PlutoISaPlanet
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KSP2 Release Notes
Everything posted by PlutoISaPlanet
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I used to be on the side that autopilot was bad, but an autopilot for landing on pads could be good.
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It would be nice to be able to set launch pads as targets. Atmospheres make landing on launch pads with precision very difficult.
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Campaign with Story
PlutoISaPlanet replied to dresoccer4's topic in Prelaunch KSP2 Suggestions & Development Discussion
I believe that easter eggs may expand the "story" of KSP, along with discovery and experimentation on each new celestial body. But a actual campaign is very unlikely. -
say whaaaaaaat!!!!!!!
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Anyone remember the guy in the forums who said he was play testing KSP 2?
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True. If ksp 2 comes out 3rd or 4th quarter, it is less than a year away, which is hype, but also means it is close and we can pass the time.
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I did a VR space station thing. It was cool, but super disorienting with the whole floating around thing. Made me imagine what it would actualy feel like floating in 0-G.
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ADD WEATHER!
PlutoISaPlanet replied to Consumedgrub2's topic in Prelaunch KSP2 Suggestions & Development Discussion
I feel liek rain would be a nice thing to look at, along with lighting. Should they have physical effects... In my opinion, no. -
I originally was skeptical of how the game would aproach some of the "OG" parts of the game, but the idea of pitching lights has reafirmed my belief in this aspect of KSP 2.
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We shall remember you! Btw pitching lights are GENIUS!!!
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Another Feature Video In The Works
PlutoISaPlanet replied to Ahres's topic in Prelaunch KSP2 Discussion
You should make a dedicated thread with the evidence, that would be cool. -
Viewing other solar systems, you should only get basics like a stars appearence and mass. Maybe you can get planet paramaters, but I want to discover these worlds and be suprised.
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Not sure, but it will run on X Box and PS 4 so....
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How is my x box going to handle this!? Hopefully their are slider settings for terrain generation to better optimize the game for better performance.
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This is what I needed after a long morning of football practice!
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I dare say it is harder on console.
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I think the UI for the VAB is an improvement from what we have in ksp now. I have hope for the other UI's.
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Thay have been saying that this game is being built with consoles in mind, what does that mean, I honestly don't know. Just hope it is good.
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Most likely, yes. I am very happy I will be able to play this game day 1 on X box, but also very afraid of how it will perform. I just hope it will be optimized to a level where it is playable.
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are we gonna be able to join factions?
PlutoISaPlanet replied to Stratennotblitz's topic in Prelaunch KSP2 Discussion
Probably won't be a actual mechanic of gameplay, but if you choose to work for, with, or against others than sure.