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Everything posted by The Dressian Exploder
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Modding in KSP2 is very much in its infancy -It's not yet technically supported by the game, and with the game being so early on in development and still unpolished, it will probably be a long time before any major KSP1 mods get a version in KSP2.
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Oooh! Very nice!
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ATV is an unmanned cargo vehicle. There was a concept for a human-rated derivative called the CTV, though that's essentially a different spacecraft entirely.
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NESD's warehouse (9 oct 22 - New mod "SpikeX")
The Dressian Exploder replied to NESD's topic in KSP1 Mod Releases
If you do make a winged-gemini-type pod thingamybob, then how about a regallo wing as well? It'd need RetractableLiftingSurface, but I think it'd be pretty cool. -
Show off your awesome KSP pictures!
The Dressian Exploder replied to NuclearWarfare's topic in KSP Fan Works
How'd you make that Orion drive? What mod is it from? My guess is the Stockish Project Orion mod's clipped into NFLV tanks, but I'm not sure. Also, is that a custom wear decal? It looks really good, is there anywhere I can get hold of it? -
[1.7.3] Eskandare Aerospace 0.0.5.1 [BETA]
The Dressian Exploder replied to Eskandare's topic in KSP1 Mod Releases
Yes. I've used it regularly. Though it 'll tell you that it's outdated, it works just fine, as is the case with most parts mods. -
NeistAir has a whole bunch of airliner cockpits, which are all pretty good. SXT continued has a bunch of plane parts alongside its stockalike rocket bits, too.
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I believe you can use Kerbal Konstructs' static editor. Fly to your chosen location, press Ctrl+K and start whacking down statics! It's fairly intuitive, but if you're not quite sure how to use it there are some good tutorials upon these here interwebs.
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[1.12.x] Far Future Technologies - October 9
The Dressian Exploder replied to Nertea's topic in KSP1 Mod Releases
Just checking, do you have Waterfall installed? -
Honestly, I wouldn't mind seeing Kapybaras as a pseudo-canine/primate analogue for KSP. Although the Mystery Goo could already fill this niche, being able to crew your rockets with Kapybaras could be a way to trade Kerbal control for extra science, in flights similar to those of Laika, Ham and the Zond 5 tortoises. Maybe you could train Kapybaras to be able to do certain tasks on your crafts, too.
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I'm excited to see what modders can bring to the table in KSP2. If the devs manage to make the game less demanding and achieve their goal of accessibility for just about everyone, there's definitely a large base for modders to emerge from. And with a solid foundation, there's really no end to what modders could do with KSP2. We've seen the likes of USI, Nertea's mods, EVE Scatterer and Parallax, and BDB, Knes and Tantares for KSP1, and with a little luck we can see just as good a modding scene in KSP2.