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Everything posted by DeadJohn
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Are there any good command modules/cockpit mods?
DeadJohn replied to mrneon's topic in KSP1 Mods Discussions
Look up Prakasa Aeroworks. It has some stylish sci-fi cockpits. -
Have you tried to right-click the Lunar Adapter to decouple the LM? The Lunar Adapter includes multiple staging events. There's either a KSP bug or some mod conflict that only allows a part to work with 1 staging event. My solution is to right-click the Lunar Adapter to decouple because it can't be done with the spacebar.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
DeadJohn replied to Nertea's topic in KSP1 Mod Releases
This mod is considered complete. I doubt anything new will be added but maybe we'll be surprised. Meanwhile, try Tweakscale Rescaled to adjust the hub sizes. Maybe that will work with freeiva (which I have never used). -
In that case, try reducing your ambient light setting. Also check if you have the mod Minimum Ambient Light installed. IMO you call it a stock issue but I call it a feature It's not fun to play a game where I can't see my own ship or the surface where I landed. You can probably find settings to make the shadowed side of planets 100% black, though.
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If other tips don't quickly fix the problem for you, here are some suggestions to gather more info about the problem: Does it only show in KSC view, or does it still show in the VAB, Tracking Stations, and in Flight? If you quit and restart the game, does it show up on the main menu, or later after you pick a saved game? Backup your entire KSP folder, then temporarily uninstall a bunch of parts-only mods so the remaining mods don't overflow your screen. When you restart maybe the top or bottom of that mystery mod list window will show good clues. The window shows Historical Progression Tech Tree and Community Tech Tree. The thread for Historical says it conflicts with Community. I don't think that's the root cause for the mysterious mod window but might cause other problems. Is this an old save and modset that used to work? If yes, review any recent changes you made. If not, and it's a new set of mods you just installed, check for remnants of old mods that you failed to fully uninstall. Post your log file to a file sharing service and link it here. Search for the "How to get help" thread for more details.
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One way to figure out the new owner: the KSP community outside this forum infringes on the copyright in a highly visible way. Wait to see which company sues. That's a joke. I'm certainly not going to waste my money paying for a Super Bowl ad for some random Kerbal-inspired product.
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Please consider renaming some of the nodes in your tree so every stock tech node still exists. Or insert new nodes with those stock names, give them a 1 unlock cost, and stick them next to your closest matching tech. That would fix contracts while also providing default compatibility with part mods. Your current "loose ends" node will hold fewer parts, maybe none.
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Cryotanks and other portions of Nertea's Near Future suite of mods offers fuel switches so tanks can switch between liquid/hydrogen/methane, plus new hydrogen and methane engines. BDB has an optional extra with some other fuels. I can't comment much on that because I haven't used the patch. Skyhawk Science System tech tree changes around a lot of fuel behaviors. I used to love Skyhawk but it has not been updated for the latest BDB release, so expect some glitches.
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How can I use mods like BDB or Tantares more creatively?
DeadJohn replied to Quinby Kerman's topic in KSP1 Mods Discussions
A simple way to start mixing mod parts with stock parts is to build a lower stage from one set of parts and an upper stage from a different set. For example, make your lifter with 2.5m stock parts, add a 2.5m fairing on top, then put a BDB Agena or Centaur upper stage inside that fairing. BDB uses some in-between part size such as 0.9m, 3.125m, etc. The Tweakscale Rescaled fork adopted by JonnyOthan is helpful if you want to combine stock parts with those BDB sizes. VAB parts clutter is a challenge with BDB because it has so many parts. Mods like The Janitors Closet and VAB Organizer can help by sorting and hiding parts you don't currently want to use. -
Adding my own minor negativity to this post, my car was in a minor collision a few days ago. While I was stopped at a stop sign. No injuries. "Rear ended?" you might be thinking. Nope, almost head on by another driver making a sloppy left turn in front of me. At first I was obsessing over what I could have done differently. The answer is "nothing". Photos of our 2 cars facing nose-to-nose on my side of the street already convinced my insurer that I'm not at fault. I've still got to wait for repairs, but it's likely that my insurance won't increase and I might even get reimbursed for my deductible.
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@AlamoVampire I don't frequent this thread but condolences on your loss. It's hitting you harder than you can handle alone and there's no shame in that. Consider grief counseling - professional if your finances allow, clergy if you believe in that, or maybe an informal facebook group that meets near home. If whatever you pick isn't helping don't give up, try something different.
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That's expected for images posted on Discord. Discord purposely breaks links.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
DeadJohn replied to Nertea's topic in KSP1 Mod Releases
Large vessels often wobble in KSP. It's a general problem not caused by this mod. Some things to try: 1) Turn off SAS to pause reaction wheels and wait for the wobble to fade. 2) Kerbal Joint Reinforcement Next mod. It strengthens connections and reduces wobble. 3) Use stock engineer EVA construction to manually add struts. 4) Use larger docking ports to build stations. The Sr. Size ports are much stronger than 1.25m ports. 5) Share an image of your station for further ideas. I suggest a new help thread rather than this SSPX thread. -
I`m looking for a mod that simplifies construction
DeadJohn replied to KSPGAMER1234's topic in KSP1 Mods Discussions
Are you using Kerbal Joint Reinforcement? That strengthens rockets/planes/stations quite a bit and reduces the need for struts and autostruts. -
[WIP] Boring Crew Services - Stockalike Starliner Mod
DeadJohn replied to DylanSemrau's topic in KSP1 Mod Development
@Zorg nice decals. Thank again for adopting this mod. I wonder if you might need an alternate set of decals in the future. This news dropped today "Boeing considers selling its space business, including Starliner: report" Original source Wall Street Journal which is subscriber-only so I'm linking to a different site https://www.space.com/boeing-exploring-sale-space-business-starliner- 497 replies
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