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zer0Kerbal

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Everything posted by zer0Kerbal

  1. Here you go. The more reports back the faster I can get it released. v0.8.9.1-prerelease Vacuuming the Carpets available on CurseForge. Kindly file reports (bug, issue, enhancement, etc) on GitHub repo (discussion : issues) everything (should) shows up in the VAB. todo: update readme update patches wait for :its not working: reports move over to B9 primary update dependencies create new forum thread.
  2. Keridian Dynamics (KDVA) Parts pack for resource-conversion and vessel-assembly for Kerbal Space Program. By zer0Kerbal, originally by @Eleusis La Arwall adopted with express permission and brought to you by KerbSimpleCo PECUNIA PER KERBULUS Preamble by @Eleusis La Arwall See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Recommends Either Extraplanetary Launchpads (XPL) or SimpleConstruction! (SCON) One of the XPL based construction addons are 99.9% required KSP will load all parts but some will have reduced or no function The configs autodetects if XPL or SCON are installed and uses the corresponding modules Module Manager or Module Manager /L3 Resource Switchers Supported: Interstellar Fuel Switch CORE, Firespitter CORE, and B9PartSwitch One of the Resource Switcher addons are 99% required KSP will load all parts but some will have reduced or no function The configs autodetects if Interstellar Fuel Switch CORE, Firespitter CORE or B9PartSwitch is installed and uses the corresponding modules If multiple ResourceSwitchers are installed, the priority goes as follows: Interstellar Fuel Switch CORE > [Firespitter][fs] > B9PartSwitch Suggests GPO (Goo Pumps & Oils') Speed Pump (GPO) Not So SimpleConstructon! (NSSC) On Demand Fuel Cells (ODFC) SimpleLogistics! (SLOG) Transparent Command Pods (TP) GTIndustries JSI Advanced Transparent Pods- gives the passable and nonpassable Storage Tanks an IVA overlay Kerbal Inventory System - this gives the Launchsite and Sledgehammer function Kerbal Attachment System - allows the RecycleSite to dump all recycled resources PatchManager - allows patches to be easily toggleable TweakScale Supports Resource Switchers Interstellar Fuel Switch CORE Firespitter CORE B9PartSwitch Community Tech Tree Community Resource Pack Connected Living Space Contract Configurator FAR Firespitter for fully functioning wheels. may invoke bouts of dizziness. GTIndustries JSI Advanced Transparent Pods- gives the passable and nonpassable Storage Tanks an IVA overlay Kerbal Inventory System - this gives the Launchsite and Sledgehammer function Kerbal Attachment System - allows the RecycleSite to dump all recycled resources On Demand Fuel Cells (ODFC) OSE Workshop PatchManager - allows patches to be easily toggleable ReStock TweakScale Replaces KeridianDynamicsVesselAssembly Tags parts, config, flags, agency, resources, science, tech-tree, career, crewed, uncrewed red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks A very big THANK YOU to the following mod developers and specially the plugin-writers/maintainers (because that is witchcraft to me ) for their hard work: @Eleusis La Arwall for creating this glorious parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  3. Here you go. The more reports back the faster I can get it released. v0.8.9.1-prerelease Vacuuming the Carpets available on CurseForge. Kindly file reports (bug, issue, enhancement, etc) on GitHub repo (discussion : issues) everything (should) shows up in the VAB. todo: update readme update patches wait for :its not working: reports move over to B9 primary update dependencies create new forum thread. New Forum Thread here. Moderators - kindly lock this thread per original authors permission @Eleusis La Arwall Thank you! :
  4. you had mentioned a specific fuel - what are the fuels, byproducts, and the ratio of consumption/production? which mod is it for and for which parts? I can help you write a patch for it.
  5. almost have 0.8.9.1-pre-release ready - okay - it just needs some out of mod polish and it will be available.
  6. You are most certainly welcome. It is hard to find, and I need to fix that - by giving it it's own repo and actually releasing it.
  7. I knew I was forgetting something - the MODULE[KOSProcessor] - kindly forgive me that.
  8. here you go. this might fit the bill. https://github.com/zer0Kerbal/KGEx/releases/tag/RadialHeatShields-v1.0.0.0
  9. yes - let me check to see if I have published it.
  10. I just saw that right before you responded. however, my suggestions are still valid (or should be)
  11. yes - would love that code / parts / 'surprises'. understood. and Thank you! @`Orum PS - any way you could add me as an author on SpaceDock (or xfer the listing to me)? would be nice for the end users to only have one listing in CKAN? (could merge new (mine) listing into original (yours). @HebaruSan @VITAS I have included you ( @`Orum ) in the pm's I sent to you ( @Orum)
  12. Just a heads up. Been researching licenses for my mods and stumbled upon this: Creative Commons does NOT recommend using CC licenses (any) for software (link) to repeat: CC licenses are not meant for code from their wiki: they recommend: Open Source Initiative list: Free Software Foundation: Various Licenses and Comments about Them Moderators: Maybe this should be a sticky????
  13. // cannot do more than one MOP per code line (mm limitation) // first set it to the parts diskSpace %capacity = #$../kOSProcessor/diskSpace$ // then multiply it by say 10% - not easy to round - so remember that if you want clean numbers @capacity *= .1 hopefully this helps. There is a way to round - using REGEX - just can't remember how to do it off the top of my head. see Module Manager wiki for more, and its forum thread to ask specific questions.
  14. you can. it (at least to me) just means writting a module manager patch and plugging in your own information - in fact ODFC will let you have many different settings - and can be set to automatically 'hunt' for the one with available fuel. let's not hijack this thread - if you want more information - talk to me in the ODFC thread or on its GitHub discussion.
  15. Today's test flight: Working on updating this to a full (non-pre) release. just need to put it through Restock testing. https://github.com/zer0Kerbal/Pteron/issues/4 will be testing that later tonight! you wish is heard. snuck in a little surprise for this one.
  16. now available through Curseforge! am working now on a release. Again Thank you to @linuxgurugamer! more acknowledgements forthcoming! (models - sound - testing ohmy!)
  17. it is in my queue - high priority - has about 80 after it and about 10-15 before it.
  18. if it works, kindly push it onto github (so you get credit) and I can install a blurb into the readme, and maybe be able to include a compatibility patch for testflight in the next release.
  19. just doing a balance pass and will move from Dev to Release. might have one known conflict - Beauracracy - but might be able to build the patches around it. also need to update the graphs/wiki - and include a note informing users that costs scale with game difficulty settings (as does stock) and the level one costs are there in case you damage / destroy a level one building.
  20. yes - look at the existing parts, and just copy the relevant code into a personal patch that uses module manager to achieve your goal. ps - I will be working on updating the mod and pushing out a release (thank you to @linuxgurugamerfor his PR and efforts!) this month or Soon™
  21. just remember - In space - no body can help you when you run out of toilet paper! congrats!
  22. oh jeez... seems that issue is only in the archive on curseforge. fixed. so... Thank you to @jlcarneiro for pointing this out; @Probusas well; and @linuxgurugamerfor helping sort it out. File will be available once CurseForge approved the upload. zer0Kerbal released this 6 minutes ago Version 2.1.1.1-prerelease More ways to Fail, and more Kerbals allowed to fix it (part II) 02 Jun 2021 [KSP 1.9.1] Repair subChangee = fix Icon.ping (issue #11) by moving it where it should be other minor housekeeping items Updatechangelog to modern KerbalChangeLog standards Changed Back end add auto JSON update automation to latest version start working with yaclog-KSP (thank you cineboxandrew!) red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
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