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Everything posted by KallangoVerde
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[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
KallangoVerde replied to Angelo Kerman's topic in KSP1 Mod Releases
Hi Angel I just saw on YouTube that the standard game will have rotation on the docking ports. So ... in the future DockRotate will no longer be a necessary mod, correct ??? -
[WIP][1.7.1][BG] SlaveDriver v0.1: Robotic limbs made simple.
KallangoVerde replied to Snark's topic in KSP1 Mod Development
Great to hear that ... I'm going to test it today! -
[WIP][1.7.1][BG] SlaveDriver v0.1: Robotic limbs made simple.
KallangoVerde replied to Snark's topic in KSP1 Mod Development
Did I arrive too late or is this still being developed ?? -
I already downloaded it manually. Parts but this will be updated in CKAN too ... correct? (just curious)
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For me this is beautiful and confusing at the same time
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KSP 1's 10th anniversary is a little over 2 months away...
KallangoVerde replied to GoldForest's topic in KSP1 Discussion
Wow! 10 years! it's like a son I started with 1.4.5 and I still have that version installed. A folder only of special games that marked me as "Super Bombermam 3", "Yu-Gi-Oh! Forbidden Memories", "Super Mario World", "Teenage Mutant Ninja Turtles IV" ... ah! sweet time. Kerbal is a highlight on the bookshelf. -
[WIP] Nert's Dev Thread - Current: various updates
KallangoVerde replied to Nertea's topic in KSP1 Mod Development
it's explained kkkk ... thanks -
[WIP] Nert's Dev Thread - Current: various updates
KallangoVerde replied to Nertea's topic in KSP1 Mod Development
It looks different than what I have here ... Is this in the mod? Or is it a closed beta version? -
Wow ... the angle of the photo makes it look like a new docking port Yes yes ... I made a point of observing this before. I installed it first using CKAN and then manually. Tonight I'm going to test it again to make sure, if it doesn't work I will warn you here and send you the necessary files. GameLog is what you need ... right?
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This is going to be really cool! I'm having a problem with the CARGO TRUNK from Crew / Cargo dragon V2 ... he should disengage from the capsule but this option does not appear in the part menu or in the stages. I've tried using the mod in a clean install and it doesn't work either. Am I doing something wrong? Improvisation with other decouplers ... it helps when it comes to playing but diminishes the beauty of the mod I also had this doubt ... but to me it seems to be from Tundra. (hoping so kkk i love new docking ports)
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A few days ago this was already pretty cool. Now that there are more things I'm almost putting in the main mods folder. great job friend, congratulations!
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[1.12.5] Fuji 1.4 (Japanese Crewed Vehicle)
KallangoVerde replied to Well's topic in KSP1 Mod Releases
Where does this rocket come from? BDB? -
Hi benjee I remember seeing an attachment point in the JEM module for JEMRMS but yesterday I saw that there is no more. Was this removed or did I install something wrong? If nothing has been removed and everything is ok, do you have future plans in the Japanese area of the station? A functional airlock maybe?