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KSP2 Release Notes
Everything posted by The Dressian Exploder
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
The Dressian Exploder replied to SuicidalInsanity's topic in KSP1 Mod Releases
It should be fine, I've used it and not run into any problems.- 1,516 replies
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- parts
- spaceplanes
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[1.12.5] Supplementary Electric Engines
The Dressian Exploder replied to triple cheeseburger's topic in KSP1 Mod Releases
YOOOO THAT'S AWESOME! -
Kerbals tend to have their christmas dinners on the morning of Christmas Eve. After a big meal, all the leftovers are ground up and mashed together to form a kind of solid fuel. This is then put into a small rocket which is, the following evening, launched up through their houses' chimneys to send a flare into the sky, signalling to Santa Jeb where to deploy his gifts. Often, additional chemicals are added to the leftover-fuel to give the rocket's exhaust additional brightness or unique colours. In houses without chimneys they are often launched out of a window, a dangerous tradition but nevertheless one that persists. Recent legislation also had to forbid the launching of christmas flares on maritime vessels as too many emergency false alarms had been caused by misinterpretation of christmas flares as genuine distress signals.
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I do really like the idea of a pre-sputnik focused soviet rocket mod. Would be super cool!
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- totm march 2020
- mod
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As for other parts, Tantares for the russian parts, Boring Crew Services for the Starliner and presumably Tundra Exploration for Dragon 2. I think there's also quite a few Conformal Decals there, too. As for visual mods, I would suspect the usuals; EVE, Scatterer and TUFX, though I couldn't say what configs.
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Goddard-1 Recreation
The Dressian Exploder replied to TheSpaceDinos4037's topic in KSP1 The Spacecraft Exchange
Pretty good looking, though if I remember correctly, Goddard I's engine was actually the top part of the rocket, rather than being on the bottom.- 2 replies
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- historical
- recreation
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Buffalo 2 Modular Space Exploration Vehicle
The Dressian Exploder replied to Angelo Kerman's topic in KSP1 Mod Releases
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[1.12.5] Supplementary Electric Engines
The Dressian Exploder replied to triple cheeseburger's topic in KSP1 Mod Releases
Oooh, I really like the look of those! -
NESD's warehouse (9 oct 22 - New mod "SpikeX")
The Dressian Exploder replied to NESD's topic in KSP1 Mod Releases
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[1.12.5] Supplementary Electric Engines
The Dressian Exploder replied to triple cheeseburger's topic in KSP1 Mod Releases
Maybe a 1x1 version could be usable as an RCS thruster? Additionally, if you'd consider adding more parts to this then perhaps you try some resistojet thrusters? -
totm jan 2024 Minimalist Planes
The Dressian Exploder replied to Donmy Kerman's topic in KSP1 Challenges & Mission ideas
The theoretical limit? (Not a submission, just what might be possible with enough careful flying and inclusion of rocket engines on a plane... 2 parts!) -
totm jan 2024 Minimalist Planes
The Dressian Exploder replied to Donmy Kerman's topic in KSP1 Challenges & Mission ideas
Behold! The Silly-O! A surprisingly capable airborne tomfoolery device that uses only 4 parts! http://kerbalx.com/DressianSploder/Silly-O-4-Part-Aerobatic-Aircraft| I'm yet to successfully fly to the island airfield and back without crashing, but I know it to be possible. This was the end of my attempt to do so. I made it to the airfield, and flew back, but got cocky and tried to land on the VAB helipad. This craft's achilles' heel? Its engine's very low crash tolerance. I will record another attempt of the flight soon. -
A.P.U.S. Aerospace Passenger and Utility System
The Dressian Exploder replied to NESD's topic in KSP1 Mod Releases
Inside one of the folders, there should be a series of folders called things like 'Parts' and 'Spaces'. The folder that contains these folders is the one you need to put in GameData. I believe it's called APUS_Shuttle -
A.P.U.S. Aerospace Passenger and Utility System
The Dressian Exploder replied to NESD's topic in KSP1 Mod Releases
Yes, it is. I think the texture for the landing gear and SRB might be broken, though. -
Modding in KSP2 is very much in its infancy -It's not yet technically supported by the game, and with the game being so early on in development and still unpolished, it will probably be a long time before any major KSP1 mods get a version in KSP2.