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The Dressian Exploder

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Everything posted by The Dressian Exploder

  1. Those landing legs are (Re)stock landing legs clipped into the lander can, if I'm not mistaken.
  2. That docking port is from the Bluedog Design Bureau mod. BDB is a MASSIVE mod that adds pretty much every single US launch vehicle (Aside from Shuttle stuff) in an incredible amount of detail, so if you're into that kind of parts mod it's definitely worth checking out.
  3. Are the Proton, Blok-D and R-7 revamps included in this update or are they still being worked on?
  4. Oh my, what a strange, beautiful contraption! Careful now, or people will start asking for Uragan! (wink wink nudge nudge)
  5. Why go big when you can go small? Y'know what would be pretty cool? Sounding rockets! Aerobee is the obvious choice but there's been absolutely loads of other ones.
  6. I'm not sure what the intended method of using the thermal engines is, but the way I'd go about it is by having the heat sink parts essentially convert System heat into ThermalPower which the engines can subsequently run off. Instead they seem to rely entirely on the ThermalPower only produced by some of Sterling's reactors, which uses the old Core Heat system and have no SystemHeat configs. This should, in theory, work (until the engines overheat) but doesn't really allow for heat sources other than Sterling's own reactors. I suppose the optimal solution would be some method to run the engines directly off of System heat, though I don't know if that's possible EDIT: Having taken a better look through the readme, I think I understand the system better, but SystemHeat integration is still pretty suboptimal -the glaring issue being thermal engines overheating far, far too easily. Heat sinks being able to generate ThermalPower from system heat would be pretty cool and allow for some interesting propulsion methods like running a spacecraft off of Ore or, well, any heat source outside of this mod.
  7. Just asking about the mod's SystemHeat configs, they seem to be a little odd. The 1.25m Thermal nozzle seems to generate a rather absurd amount of SystemHeat considering its whole deal is transferring it into a propellant -at full throttle it overheats in only a few seconds without ludicrous amounts of cooling. Additionally, the heat sinks are integrated with SystemHeat but seem to have very little actual interaction with it. I suppose what I'm asking is how the parts are meant to be used and how SystemHeat factors in?
  8. Perhaps determine engine MBTF based on its ISP? 1 hour was mentioned earlier which seems fine for most chemical engines but for aircraft engines, ion engines and far-future engines like those from DSEV, KSPIE and FFT may be expected to burn for much longer than an hour.
  9. It's likely not something that'd ever make it to the mod, but I thought I'd share the Lunar Module Test Article as a cursed skinned LM for your perusal. Speaking of things that won't get into the mod, I still don't get the hype around C-8 but even though it's been shot down before I still think an LLRV/LLTV would be very cool to have.
  10. Do Near Future Electrical's nuclear reactors support SystemHeat? EDIT: There were additional configs under an Extras folder of one mod or the other that I hadn't installed. It works with SH now!
  11. For Starliner, Boring Crew Services already exists having been made by the elusive DylanSemrau. It's proper good stuff, though I don't know about the IVA.
  12. Seeing Polyus like that makes me wonder if anyone ever tried making a BDArmoury compatible laser for it...
  13. Just out of curiosity, how will the parts be split? This is personally how I would've done it, but then again I don't really know how large the parts are or if something like this even works at all Bearing in mind this isn't really an actual suggestion, how are you splitting them up?
  14. How 'Lego-able' is the X-15 going to be? Will the airframe be a single monolithic part or will we have, for example, a separate cockpit for kitbashes and such?
  15. JNSQ is balanced with stock part balancing in mind -if it is balanced for stock, it is balanced for JNSQ/2.5x and vice versa.
  16. Will the All Tweak mod for the original TweakScale work with this mod?
  17. I believe 1.10 changed something to do with the kind of .dds textures required -most mods already used it but some didn't, hence the broken textures. I'm pretty sure whatever it is that needs to be done can be done by oneself, but I can't remember what said thing is.
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