-
Posts
3,545 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by zer0Kerbal
-
most current (pre-release) version here. There is also a branch on the github with additional changes. I am waiting for (any) reports about how it is functioning before continuing. So you are just including configs for SIMPLEX Resources if both it and Sandcastle are installed? I agree @Eleusis La Arwalldid a bang up job on them. Just wait until you see the new(er)(er) versions. . You might also want to look at something else I've been simmering Foundation(s) (don't know if I like it with or without the s) - just released a new beta.
-
[1.8.1] DaMichels Parts [1.1.0.0](2020 02 17)
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
I lack the skill to do the initial - but if I have the blender file/texture files - I might be able to import them into Unity/KSP. Unless could just manipulate the .dds files directly? -
Visual Studio Tools for KSP : Localization Helper
zer0Kerbal replied to TriggerAu's topic in KSP1 Tools and Applications
*sigh* I miss this tool. Installing VS2017 now so can use it.. -
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
Track progress below: issue here. Project here. -
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
correct. taking longer than usual to update the .dll more changes needed since more changed with EL. Plus there is the testing. -
I will be releasing 2.2.0.0 to SpaceDock (sans .dll's - which can be downloaded from Curseforge) and the pre-release 2.2.1.0 will be released to Curseforge for pre-release testing.
-
Graph already contains item!
zer0Kerbal replied to baldamundo's topic in KSP1 Technical Support (PC, modded installs)
thank you @baldamundo an attempt to correct this (should) in ScrapYard is currently being prepared for prerelease. Kindly try it and tell me (back in main thread) if it resolves this issue. I missed this thread - hopefully it resolves this issue. -
wondering if Kaboom would work? just kidding.
-
Thank you for the feedback; interesting and great idea. no guarantees - but should be doable - and would set it up to allow you to turn it on and off via settings. https://github.com/zer0Kerbal/OhScrap/issues/19
- 225 replies
-
- 1
-
- failure
- reliability
-
(and 3 more)
Tagged with:
-
the only thing holding up the final release (1.0.0.0) is engine exhaust graphics. Am not very skilled at working with them - but am trying/learning.
- 77 replies
-
- 1
-
- zer0kerbal
- rescue
-
(and 3 more)
Tagged with:
-
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
New release due out shortly, thank you to @taniwha! It will be a pre-release/beta version until such time as @taniwhareleases EL as release rather than beta: so caveat emptor. Since @taniwha's EL new version is a beta, I will only be putting the new release on Curseforge. -
I'm working on my 100+
-
.this is now on the short list to upgrade/release.
- 9 replies
-
- 3
-
- snoopy20111
- zer0kerbal
-
(and 3 more)
Tagged with:
-
https://forum.kerbalspaceprogram.com/index.php?showtopic=166619-*
-
just waiting a week or two to see if any issues/user reports are filed first. no reason it shouldn't work already. I've very briefly loaded 1.11 with it - ymmv.
-
Mod idea/request - force airstream shielding
zer0Kerbal replied to Hohmannson's topic in KSP1 Mods Discussions
@Hohmannson this might help: -
zer0Kerbal released this 11 Aug 2021 Version 2.0.5.0 - Routine Maintenance DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL patch linting and file maintenance Release for KSP 1.9.1 this will be the last release for 1.9.1 Corrections :AFTER[SquadExpansion,SimpleLogistics] -> :AFTER[SquadExpansion] removed [ModuleSolarPanel] from [DeployedSolarPanel] adjusted [LogisticsModule] in [DeployedRTG] to now include IsActive = True corrected isActive to IsActive Added added [ModuleGenerator] to [DeployedSoloarPanel] added [IsActive = False] to [CommandLogistics.cfg] patches Removed change = remove duplicate patch [Lights.cfg] from [KAS-PortPylonPwr.cfg] Backstage updated backend automation updated Readme.md updated version.md template removed [assets/] folder and cleaned up the [Localization/] folder Status Working Vessel limitations Vessel limitations Not Working: range limitations Localization Languages See the README in the Localization folder for instructions for adding or improving translations for languages other than English. GitHub push is the best way to contribute. How to support this and other great mods by zer0Kerbal *red box below is a link to forum post on how to get support* Kerbal Space Program 1.9.1 — Unity 2019.2.2f1 — .NET Framework 4.8 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date More Images
-
I saw the note you had on the todo and made it so. Made sense. Makes me wonder if I should include a ScienceDrive patch and a kOS patch....
- 42 replies
-
- 1
-
- capsule
- sample return
-
(and 3 more)
Tagged with:
-
@Kerbals_of_Steelthank you for your post, however you must be using an old version. [ModuleScienceContainer] was added in 1.4.0.0 and is in the parachute module because that is where [ModuleCommand] is located.
- 42 replies
-
- capsule
- sample return
-
(and 3 more)
Tagged with:
-
How do I find the mods that require a certain mod
zer0Kerbal replied to jlcarneiro's topic in KSP1 Mods Discussions
thanks for showing the 'how' -
How do I find the mods that require a certain mod
zer0Kerbal replied to jlcarneiro's topic in KSP1 Mods Discussions
there isn't (that I know of) a way to easily find the information you are requesting. Maybe @linuxgurugamer might have a way - the reason is in his name. you could do a manual Github search in the CKAN repository... Curseforge and Spacedock don't have the information... and to be honest, I don't think CKAN is even set up that way either. Python on a local copy of the CKAN repo might be the best course. Ask @Lisias or @linuxgurugamer nicely and throw a cup of 'Jeb's Nuclear Coffee' their way and they might hook it up. -
My career has about ~230 mods, just over 15,000 patches and loads in about 7-10 minutes (depends if needs to rebuild the MM cache). This is from the start of QuickStart to in-game (where ever I have QuickStart drop me) My dev install(s) take about 1-2 minutes to load - depends upon what I am working on and what needs to be present. I7-4790 32GB SSD with hyperspace and SSDKeeper which acts like a 2GB ramdisk (automatically). RX-550 with 4GB DDR5 - and 75hz refresh rate (which does seem to affect load times - use a self patch to make sure KSP max-framerate is set to max). Also the Making Less History mod seems to cut some time.
-
zer0Kerbal released this 08 Aug 2021 1.6.1.0 - Underscored for KSP 1.12.1 (07 Aug 2021) DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL Thank you to @TheKurgan for finding the following: SCANSat.cfg renamed Scansat.cfg -> SCANsat.cfg SCANSAT-SENSOR -> SCANSAT_SENSOR GoldOre.cfg PLANETARY_RESOURCE -> PLANETARY_RESOURCE GLOBAL-RESOURCE _> GLOBAL_RESOURCE Split Unobtainium.cfg out from GoldOre.cfg GoldSmelter.cfg and Patches.cfg INPUT-RESOURCE -> INPUT_RESOURCE OUTPUT-RESOURCE -> OUTPUT_RESOURCE GoldSmelter.cfg STAGE_PRIORITY_FLOW -> STAGE_PRIORITY_FLOW ResouceGeneric.cfg: 'ALL-VESSEL' when should be 'ALL_VESSEL #GoldSmelter-titl/desc/tags -> #Gold-Smelter-titl/desc/tags ResourcesGeneric.cfg RESOURCE-DEFINITION -> RESOURCE_DEFINITION [3x] Correct explosionPotiential -> explosionPotential [8x] Updated Thanks to @Dewar and @HebaruSan and @DasSkelett SpaceDock is now updated CKAN is now updated and unfrozen. Updated Thank you to @DebaruSan localization.md now points to correct url's Release for KSP 1.12.1 this won't be the last release for 1.12.1 closes #4 Update [Readme.md] [version.md] adjust shield for CreativeCommons license to properly use logo and color red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
- 43 replies
-
- isru mining
- unobtainium
-
(and 3 more)
Tagged with: