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Everything posted by Neebel
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Is Tantares compatible with Snacks? Sorry if this was asked before, didn't read 800 pages haha
- 22,501 replies
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- totm march 2020
- mod
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(and 2 more)
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Neebel replied to Gameslinx's topic in KSP1 Mod Releases
I'm REALLY excited now! Eidos looks beautiful, I would love to see this in the game! One question, will the update also make Beyond Home compatible for 1.11?- 1,646 replies
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[1.12.x] Heat Control - More radiators! (August 18, 2024)
Neebel replied to Nertea's topic in KSP1 Mod Releases
Sorry if this was asked before, couldn't bother to read 30 pages. Is Heat Control compatible with Real Heat? -
For my heavily modded safe, yes.
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Neebel replied to Gameslinx's topic in KSP1 Mod Releases
Thanks for responding me. I don't want to rush you, just wanted to know. I love the Beyond Home pack and I'm really excited for this update!- 3,114 replies
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Hi @nightingale, I'm using this mod in 1.11 and I can confirm everything works, except one thing: If you select a strategy for landing probes or crew on a celestial body, it says it will also increase the likelihood of receiving contracts for this planet/moon. This is however not the case in my career mode save. I'm still getting CommNet (from the CommNet Relay contract pack) and Exploration Plus contracts for all moons of Rhode (I'm playing with Beyond Home) other than Lua, which is the one I've accepted a Strategia strategy for. It would be nice if anyone can help me, especially because when I was playing with the same planet and contract packs in 1.8 a few months ago, everything worked.
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Neebel replied to Gameslinx's topic in KSP1 Mod Releases
I know, I know. That's why I was asking, but no one seems to answer, despite you.- 3,114 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Neebel replied to Gameslinx's topic in KSP1 Mod Releases
Thanks for the help! And I wouldn't worry too much about Bleeding Edge braking anything, it's mostly just as good as the main version. Edit: I've now tested it with the Bleeding Edge version and I can confirm everything works, it no longer automatically focuses the Tempus System Barycenter and I even have a panel to manually select the tracking body.- 1,646 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Neebel replied to Gameslinx's topic in KSP1 Mod Releases
You've downloaded Beyond Home with CKAN, didn't you? This won't work since it always installs the newest version of a mod, in this case Parallax. Remove Parallax and Beyond Home with CKAN, go to the first page of the forum, scroll down to the installation instructions and follow them. And it looks like you don't installed Kopernicus. You'll need that, too, but in this case you can just get the newest version from CKAN.- 1,646 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Neebel replied to Gameslinx's topic in KSP1 Mod Releases
Any idea when Beyond Home will get it's compatibility-update for the newest Parallx version?- 3,114 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Neebel replied to Gameslinx's topic in KSP1 Mod Releases
But we are playing 1.11 and this release was made for 1.9. I don't think it'll work.- 1,646 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Neebel replied to Gameslinx's topic in KSP1 Mod Releases
I don't know which release he's using, but since we have the same issue: This is the release I've currently installed.- 1,646 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Neebel replied to Gameslinx's topic in KSP1 Mod Releases
I'm having the exact same issue with the same mods and the same version of the game you're using. My static solar panels in my new career savet receive almost no energy, even when pointed right at the sun(s), with the same "Blocked by...." and "Tracking Body...." - message that you got. Lots of same's, but I hope we get some help soon.- 1,646 replies
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I'm having an 'issue' with the planet shadows. Whenever a moon enters the shadow of its host, it turns completely black. This does not happen in pure stock and I found out it's caused by EVE, respectively the stock planet configs. I don't know if this is intended. Can anyone tell me how I can change the configs to ensure this won't happen anymore? Example photo can be found here.
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It unfortunately looks like the developer of AVP is currently taking a break (I don't want to say it's something bad although it might sound like that). His last activity on the forum was 17 days ago when he liked someones post. He's maybe working on the update but I wouldn't bet on it. I also couldn't fix the bug, only deleting AVP solved the problem.
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Thanks for the quick answer! I'm going to use this mod now for a stock system+OPM+Grannus Expansion playthrough.
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Maybe a stupid question, but I'm wondering if this mod is balanced for stock size or for bigger scale like KSPI-E.
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[1.12.x] Custom Asteroids 1.9.0 - January 24
Neebel replied to Starstrider42's topic in KSP1 Mod Releases
Does Custom Asteroids work with the Beyond Home planet pack? -
The Universal Surface Base - A Lowne Aerospace Product
Neebel replied to Matt Lowne's topic in KSP1 The Spacecraft Exchange
It's a .rar file. You'll need an additional programm to extract it, Winzip or something else, there's a bunch of them.- 83 replies
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- tylo
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[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
Neebel replied to hemeac's topic in KSP1 Mod Releases
Okay, thanks for the answer. Take as much time as you need -
[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
Neebel replied to _Zee's topic in KSP1 Mod Releases
Oh, nice -
[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
Neebel replied to _Zee's topic in KSP1 Mod Releases
Any chance this gets a 1.11 update sometime in the future? -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
Neebel replied to hemeac's topic in KSP1 Mod Releases
Don't want to hurry or annoy you, but what's current status for 1.11 compitability? ReStock+ got its update, as well as all Near Future mods, Far Future, TantaresLV, Kerbalism and so on.