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Caerfinon

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Everything posted by Caerfinon

  1. Current status: Current usable contracts: 21 of 88 planned. 4 Additional single run open the airport missions South Field Airfield Harvester Airfield Uberdam Airfield Kamberwick Green Airfield Some minor edit and corrections
  2. The system is pretty forgiving. However, your picture is showing an orbit around Kerbin, and the contract shows as requiring the orbit to be around the Mun. If you were to focus your map view on the Mun you should see the outline of an orbit there that you need to match and you really only need to be pretty close to it, not exact.
  3. Thanks. One of my favourite things to do in KSP is fly planes
  4. “Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.” -Samuel Beckett Huzzah! Very Kerbal.
  5. Current status: Current usable contracts: 17 of 88 planned. 11 single run open the airport missions Island Airfield Kola Island Naval Air Station Jeb's Junkyard and Spaceship Parts Cape Kerman Space Center Sandy Island Naval Air Station Kerman Atoll Launch Facility Meeda Naval Air Station Kojave Sands Launch Facility Desert Airfield Polar Research Alpha Baikerbanur Inland Kerbal Space Center 6 recurring flights 3 to Island Airport 3 to Baikerbaunr Inland Kerbal Space Center
  6. So I decided to make a mod.... It's a WIP but some of it is useable now.
  7. MAP Contract Pack for Air flights to bases in Kerbin Side Remastered Current status: Current V2.1.7 bug fixes Overview Trans Kerbin Airlines: Each base to have 4 Airline flight contracts The initial test flight to the airport can be done once Flight service for 4-8 passengers depends on completion of mission 1. Can be run multiple times Flight service for 8-12 passengers depends on completion of mission 2. Can be run multiple times Flight service for 12-80 passengers depends on completion of mission 3. Can be run multiple times New base missions open up as the first mission 1 is completed. Bases are ordered by their distance to the KSC. Each base mission #1 completion opens the next base mission #1 United Knations Navy: Two initial certification missions available; Helicopter or VTOL aircraft Rescue Certification Seaplane Patrol Certification 4 Patrol missions for all Naval Air Stations 4 Rescue missions for all Naval Air Stations If you try it let me know if you run into any issues. For more information visit the Wiki Notes: Contains flight contracts from KSC to Bases in the Kerbin Side Remastered mod. modeled after flight missions provided in Contract Pack: Giving Aircraft a Purpose (GAP) V1.6.1 but not dependent on this mod Contains flightplans for Kramax Autopilot Continued mod Flightplans provide landing information for the various runways at the individual bases Runways where the AoA of the landing sequence proved to be too steep due to terrain were omitted from the flight plans. Complete site to site flightpalns as provided by the original Kerbin Side GAP mod are not included. Install: Available on CKAN Published on Space Dock - https://spacedock.info/mod/2573/Kerbin Side Remastered GAP Download from: https://github.com/caerfinon/KerbinSideRemasteredGAP place directory KerbinSideRemasteredGAP and all sub directories and files in your Gamedata/ContractPacks directory (Create if it does not already exist) Thanks and Acknowledgements: Lots of inspiration and ideas from the following creators inigma - Contract Pack: Giving Aircraft a Purpose (GAP)- https://forum.kerbalspaceprogram.com/index.php?/topic/129208-contract-pack-giving-aircraft-a-purpose-gap-161-milestones-air-flights-coast-guard/ Keniamin - Kerbin Side GAP - https://forum.kerbalspaceprogram.com/index.php?/topic/133545-13x-kerbin-side-gap/ TranceaddicT - For the fork of Contract Pack: Giving Aircraft a Purpose (GAP) - https://github.com/7ranceaddic7/GAP Nations States - Kerbin - https://www.nationstates.net/region=kerbin For providing the Geographical backdrop for the flight contracts. Required Mods Eskandare - Kerbins Side Remastered - https://forum.kerbalspaceprogram.com/index.php?/topic/174336-kerbin-side-remastered-101-173/ AlphaAsh,ozraven,Ger_space - Kerbal Konstructs - https://forum.kerbalspaceprogram.com/index.php?/topic/151818-181-kerbal-konstructs-18115-15dec2019/ nightingale - Contract Configurator - https://forum.kerbalspaceprogram.com/index.php?/topic/91625-1101-contract-configurator-v1305-2020-10-05/ Optional Mods (support files in "Patches" directory) linuxgurugamer - Kramax Autopilot Continued - https://forum.kerbalspaceprogram.com/index.php?/topic/150846-19x-kramax-autopilot-continued-course-guidance-and-auto-land-for-spaceplanes/ Ser - NavUtilities continued - https://forum.kerbalspaceprogram.com/index.php?/topic/162967-140-181-navutilities-continued-ft-hsi-instrument-landing-system-v072-2018-apr-1/ Test Planes from KerbalX.com My list of useful Aircraft for use with this Contract Pack Mod I've used, built or modified these aircraft to fit the parameters of the flight missions in the Mod. Kudos to the original creators on their builds! License: MIT Change log: Kerbin Side Remastered Gap Extras v1.0.5 Overview Provides 20 additional Airstrips for Kerbin Side Remastered which can be used during flight missions that require ground operations. For more information see the Wiki Install: Available on CKAN Published on Space Dock - https://spacedock.info/mod/2685/Kerbin Side Remastered Gap Extras Download from: https://github.com/caerfinon/KerbinSideRemasteredGapExtras place directory KerbinSideRemasteredGapExtras and all sub directories and files in your Gamedata directory (Create if it does not already exist)
  8. You need a config file. Available here: https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases/download/EVE-1.2.2-1/EnvironmentalVisualEnhancements-Configs-1.2.2.1.zip
  9. I believe the Pipe/Hose allows resource transfer. Looks like a yellow fire hose
  10. You can use the KIS/KAS connectors to either link or dock two vessels. The link option allows you to transfer resources, but the ships stay as separate objects. The docked method acts like both vessels are docked together. I use the link for fuel transfers etc. I tried the dock method a few times, and it does work, but it always seems to attract the Kraken with the accompanying explosions and mayhem. Some odd physics thing happening. Haven't tracked down the cause as yet.
  11. If you mean CKAN, then the wiki details how to use the installer CKAN User-guide Main things to do are check your settings for Compatible KSP Versions, and in CKAN Settings that you have a meta data repository. Under File check that CKAN knows where your KSP is installed.
  12. Beyond Home version 1.5.2 is available through CKAN. This program automates the installation of mods and their dependencies. More information available here:
  13. There is a mod called Station keeping that helps with drift reduction
  14. I renamed Gamedata/UmbraSpaceIndustries/mks/assets/LightGlobe.mu to Gamedata/UmbraSpaceIndustries/mks/assets/LightGlobe.mu.remove and it resolved the load issue. You do lose the use of the part though
  15. No worries There is also a section on that dialog that lets you set the name priority so the vessel will remember it's real name after docking with some other ship/station
  16. It would be a nice addition to have this information in the stock game.
  17. There is a mod on CKAN that records and logs all activity. It might give you what you are looking for.
  18. Right click on the main command module of the craft. There should be a Rename Vessel in the dialog.
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