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Everything posted by Neebel
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Not exactly something I did in KSP, but I've a quick question: Is there a simpler, perhaps less ugly solution for resource transfer between vessels without docking than KAS? Can you even use the stock fuel pipes for this with EVA assembly, like struts? Thanks in advance!
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[1.9] Completely Non-Aggressive Rocketry - V2 Rocket Add-on
Neebel replied to DylanSemrau's topic in KSP1 Mod Releases
more important would probably balancing this mod -
Nice mission! I have to ask tho, why didn't you use Tantares parts for the boosters and the core stage tanks?
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I'm not affine with github, but doesn't the "Merge pull request" part from my screenshot mean Drakenex merged his original repository with your fork? Please correct me if that's wrong, Anyways, on some good news, I can confirm your latest update fixed my issue. Much thanks!
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Thanks for the response and the fix! I'm gonna try it out as soon as I can get back to my PC. I will probably update this post with my results. About your first answer: It's fine, no one can be in a good mood every time. "Schwamm drüber" as we Germans/Austrians like to say I actually downloaded and tested BDBNIC from both your fork and the "original" master branch because they're identical, at least until yesterday.
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And it's totally not like the issue occurs with exactly this version of BDBNIC that you posted 3 messages above, nooo way... In all seriousness, why was your response so cheeky? I didn't specifically ask you to fix it so you didn't have to respond at all, and like I said, I get warning with both "versions" of BDBNIC, from the original github and your fork. And for what causes the warning, I didn't even have to read your previous posts because MM literally told me what was wrong, I just don't know what to do about it. My previous post was a bit poorly worded.
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Upon launching the game (KSP 1.12.2, BDB 1.8.1, BDBNIC master branch) I am getting the following MM warning: Any idea what this means and how to fix it?
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It is If I want to play in 1.12, do I have to manually install something from gitlab like a few people said in August a few pages back or can I just use the download link in the OP? Also, is there a Δv map for KSRSS that does not assume you are going to rescale it and takes the latitude of the space center into account? Thanks in advance!
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- totm mar 2022
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Same goes for me! I'd also love to see some proposed space stations/infrastructure built around or involving the Space Shuttle like the famous STS External Tank Station or the Space Operations Center.
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would he/you mind sharing it? I'd love to get a shiny CSM myself
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- eyes turned skywards
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Awesome! One question, how did you make that CSM so shiny?
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if you use AVP, just delete the citylights config in GameData\AstronomersVisualPack\AVP_Configs\Stock
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[1.12.X] Rocket Motor Menagerie v1.1.0 - Stockalike Engine Pack
Neebel replied to EStreetRockets's topic in KSP1 Mod Releases
I started a new career mode with this mod installed, and the "Rainer" is in General Rocketry, that's about where you unlock FL-T200 fuel tank. I just edited the config, it's in Very Heavy Rocketry now, no big deal, just wanted to point it out.- 156 replies
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Definitely enjoyed it, nice to see new mission logs like this pop up. Get well soon
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- totm oct 2021
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Neebel replied to Gameslinx's topic in KSP1 Mod Releases
Thanks for the response! I've read your post already, just wanted to ask if the "update in the works" also accounts for Beyond Home. Not really an issue, it's just Parallax conflicting with EVE's city lights. Disable them or delete the config.- 3,158 replies
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I could be an ESA astronaut too, am from Austria.
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Could Nebel Kerman join expedition 4?
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
Neebel replied to Nertea's topic in KSP1 Mod Releases
A bit late, but AFAIK this patch was only experimental and probably not very successful.