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Everything posted by JcoolTheShipbuilder
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[1.11.2] B9PartSwitch v2.18.0 (March 17)
JcoolTheShipbuilder replied to blowfish's topic in KSP1 Mod Releases
Yes i do have kspie installed -
[1.11.2] B9PartSwitch v2.18.0 (March 17)
JcoolTheShipbuilder replied to blowfish's topic in KSP1 Mod Releases
Hmm... This mod freaks out when Kopernicus for 1.10 is installed, and i get a lot of errors well, i just have all the stuff about whats going on up in this pic, the main issue is the B9partSwitch. The B9 errors only happens when Kopernicus is installed Ok, getting the log The player log https://drive.google.com/file/d/1I_HKAh1mpR7tytOkfoPvUYekU9uSCjDa/view?usp=sharing and the KSP log https://drive.google.com/file/d/1zXI1AW3J5lBkCJ_eXG9BoyRzhVY9jYCM/view?usp=sharing -
What Was Your First Ever Flight In KSP?
JcoolTheShipbuilder replied to Miguelsgamingch's topic in KSP1 Discussion
well.. yea it was that, then i built a ridiculously tall, inefficient rocket that cost like 100k funds, and its sole purpose was to escape the atmosphere lol -
The biggest planet i made is about 7000km in radius, but only has a surface gravity of 0.31g it is the first planet from the contact binary stars in my wip system. What makes this planet cool is, due to how close it is to the stars, It is nearly possible to separate the two stars, but that usually happens when the planet or one of its two moons eclipses the stars. also the stars are many times further than Eeloo, so its seen as a single point from kerbin Its the gas giant, the moon in the foreground is about the size of Ike, Oyst has an orange atmosphere and blue sunsets
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[1.12] Extraplanetary Launchpads v6.99.3
JcoolTheShipbuilder replied to taniwha's topic in KSP1 Mod Releases
yay! -
Ok... hmm.. So, a rescue contract had a kerbal in lko, and when i went to the pod, i realized there was nothing i could do since the pod had no hatch, and i set it so kerbals hibernate, and when i went to rescue, the kerbal was still hibernating, but could somehow crew transfer, and i recovered the craft. and now..... theyre a tourist and on the tac life support tab, it says they arent hibernating
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[1.12] Extraplanetary Launchpads v6.99.3
JcoolTheShipbuilder replied to taniwha's topic in KSP1 Mod Releases
..... yep i downloaded from github because the download link here keeps saying its not downloaded correctly?! ima try again edit; now downloading the correct one lol aaaaand it works lol... -
[1.12] Extraplanetary Launchpads v6.99.3
JcoolTheShipbuilder replied to taniwha's topic in KSP1 Mod Releases
Im on windoes 7? ok ill check anyways Ok, im looking for the file and...... hang on a second.... where IS it?! ok turns out, somehow, i literally dont have the Plugins folder at all. Hmmm....... ok.... weird... im looking around in the downloads, ok found it... On the top Left, is the extraplanetary launchpads folder thats in my modded 1.10 install. The top right is of the mod, but its a different version and in 1.9.1, with EL v6.7.0 Bottom is two picture of the same 6.8.2 EL, but the left is just in the zip folder, the right is in that gamedata that is in the window on the bottom left. I tried it both ways, but the left broke entirely. also... when i searched for "Launchpad.dll" with the search, it... was not there?! Ok..... wot -
[1.12] Extraplanetary Launchpads v6.99.3
JcoolTheShipbuilder replied to taniwha's topic in KSP1 Mod Releases
Ok, soo... when i load up the game, there is not an EL button, or any modules for the workshops that allow building... I have Tac life support installed, im not sure if that affects things, but it hasnt replaced the containers, so it likely doesnt effect EL. https://drive.google.com/file/d/1zXI1AW3J5lBkCJ_eXG9BoyRzhVY9jYCM/view?usp=sharing I have Extraplanetary Launchpads version 6.8.2 Running on ksp 1.10.1 I have the latest versions i could find of each of these... Im not sure if it is a mod conflict or it is something i might have missed -
hmmmmm............ *spins two probes at 400rps and docks them, creating an intense tear in spacetime, sucking the entire solar system into a strange new galaxy where theres nebulas everywhere and oh god all the planets arent orbiting kerbol as they are now orbiting a massive black hole thats pretty far away*
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[1.12.x] Civilian Population Modernized
JcoolTheShipbuilder replied to linuxgurugamer's topic in KSP1 Mod Releases
wait a second..... I dont have ModuleAnimateGenericEffects installed lol.... Edit: it still spams the exact same thing..... hmm.... -
[1.12.x] Civilian Population Modernized
JcoolTheShipbuilder replied to linuxgurugamer's topic in KSP1 Mod Releases
ok... soo... Im in 1.10.1 and when i click on the time GUI, a NullRef error spams the log. Its only when i click on Time GUI, it also entirely breaks the window too... Also, i have the latest version of the mod... -
I know this would be a minor detail, but... if i were to like run out of energy like 1.5km above the surface of Kerbin, and i wanted to check a setting inflight, i cant change settings, and it doesnt show them. it would be a litle nice if it were to show the settings, but the sliders cant be moved because if being in flight. or just show the settings and not the sliders? hmmm
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What is the most HORRIBLE way one of your kerbals died
JcoolTheShipbuilder replied to 322997am's topic in KSP1 Discussion
well doing a test.... a kerbal was recycled in a recycler and i got organics...... oh god -
Race to the sky... On the ground.
JcoolTheShipbuilder replied to Pds314's topic in KSP1 Challenges & Mission ideas
Ok, i have a rover, which i have had for over a year. and i replaced its wheels with faster ones. Eligible for Purist; did not use any engines Flawless; it achieved both 750m and 1500m without losing parts (until it rolled backwards too fast) and Check Yo Staging; no parts staged off, actually, there wasnt anything to stage in the first place! It uses robotics to turn, and also uses the pistons as suspension it cruised at about 40m/s Got to 750m fairly easily, with a time of about 12 minutes It then achieved 1500m with some difficulty, but still doing full throttle. unfortunately, a few seconds later, one of the wheel pods flipped when i tried to turn it so it could stop, and that pod exploded... -
[Stock] 30 sec Altitude Challenge!
JcoolTheShipbuilder replied to Mars90000000's topic in KSP1 Challenges & Mission ideas
hmmm.... i accidentally sent a kerbal to NaN space in a few frames by using an insane overclocked engine. it also broke the game hard enough to land something on the sun, but it said "No Situation report available" -
I accidentally detonated Arrakeen city... Well... Bob did. after picking up a plushie from the gift shop, Bob decided it was a good idea to do full throttle...... without checking where it was pointed yep, thats a huge mk3 SSTO headed straight for the Cidatel the ssto slammed into the tower at over 60m/s, and the structure proceeded to detonate Bob Kerman: "This is fine" as my pc ran at one frame per... 30s lol, it as a 300part plane vs a 500 part spire in a 2k part city lmao also, flying docking port sorry Stratzenblitz! miraculously, no other structure got damaged. Except for this one ^^^, it got fricking obliterated the twisty tower got landed on, but not damaged. oops lol
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I hope so, so we can make ships in the scale of kilometers lmao
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Im just amazed!
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Land and takeoff again from SPH roof
JcoolTheShipbuilder replied to Klapaucius's topic in KSP1 Challenges & Mission ideas
I noticed that the record was going to be ~30 tons, so i decided to beat it with a 41t SSTO ok, i just did it with an SSTO The ssto is 41t, and it landed at 40m/s with all brakes and no reverse thrust. yep. and now... to take off again. also, the TWR shows that i could not have done a vertical landing lol, 0.80. Took off, i then proceeded to go into orbit I then reentered and decided to land on the SPH again When i landed it the second time after returning from orbit, the mass was now 26.4t It stopped suprisingly fast, despite touching down at about 40m/s again lol... took off, and then i went and landed on the runway the taking off and landing took several tries -
Land and takeoff again from SPH roof
JcoolTheShipbuilder replied to Klapaucius's topic in KSP1 Challenges & Mission ideas
hmm.... do i need destructable facilities on? -
[1.12] Extraplanetary Launchpads v6.99.3
JcoolTheShipbuilder replied to taniwha's topic in KSP1 Mod Releases
ohhh ok