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zer0Kerbal

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Everything posted by zer0Kerbal

  1. maybe? and the change to existing labs is just a module manager patch; something like:
  2. Greetings. @tdubic has given permission for me to update / continue / adopt / release the above named mod(s) as is permitted by the individual license(s). Thank you. ProbiTronics : Attribution-NonCommercial-ShareAlike (CC BY-NC-SA) https://creativecommons.org/licenses/by-nc-sa/4.0/
  3. should be corrected (I forgot to #include RegisterToolbar.cs in the project). 2.0.3.1 is almost ready - just have to track down why the popup GUI is red.... it now works with and without Blizzy's installed. ToolbarController and ClickThroughBlocker are now required.
  4. I have just heard back from @Biff Space, who has graciously allowed me to adopt this. More when am closer to release.
  5. First note: toolbarcontroller / clickthroughblocker aren't required until version 2.0.3.1; which hasn't been released yet. 2.0.3.1 is undergoing last polish. Second note: looking into above. Third note: I installed 2.0.3.4 from CKAN and it showed up on the Blizzy Toolbar (for lack of better name) - and not on stock. So, is something with the code - and is being addressed in 2.0.3.1.
  6. @Biff Space It is my intention to adopt this mod for curation. I am asking for your permission to update / continue / adopt / release the above named mod(s). Hopefully I hear back from you with an answer. I intend to respectfully proceed as is permitted by the individual license(s). Thank you. Biomatic GPLv3 http://www.gnu.org/licenses/gpl.txt.
  7. well - more information would be helpful. what version of KSP? which version of SL? SL only supports KSP 1.8.1 and 2.0.3.0.4 is the latest release for SL. The toolbar button will only show up in flight and with a vessel that has a command module with SL on it.
  8. is there a list of language codes? like: en-us zh-cn ru ge an so on. a complete list?
  9. @Jiraiyah - if you want - look at the changes pushed by @tinygrox on SimpleLogistics. Fairly simple code changes.
  10. not really MM patches, rather localization file. Look under GameData\Squad\Localization - that is the master file. @tinygrox actually did the code update and provided the en-us.cfg and the zn-cn.cfg. @tinygrox has done this with several other mods, and when I am ready I will ask @tinygrox to do my other mods. related posts: Translating to your language by @HebruSan (thank you) : GPLv3 personally, I think the hardest part is finding the localization codes (what is Hawaiian? Dutch? Nederland? and so many more.)
  11. Version 2.0.3.0.4 for Kerbal Space Program 1.8.1 Released on 2020-01-30 Version 2.0.3.0.4 - Подключен? - Conectado? - Ansluten? - Tilkoblet? SimpleLogistics now speaks ten languages (Ch-De-En-Es-Fr-Jp-Ru-Pt-Sw-No) Аппарат должен быть приземлён чтобы использовать Logistics Added localization for Russian (ru.cfg) (thank you @malanok1) Logística disponível apenas quando em pouso Added localization for Brazilian Portuguese (pt-br.cfg) (thank you @lisias) Måste landas för att använda logistik Added localization for Swedish (sw-sw.cfg) (translate.google.com) Må landes for å bruke logistikk Added localization for Norwegian (no-no.cfg) (translate.google.com) Kerbal Space Program 1.8.1 Unity 2019.2.2f1 .NET Framework 4.8
  12. first, thank you for the questions. I will attempt to answer: TL;DR: don't actually know. The Long Answer: don't have mks installed, but at first glance - nothing unless you attempt to use both at once - and this is just a guess. Then I suspect they will both work fine... to a point. Sounds like you might have MKS installed, mind creating a test save and trying it out? not yet, and two points: will be offering an option to allow SL to work in any situation (landed, splashed, suborbital, etc) - but still is limited to physics range limit (2.4km, unless you have that mod that allows you to extend that). So Soon, if it means 2.4km orbit/range from the landed base... Possible. Am working on BackgroundResouces/Processing for On Demand Fuel Cells (ODFC) in the background of RL; and if I get that working - then I can/will move it over to SL.
  13. congrats on the release. +1 we've all been there.
  14. @RealGecko has graciously (officially) granted permission (see original thread). Roadmap/Wish list (PR's always welcome!) continue training to speak more languages being able to 'deposit' specific resources (up to network containment max) from unplugged vessels (thanks @RealGecko) being able to 'lock' specific resources in specific vessels. vessel priorities (from -20 to 20; higher number > the priority) this would allow for nearly automated refueling/mining operations - just set the warehouse to -10; the mining/refining to -15 and since default priority would be 0, it would automatically flow uphill - autorefuel. This would add some complexity, but would greatly improve logistics. reserves: ability to optionally set global reserve amount; stretch: per resource/per vessel (store in save file) as commented in Kottabos video thread: add game settings/difficulty setting (easy-peasy) (options): situations (all, pre-launch, splashed, landed) m/s movement (beyond body) limitations (optional) ranges - concerned about performance hit stretch: pull in code from cleverbobcat resources for visible AoE possibly add EC consumption for use/transfer (opt) possibly add in transfer rates possibly add in transfer efficiency (losses due to distance etc) well beyond my current abilities update UI to new Unity.UI add 'network administration' UI - shows 40,000m birdseye overview of entire network - drill down per vessel or by resource. Think Haystack, but for LogisticsNetworks.
  15. Thank you! It is a great name - only internal references changes (somewhat) - all Official names remain SimpleLogistics - I just added Restocked for internal references. Thank you! At any point you desire to resume, just say so.
  16. I have been using a simple right click utility (s.i.c.) it has been updated to Last Updated January 26 2020, Version 3.9.3.3
  17. Forthcoming: adding localization for Russian (ru.cfg) (thank you @malanok1) adding localization for Brazilian Portuguese (pt-br.cfg) (thank you @Lisias) using translate.google.com for Swedish and Norwegian
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