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Neebel

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Everything posted by Neebel

  1. Thanks from me too, was just scrolling through the forums to see if anyone had the same issue
  2. First of, this is an amazing mod, just started a new save with it. Thanks for making this! Quick question, do you have some info for us about the next update?
  3. Does Beyond Home still work in 1.12? Based on some reports here it apparently didn't work in 1.11 either
  4. Quick question: Is there an option to lower the height of the waves? Only found out how to disable their interaction with crafts but that's not what I want.
  5. Just here to confirm I have the same issue, and it stops flickering when I change the crew assignment.
  6. It does work with 1.12, you just don't get the new docking ports. I'm currently playing with it.
  7. I deleted the CityLights config from AVP now, too, though I liked seeing them from orbit. Hoping Gameslinx can fix it, but if not, it's fine too
  8. Have the same issue, too, I installed Parallax only very recently and until then, everything was fine with the city lights. .
  9. Yes, and I had the exact same issue as some other guys here. KJR can't handle the new docking ports, though I could temporarily work around this by installing Restock which hasn't been updated for 1.12 yet and prevents the new docking port designs & features from loading.
  10. @Rudolf Meier will you update this mod for 1.12?
  11. I don't know if you're still playing Beyond Home and my comment is still relevant, but you can go to the Kopernicus Github (make sure you got the latest release installed), look at the assets of the release and download 'MultiStarSolarPanels.cfg'. Put the file into the 'Config' - folder of Kopernicus. I'm not sure if you have to delete the original 'SolarPanels.cfg' file, so if it doesn't work, remove this and try again.
  12. So does that mean if you install Kopernicus, CA will become useless?
  13. 1.12.1 is identical to 1.12.0, it's only a hotfix for a bug that didn't allow players without Making History to enter buildings and recover crafts.
  14. Mind me if I ask you which mods you use besides JNSQ?
  15. Are you also going to resume work on the Beyond Home update to implement the ground collisions from the newer Parallax versions?
  16. Looks amazing! Just curious, do you play with the stock solar system or something bigger like JNSQ?
  17. None specific, just the Near Future mods.
  18. Does MANGO work with mod solar panels and antennas?
  19. Sorry for impatiently asking, but is there any release date for the Space Dust update in sight?
  20. Well, I wasn't very patient, but regardless: Thanks for this new update
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