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Everything posted by The Dressian Exploder
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Gets a negative-twelve dollar bill. Inserts cash, or selects payment type.
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On the topic of scope creep... Is there a possibility some time in the future of pre-sputnik soviet rockets being added to the mod?
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- totm march 2020
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The Space Program I am playing in this race is run by the glorious Empire of Grand Krozempf. More specifically, it is the Grand Imperial Aeronautics Research and Development Institiute for Aerial Superiority (GIARDIAS). Most, however call it Paper Aeronautics, thanks to its extensive use of paper for scale test models during material shortages in the Second War of National Unity. Unofficially, it uses a derivative of the Imperial flag reflective of this. With the Second War of National Unity ended, in a triumphant victory for the Empire, a slew of new technologies developed for the conquest of enemies may now be applied elsewhere; the conquest of the stars! Paper Aeronautics is still an aircraft agency though, and it has proper testing to run on the Air Force's designs, first. The I-47 Rocket Interceptor is a fairly crude design from the Second War of National Unity -made most evident in its use of skids, as was fairly common for aircraft during the war as rubber was hard to source and ground vehicles generally took priority. This particular I-47 is being launched from Round Range, a reconnaisance and communications station built during the war, that was briefly used as a logistics hub in its closing stages before being turned over to Paper Aeronautics as a testing grounds and future rocket launch site. The war austerity design also featured fairly crude wings bodged together out of low-grade sheet metal. It makes the stall speed fairly high -generally not an issue for landing due to the speeds involved with rocketplanes, but means that takeoff is assisted by a pair of solid rocket boosters. Some data on the aircraft's performace would be recorded, along with noting some meteorological readouts from the interceptor's instruments. With that out of the way, it was time to land. ...The I-47 is a notoriously difficult to land craft, despite the robust skids. Thus the overturn onto the aircraft's fragile wings was not entirely unanticipated. Still, it was a succesful flight, and provided useful information that would be used in a subsequent redesign, one that Paper Aeronautics were keen to test the capabilities of. While most of the staff of Paper Aeronautics was busy overseeing the construction of a new rocket launch pad (right), the I-47 Mk.II would be tested for the first time. Immediately noticeable were its improved handling thanks to englarged control surfaces and higher production quality wings. This version of the I-47 did not require its solid rocket motors for takeoff, but would be used on this flight for a different purpose... This I-47 would use its solid rocket motors to increase speed once in level flight -assuring the Empire that its interceptors would continue to be effective as other nations began to field jet aircraft capable of breaking the sound barrier. Indeed, the I-47 Mk.II easily surpassed the sound barrier, continuing to reach a speed just in excess of 500m/s -it would be a while before any jet aircraft could match this speed in level flight. Landing back at Round Range reveals the other feature pilots will be relieved about -proper wheels with tyres. Now that the war is won, greater access to rubber has been secured and mass production of vehicles using rubber tyres is once again feasible. But the Empire is not done yet! Paper Aeronautics has a rocket to launch. On the new 4MA-TOR launch pad at Round Range stands a rocket. A fairly common sight during the Second War of National Unity, an LRB-16 Long Range Artillery Rocket. Rockets like this were used extensively as they were simple to manufacture, and could be configured in a variety of different ways for different purposes. Costs and production times were kept down by the use of a single solid rocket motor throughout all versions of Grand Krozempf's artillery rockets. Many would only use one, but for longer range attacks more were clustered together in multiple stages. The LRB-16 here used by Paper Aeronautics is pretty much the longest range configuration used, though this will not be used to bombard targets, rather it will pierce the heavens and return a scientific payload from beyond the Kerman Line. The night launch made it a little difficult to see the rocket once it was out of the glare of 4MA-TOR's floodlights. Still, stage separations were successful. We'll reach the Mun someday. But for now, space just above Kerbin will have to do. Much science was done. Before re-entering the atmosphere, the payload was turned on its side and spun up to evenly distribute the heat. This ensures a nice, consistent cook and makes serving a more pleasant experience for everyone. Some have voiced concerns about the heat of re-entry damaging experiments, but clearly they do not know the strength of Grand Krozempf's glorious materials. The payload made it down successfully, leaving only one way for Paper Aeronautics to go: upwards! Quite useful then, that given all the new technologies we've just researched, the Air Force wants us to design some new modules for future rocket artillery. Something about city-destroying bombs being sent across a continent to distant rivals. I'm sure it won't amount to much. Glory to the Grand Empire!
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We were originally going to use KCT and EVA Repairs for this race, but after facing issues with getting KCT to work, we thought the singular simple package of BARIS would work a little better for our purposes, old as it is. Plus @Misguided Kerbal just really likes BARIS. Oh, and the little in-game events BARIS adds are a fun extra thing that hasn't really been done by any other mod (wink wink nudge nudge).
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Techo's (Stock) Planet Revamp V0.10
The Dressian Exploder replied to Mrpasta44's topic in KSP1 Mod Development
The harbour? That's from a different mod. KSR by itself only adds some hangars and taxiways to the KSC. That's an issue with another Kerbal Konstructs mod.- 112 replies
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- totm nov 2023
- revamp
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That Other Space Race A modded KSP race to the stars in a 2.5x scale system. I, along with a number of fellows from the excellent discord server That Other Server² will be competing with one another to explore the solar system with the final milestone being settling Laythe. Guided by the Career Evolution Contract Pack (as outdated as it is) we will have a series of milestones to complete, leading up to last goal, which is to build a base on laythe, which is then capable of constructing and launching a vessel that can take its crew to Kerbin. The mods we're using are as follows: Our competing space programs are as follows: [TBD, people need to get them together] If you'd like to join with your own space program, then go ahead! I'll add your program to the OP. Let the best space program win!
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Techo's (Stock) Planet Revamp V0.10
The Dressian Exploder replied to Mrpasta44's topic in KSP1 Mod Development
Has anyone checked to see if KerbinSide Remastered works with this mod? Edit: I just have, it seems to work fine thanks to its map decals (though it may make the terrain look odd in places). One thing I will note however is that if you're playing on a rescale then you'll need to reposition the extra KSC stuff it adds to move it back into position.- 112 replies
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- totm nov 2023
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Techo's (Stock) Planet Revamp V0.10
The Dressian Exploder replied to Mrpasta44's topic in KSP1 Mod Development
Is this mod meant to have its own EVE configs or are you meant to use an existing mod like AVP?- 112 replies
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- totm nov 2023
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[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
The Dressian Exploder replied to Galileo's topic in KSP1 Mod Releases
Does anyone know if contract packs made for the stock system will work with JNSQ? -
Hypothetically, could Parallax's scatter system be used to make scatter-based cities? I'm imagining something like an 'urban' biome which combines a large amount of scatters of things like roads and buildings in a tesselating structure. Is this something the mod could achieve?
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Excellent! Reminds me a little of the old 'Firma' mod.
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Has anyone encountered an issue where SRB sounds and plumes remain after an SRB has shut down? If so, what might cause it?
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[1.12.x] Apoapsis Motors: Delta V, Done Dirt Cheap
The Dressian Exploder replied to Starseeker's topic in KSP1 Mod Releases
Do you have SmokeScreen? RealPlume requires it to work. RealPlume-Stock might be needed too, potentially.- 21 replies
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[1.12.x] Apoapsis Motors: Delta V, Done Dirt Cheap
The Dressian Exploder replied to Starseeker's topic in KSP1 Mod Releases
This is looking really nice! Though I wonder if the 'Gabbro' and 'Basalt' motors could have an option to fire each individual rocket separately...- 21 replies
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There's struts, and then there's autostrut. If you haven't aleady enabled advanced tweakables in the game's settings, then do so -there's plenty of useful stuff there. Then, load you craft file and right click a part. There should be an option for autostrut in the part's PAW. I generally recommend setting the lowest parts of a rocket (1st and 2nd stages) to root part and the upper half to heaviest part, and that normally solves my wobble issues.
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A very cool system indeed! One question, does the mod support Principia?
- 382 replies
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- spinning
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I have been very responisble with this new lander can part
- 22,647 replies
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- totm march 2020
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