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KSP2 Release Notes
Everything posted by VoidSquid
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Yepp, did that 3 days ago, only to find this mod missing. The more I'm happy now that it just got updated yesterday, right in time
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- atmosphere
- trajectories
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(and 2 more)
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Maybe it's just my old eyes, but iirc, the distant objects were twinkling in 1.7.3, but I couldn't see a twinkle in 1.8.1?
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
VoidSquid replied to Nereid's topic in KSP1 Mod Releases
@Brigadier Are you using Kopernicus? There's a known issue regarding this delay, see here https://github.com/Kopernicus/Kopernicus/issues/382 -
The Sky is Black
VoidSquid replied to Jexpler's topic in KSP1 Technical Support (PC, modded installs)
Do you have some more details about your installation please, @Jexpler ? -
Thanks for those details and clarification
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Tbh, I don't care as long as it works
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Yepp, so I did I sit corrected
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Here: "Unity no longer supports DXT3 compressed DDS format" Obviously our DDS files have already a newer format then.
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And here I thought DDS doesn't work anymore with KSP 1.8 as per the official announcement, so I proactively converted the files to PNG. You're right, the original DDS files work just fine.
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Getting GC crashes
VoidSquid replied to Michel Bartolone's topic in KSP1 Technical Support (PC, modded installs)
Hey there, I got rid of those stupid crashes by using this mod from @linuxgurugamer, might want to try that too. -
[1.12.x] MemGraph Updated with Stutter Reduction
VoidSquid replied to linuxgurugamer's topic in KSP1 Mod Releases
Just a little feedback: played 4h, not a single crash! Guess your heap padder saved the day, @linuxgurugamer, thank you! -
[1.12.x] Minimum Ambient Lighting Updated
VoidSquid replied to linuxgurugamer's topic in KSP1 Mod Releases
Works perfect now, many thanks! -
[1.12.x] Minimum Ambient Lighting Updated
VoidSquid replied to linuxgurugamer's topic in KSP1 Mod Releases
KSP 1.8.1, fresh installed yesterday, plus mods. So far that behavior was in KSC, map mode, flight mode. Nothing conspicuous in the log files. Maybe a mod conflict? Older dll-mods installed: Final Frontier, Hyper Edit, Texture Replacer, Trajectories, Transfer Window Planner. Full mod list: EDIT: I see your and my last post just crossed each other, as per my understanding you can reproduce the error then. Thanks in advance for fixing this -
Getting GC crashes
VoidSquid replied to Michel Bartolone's topic in KSP1 Technical Support (PC, modded installs)
Been away a couple of days, sorry for not replying earlier. Yesterday I made a fresh KSP 1.8.1 install incl. several mods, and now I'm getting this error as well occasionally. No verdict what's causing this yet, my current working theory right now is that the 32 GB RAM of my rig is kind of overstraining the GC process. -
[1.12.x] MemGraph Updated with Stutter Reduction
VoidSquid replied to linuxgurugamer's topic in KSP1 Mod Releases
Hey @linuxgurugamer, Yesterday I made a fresh KSP 1.8.1 installation, added my mods, works fine so far. Twice though after about two hours playtime KSP crashed with "GC_malloc_uncollectable" as per the crash dump. Never happened with KSP 1.7.3 or any earlier version. Now I'm asking myself if this mod could help here? My rig has 32 GB RAM, I'm speculating if this amount is kind of overstraining the garbage collection, could you give me your opinion? -
[1.12.x] Minimum Ambient Lighting Updated
VoidSquid replied to linuxgurugamer's topic in KSP1 Mod Releases
Hmm... for some unknown reason, I can't move the slider at all? Any idea, @linuxgurugamer? -
Works fine here after converting the respective files from dds to png format.
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Should be made a sticky post, as this is not only one of the most common and non-trivial questions but also one of the most excellent guides.
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Suggestion: Changing Fuel Type in Tanks
VoidSquid replied to fulgur's topic in KSP1 Suggestions & Development Discussion
Middle ground: -
Suggestion: Changing Fuel Type in Tanks
VoidSquid replied to fulgur's topic in KSP1 Suggestions & Development Discussion
Couldn't agree more, @fulgur ! As happy as I am to have mods for this, these mods are workarounds and the issue should be addressed by SQUAD, not modders. -
As a general rule, when launching from any given latitude, the minimum inclination you can directly launch into is that of the latitude. So, if you launch from a pole, you'll always end with a polar orbit, if you launch from equator, you can launch into any inclination. That's why the US launches from Florida, not Alaska, Russia launches from Baikonur, not Moscow, ESA lauches from French Guiana, not France (mainland) or Germany. Launching from any non-equatorial latitude, to achieve an equatorial orbit, you'll need a second maneuver to change the inclination.
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Leaving Duna (and elsewhere)
VoidSquid replied to MPDerksen's topic in KSP1 Gameplay Questions and Tutorials
Depends on the difficulty setting ""Resource Transfer Obeys Crossfeed Rules"" though, iirc.