

modus
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KSP2 Release Notes
Everything posted by modus
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OPM & Kcalbeloh not working
modus replied to BigKerbalGuy's topic in KSP1 Technical Support (PC, modded installs)
The smart folks are going to need more information. logfiles are going to help. Maybe a screenshot of your gamedata folder. -
technical issues So, we had some kind of technical problem.
modus replied to Vanamonde's topic in Announcements
So what did you guys do on your vacation? -
Release KSP2 Release Notes - Update v0.2.2.0
modus replied to Intercept Games's topic in KSP2 Dev Updates
Boy, do you have some catching up to do -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
This is a great tutorial, @notthebobo! I'm also slowly getting back into ksp1, but have played (extensively) with WOLF before. Your tutorial really helps jogging my memory -
Sweet
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[WIP] SheepDog Institute [VAB Organizer Support Mod]
modus replied to SheepDog2142's topic in KSP1 Mod Development
Nice, thx so much! -
[1.12.x] [Planet Pack] Outer Planets Expansion (OPX)
modus replied to The Minmus Derp's topic in KSP1 Mod Releases
FWI, Even with the latest OPX inner worlds (downloaded today from GitHub), I still cannot get Kortens to load. logs: Kopernicus, KSP, Kortens.body It allways comes down to "[Kopernicus]: Configuration.Loader: Failed to load Body: Kortens: Value cannot be null" edit: So yeah, deleting the parallax config solved it.- 529 replies
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[WIP] SheepDog Institute [VAB Organizer Support Mod]
modus replied to SheepDog2142's topic in KSP1 Mod Development
And maybe, if you can find the time: -
I am a total layman so I dont know if this is related, but do any of you guys tried this I haven't because I don't really understand it, but some users seem to be happy with what this does?
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
Well, do you have life support installed? Mks and ls are separate mods (that go together very well ofc). If you only have mks, than you don't have to worry about life support. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
modus replied to RoverDude's topic in KSP1 Mod Releases
The wiki is a little outdated on some parts but is always a good start: https://github.com/UmbraSpaceIndustries/MKS/wiki -
[1.12.x] [Planet Pack] Outer Planets Expansion (OPX)
modus replied to The Minmus Derp's topic in KSP1 Mod Releases
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totm jan 2025 [1.12.X] Kerbol System Expansion
modus replied to smushanoob's topic in KSP1 Mod Development
I just gotta say @smushanoob: amazing stuff. I always play with OPM in my main save, but man, this is getting very very close. also (don't read if you haven't checked the planets out):- 98 replies
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totm jan 2025 [1.12.X] Kerbol System Expansion
modus replied to smushanoob's topic in KSP1 Mod Development
Like I said, they were reorganizing :-) Latest version is 1.11- 98 replies
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totm jan 2025 [1.12.X] Kerbol System Expansion
modus replied to smushanoob's topic in KSP1 Mod Development
yes. Releases · pastelmari/KerbolSystemExpansion (github.com) Was just going to download 1.11 but couldn't find it anymore. But maybe we're a bit too fast and Smush is just reorganizing or something- 98 replies
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totm jan 2025 [1.12.X] Kerbol System Expansion
modus replied to smushanoob's topic in KSP1 Mod Development
Did you remove 1.11?- 98 replies
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
modus replied to RoverDude's topic in KSP1 Mod Releases
Doing exactly nothing and still getting credit, that's my kinda deal!- 1,473 replies
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totm jan 2025 [1.12.X] Kerbol System Expansion
modus replied to smushanoob's topic in KSP1 Mod Development
No, hot!- 98 replies
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totm jan 2025 [1.12.X] Kerbol System Expansion
modus replied to smushanoob's topic in KSP1 Mod Development
@smushanoob what does kopernicus expansion actually do in this mod?- 98 replies
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
modus replied to RoverDude's topic in KSP1 Mod Releases
Those spoilers are empty for me. Are you sure you every dependency installed? The mod should work fine. Maybe a screenshot of your gamedata?- 1,473 replies
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totm jan 2025 [1.12.X] Kerbol System Expansion
modus replied to smushanoob's topic in KSP1 Mod Development
Well, looking forward to that- 98 replies
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totm jan 2025 [1.12.X] Kerbol System Expansion
modus replied to smushanoob's topic in KSP1 Mod Development
Hmm. Your clouds look quite different from mine, probably something I did wrong in the install (?) I do love Pallas' kinda creepy, dark feel, excellent work!- 98 replies
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totm jan 2025 [1.12.X] Kerbol System Expansion
modus replied to smushanoob's topic in KSP1 Mod Development
Great, I'll just wait then Looking at your picture, what version of EVE/scatterer do you use? I wasn't quite sure what you meant by 'base' and 'normal' EVE.- 98 replies
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totm jan 2025 [1.12.X] Kerbol System Expansion
modus replied to smushanoob's topic in KSP1 Mod Development
I really like what I'm seeing so far, didn't really do a full playthrough though, just some quick visits with a probe in a test save. I did notice some strange cloud behaviour when I teleported to Pallas, maybe because I have EVE Volumetrics? Also: Lastly, because I thought Eelo was really out of place between Jool and Salenne I put it in (a far) orbit of Poseidon (mostly because Salenne and Ulloom have more moons than Poseidon). A shot from the surface: Maybe I'll try converting to parallax continued a shot, but I know next to nothing about planet modding modder so don't know how far I'll get Awesome work!- 98 replies
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