PlutoISaPlanet
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KSP2 Release Notes
Everything posted by PlutoISaPlanet
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Why have they stopped posting show an tells
PlutoISaPlanet replied to SSTO Crasher's topic in Prelaunch KSP2 Discussion
A game getting delayed, living up to the hype, and being great. -
KSP2 Hype Train Thread
PlutoISaPlanet replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
Indeed, hoping for something before the beginning of 2022. -
Why have they stopped posting show an tells
PlutoISaPlanet replied to SSTO Crasher's topic in Prelaunch KSP2 Discussion
Idk about you guys, but Halo Infinite dropping gives me hope. -
All I want for Christmas is a release date.
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KSP 2 Multiplayer Discussion Thread
PlutoISaPlanet replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
@SciMan everything you said above is true. In my version of multiplayer, the way these processing crises are avoided is quite simple. A players vessels are not present in your game until your games are "merged". Until then, maybe you just see colonys, but you can't interact with them. This is difficult to explain, but this is the way I see it.- 1,629 replies
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Why have they stopped posting show an tells
PlutoISaPlanet replied to SSTO Crasher's topic in Prelaunch KSP2 Discussion
This is 100% true! I believe that the reason this has not happened is that the devs are preparing a BIG ANNOUNCEMENT. Instead of showing us little tidbits, they are saving up for something big. Hoping for a demo, release date trailer, gameplay, open beta testing, etc. -
Great insight! I hope we get some vegetaion. Lapat would be a pretty cool name.
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Yeah it would be kinda cheap to just make abother planet eith green trees and grass. If they go for alient vegetation, I want to see something new and unique.
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KSP 2 Multiplayer Discussion Thread
PlutoISaPlanet replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
I just see an oppertunity with colonys being integral to gameplay.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
PlutoISaPlanet replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
I feel that the system I am putting foward would be nice. It may not float everyones boat- which is fine. The option to have other colony's of other players appear could be opptional. Or you could merge game. Their are a lot of minute details that go into this.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
PlutoISaPlanet replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
To clarify, all I expect from an mmo for ksp 2 is as follows. On evey planet, their are multiple colonys from your friends and random people. You can merge games from the colonys. This expands the games scope without being unreasonable. I know this is just hypothetical, but I feel this would be a great way to expand the game and make ksp 2 feel more ALIVE.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
PlutoISaPlanet replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
We shall see. I personally would like to see something like this.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
PlutoISaPlanet replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
I still believe this game is lending itself to a MMO style, with colony trading. Doesn't mean you can't have 2-4 player "squads" or lobbies, but I see the multiplayer being on a large scope.- 1,629 replies
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Exoplanet ideas:
PlutoISaPlanet replied to Pthigrivi's topic in Prelaunch KSP2 Suggestions & Development Discussion
Maybe we should get more analog planets and moon (basicly glumo). Some have talked about a Neptunr or Uranus analog, but I would love to see a Pluto analog with the red material and the icebergs. Pluto is beautiful. -
Why have they stopped posting show an tells
PlutoISaPlanet replied to SSTO Crasher's topic in Prelaunch KSP2 Discussion
Yes, we can dream! -
Why have they stopped posting show an tells
PlutoISaPlanet replied to SSTO Crasher's topic in Prelaunch KSP2 Discussion
Christmas special PLEASE! -
Regarding life, I believe that it should be in the game. Here is my awesome example. Ex. Your Kerbals create a settlement on Gurdamma. Suddenly, your Kerbals become SICK! You are informed that something on the planet is causing this. You experiment on the soil, air, radiation levels, and finally... WATER. You find life, the cause of the sickness. This can be used as a gameplay mechanic.
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In the newest vid they talk about planets viewed from orbit vs landing and exploring. I think to orbit one was done early. I explained this horribly lol.
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KSP2 Hype Train Thread
PlutoISaPlanet replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
Was looking forward to a post. Whatever.