gold Standard - Minable Gold and Unobtainium for profit!
zer0Kerbal replied to Dewar's topic in KSP1 Mod Releases
then stand by, prerelease coming Soon™! -
[v1.3] The Gold Standard - Minable Gold and Unobtainium for profit!
zer0Kerbal replied to Dewar's topic in KSP1 Mod Releases
I haven't heard back from @Dewaryet. Hoping I will. Adopted for curation by @zer0Kerbal -
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
it takes a spell of time (see relativities of KSP updates) for mods to catch up with new versions of KSP. 96.3% of mod authors volunteer their time, and usually their time is a very limited resource. So mods get updated.... I will not attempt to trouble shoot Module Manager; however with that said - MM should have one file (a .dll) that goes in GameData\ and not in a sub-folder. the current version is: ModuleManager.4.1.4.dll and is downloaded here: ModuleManager-4.1.4.zip. Please note that this version is recommended for up to KSP 1.10.x and may work on later versions of KSP. I personally haven't even started up 1.12.x - except once without any mods just to make sure I had it set up right. -
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
Only two things that SimpleConstruction! needs installed is well, everything that came with it and Module Manager and one other thing: Community Resource Pack (CRP). If there is one thing I would have issue with Curseforge is unlike CKAN, you can't set up required, suggested, conflicts, recommended mods. we all have been there. even now I get misplaced on the way to the Mun or even just on my way to the R&D department. from the original post: -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
zer0Kerbal replied to Nertea's topic in KSP1 Mod Releases
also a module manager patch could easily fix it. -
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
SimpleConstruction! supplies no parts - (okay - there might be one) but rather it modifies (using module manager patches) stock parts to provide EL functionality. Also - do you have Module Manager installed? that eliminates so many possibilities. one step closer. would you try using the new micropad instead of the docking port? or the other new one - grappling device (klaws) ? -
there was an addon that did this. it is currently in my queue of mods to adopt/resuscitate. I do not believe it is in working function. It actually resembles a 1964 Ford that was left in the barn.... with the windows down.... yep found it....
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several (just a partial listing - not a testimonial since I don't normally use) - and a great thread on the topic
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SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
Repeatability. Building Craft and Craft being built. is this just with this craft? or all craft? which is the root part of the both the building craft and the craft being built? I don't know. not enough information to answer with any amount of certainty. this might help: https://github.com/zer0Kerbal/SimpleConstruction/wiki/MicroPad - it leads to more information that also might help. how did you install Simple Construction? CKAN? I need much more information. Like which version of KSP, what other mods are installed. a screen shot of your GameData directory - logs... see that giant red box in my release postings. It is on the bottom - click on it and follow those directions. I refuse to go through the support process only to find out that the reason your computer isn't working is you don't have power or it plugged in. (old, but true story) -
did my suggestion alleviate the issue for you?
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SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
maybe, but nothing I can do about it - that sounds like Launchpad.dll. The real question is: does it work even in spite of the stern talking to AVC gives you? I reviewed the github repo during writing my original response to your query. There is a version 4.0.2.8 in the works already. Just minor tweaks, mostly if not all, behind the scenes (backend) items. there is no eta for release, but I would expect around 1.12.1 Plus I failed to mention that SimpleConstruction! has been localized, and new translations would necessitate new releases. -
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
SimpleConstruction! was just updated earlier this month; which included the latest version of Launchpad.dll. Find it here. It is available through Curseforge and GitHub. I will eventually update SpaceDock, and that should in turn update CKAN since the listing is tied to SpaceDock. SimpleConstruction! should work, as long as Launchpad.dll works, which it depends upon. I limited the compatible release version(s) because of Launchpad.dll's stated KSP compatibilities. There have been zer0 reports of any kind (good bad indifferent) since the latest release of SimpleConstruction!. SimpleConstruction! will get updated again if/when Launchpad.dll (from EL) is updated and/or when I get back to it; there are about 100 other mods that need my attention first. Caveat is if something is broken or breaks, which is highly unlikely since SimpleConstruction! is a very mature mod at this point. So to not quote the great Kerbal poet - Meatload - "if it ain't broke, then don't update it." Finally there will be more versions of KSP coming. Maybe not 1.13; but there is a 96.3% probability of a 1.12.1 and about a 60% probability of a 1.12.2. I also highly suspect that there might be at least one paid expansion left in the tank. ***might*** -
iirc - only DXT5 is supported now.
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[1.8.1] DaMichels Parts [1.1.0.0](2020 02 17)
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
Thank you. Nothing I can really do about it - since my only real experience with a Blender is in a kitchen or bar. Also on a new note: For when you really need a BIG cargo bay (prerelease -DaMichel's Cargo Bays) coming very soon - 5m