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KSP2 Release Notes
Everything posted by Caerfinon
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It works well along side Automated Screenshots for the times you want to take a bunch of shots during a mission but are too busy trying to not crash or are otherwise unable to press the screenshot key.
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@hemeac it's Historian Expanded. You can configure a template with lots of in-game information in it.
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Huzzah! Well done you.
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Version v1.1.1 is on Space Dock Issue #8 - Four new Navy Patrol missions in and around the Naval Air Station bases. Issue #9 - Four new Navy Rescue missions in and around the Naval Air Station bases.
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Ya that's a problem. But you could use winches to hook up things and move them at a distance. Winch at location B, slap a JS connector on the part at A and then reel it in. There's also a mod called easyboard that has a hot key for a making a Kerbal always want to grab a ladder. I find it useful for herding them around space stations.
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One kerbal can manage one ton of weight. To manipulate larger things the engineer needs to work with the part and extra kerbals (1 per ton) need to be in close proximity to the engineer.
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New favourite test aircraft... The Chieftain by blackheart612 on KerbalX or as I like to call it "The Ride of the Val-Kerbals"
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Current Status Naval Air Station Missions (Kola Island, Sandy Island, Meeda and Hazard Shallows) available on GitHub for testing 4 Navy rescue missions - recover the downed pilot from the water. 4 Navy patrol missions - go to the patrol zone and complete the checkpoints
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Be my guest! I would honoured.
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Sorry to hear that it didn't help.
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Any time. FYI - You may want to note that in the upcoming release to include Navy Rescue and Patrol missions, Kola Island plays a big role in those. Not sure if you will be able to get that location active or not in your game. If not you can disable the Navy contract group in your Contract Configurator settings and you won't be presented with these missions. Or change the flight requirements in the various mission files like above. The new release should be on Saturday or Sunday
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Have you tried modifying your screen resolution? It looks like it's trying to jam the dialog box into too small a space.
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If you do remove the Kola Island contracts make sure that you edit the Airline-flight-1020 contract and change as follows; /// Original REQUIREMENTS FOR CONTRACT TO APPEAR REQUIREMENT { name = CompleteContract type = CompleteContract contractType = Airline-Flight-1010 minCount = 1 } // After you remove Kola Island flights REQUIREMENTS FOR CONTRACT TO APPEAR REQUIREMENT { name = CompleteContract type = CompleteContract contractType = Airline-Flight-1000 minCount = 1 } Otherwise none of the follow on missions will appear.
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All of the locations for the missions belong to the Kerbin Side Remastered, and Kerbal Konstructs mods. If you don't have these installed, the vast majority of the missions will not work for you. If you have these two mods installed and want to simply remove Kola Island then you would need to delete the cfg files related to them, but that would stop the progression to all other missions. See the Wiki for a chart on how the Airline-Flights are linked. If you don't want to install the the required mods then the original flying mod Contract Pack: Giving Aircraft a Purpose (GAP) still works on KSP 1.10.1 and only has flights to the Island, and Desert locations as well as rescue missions and early flight challenges
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Contract "site" confusion.
Caerfinon replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
The nav ball marker should show up in your ship nav ball if you have activated it. It's there as a guide as to what heading you need to take to intercept the site with your orbit and whatever altitude the mission calls for. The best way to do these is get a vessel into polar of near polar orbit and eventually your orbit will intersect the maker and you can complete the task that the mission calls for. Usually a report or a science experiment. If you want to do it more directly you can modify your orbit to intersect the point of the marker with maneuver nodes changing you inclination up or down as required while taking into account the effects of planet/moon rotation. -
Current Status: The Kola Island recurring Rescue mission is now on Git Hub for testing. Working on the other Naval Air Stations. Made some cosmetic changes to the way-point markers
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Huzzah! Glad you got it to work.
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When you check those files on your hard drive are they empty? You can use notepad to open the *.cfg files without hurting anything. If they really don't contain any data I would get a good copy of the MOD from CKAN or GitHub and reinstall.
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understood. good hunting
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Probes Before Crew uses the Community Tech Tree, there is a mode that hides empty nodes for all the stuff you don't have installed.
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Are there any errors in your ksp.log related to Kerbal Konstructs not loading the configs?
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Caerfinon replied to IgorZ's topic in KSP1 Mod Releases
The CH-1 Cable Hook is used with the PCB-1 Portable Cable Bracing. It's function is to hold things steady and nothing more The HW-80 Winch links to the JS-1 Socket and you get all the controls of a proper winch.. as demonstrated by Bob.