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Scarecrow71

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Everything posted by Scarecrow71

  1. The issue is that we aren't getting what we were promised. First it was KERB every 2 weeks. Then every month. Then once during a month. It has already been 6 weeks since the last one. On top of that, we were told that the hope was patches every 6-8 weeks...but we are at 3 months and counting since the last one. It is an endless cycle of being promised something, hoping it is true this time, then finding out it is more corp-speak. I think we have a legtitimate beef on this. No, but they are pretty integral to actual ships and their designs. Robotics and the ability to use pistons, hinges, and other folding parts opens up all kinds of design considerations. While I agree with the overall sentiment, I have to admit it is hard to be understanding when the goalposts continue to be moved. And we aren't privy to the resources they have. Being backed by a major game publisher, we have to assume they have ample resources to do their jobs, which they currently really haven't proven they are doing. We have bugs persistent since launch, yet they think grid fins are the way to go. People complain about something as simple as the font, yet instead of fixing that they are telling us all how much they enjoy playing the game and they can't wait to show us. They aren't listening, and without knowing what they are in fact doing we have no choice but to assume they aren't doing anything meaningful.
  2. So as I'm working through the Nebuchadnezzar space station, I got a couple of contracts for those investor dudes. I figured "What the heck; it's easy Reputation and could help in the long run". Ended up completing those, which triggered the game to give me those contracts to build a space hotel and a space casino. I looked at those, and man do they give out the funds for completing them. I thought "Maybe" and went back to do the space station. I keep getting contracts to shuttle tourists up to the space station, and after a bit I realized that the space station needs some upgrades. Newer parts, and I gotta finish building it and all. Money isn't the issue here - science points are. As in, I don't have enough of them. So I figured I'd do a contract or two to gain some science and do some stuff on the tech tree and then add to the space station. And when I went into Mission Control, the game just knew what I needed and handed out a boatload of contracts involving Duna and Ike. 2 of these contracts I already had - map comets and map asteroids. I have a satellite in orbit doing the mapping for these, so I didn't pick them up here. But I got the rest of them, and thought "I wonder if I can pull off completing all 8 of those in one shot". A couple of these were one-shots like "Land on Ike" or "Gather remaining science data near Duna". Easy stuff. But to effectively do a Kerpollo of Duna/Ike and throw in dropping a satellite in orbit PLUS get both a Duna Stone and Blueberries? Challenge accepted! So I set off building and launching Horus I. It took a few days to get the window to Duna, but I eventually got one and set off. And I planned the burn so that I'd get an Ike encounter without having to even get to Duna Pe! So I come into Ike, set my orbit up, and drop off a satellite. Now that I've got the satellite in orbit, it's time to put this thing down on Ike and collect some science. And I'll say that the below image is probably my favorite one I've ever taken in this game. Gives me chills seeing it. On Ike, near dawn, sun coming up, Duna in the sky. Wow. And, ladies and gentleman, that is stock. No visual mods here whatsoever. Anyhow, time to get to Duna and collect the science there. Bob Kerman, in Duna's Midlands, with Ike high in the sky overhead. I got really lucky with shots today. Part of the mission here was to collect both Blueberries and a Duna Stone. I actually landed several feet away from a mound of Blueberries, so they were easy to collect. I had to walk, however, several kilometers to gather the stone. Those things are hard to see in the Dunatian mid-day! But I found one, and made my way back to the lander...where I ran into the ladder issue. I had to use RCS to jump high enough to get back into the command pod as the ladders acted as if they were all independent objects separated by several star systems. But I got Bob back into the pod and rendezvoused with the mothership. And while onboard there, I did some EVA construction with Bill - I brought Bill, Bob, and Kerdock the pilot - to take one of the large parachutes from the lander and attach it to the mothership command pod. I figured I may need it, and an extra chute never hurts. I got a return trip for ~600 dV, and I eventually made my way back to Kerbin's oceans. I started this mission with ~275 science points and ~1.1 million in funds, and I ended with 4276 science points and 4.6 million funds. This is the single-largest mission I've ever undertaken in the game, and boy did it ever pay off. I am going to unlock a few nodes on the tech tree (at 550 science points each, so about 7 or 8 of them), and then I'll continue working on the space station. Or maybe switch gears to the space casino; the Las Kerbas Space Agency did just approve LKO gambling...
  3. So why not have these meetings, gather the information, and then just release it the following Monday? I mean, Mike said "Next week", right?
  4. What irks me is that they say "We'll give you information next week", but then they wait until the very last minute to drop it. Why can't "next week" mean "Tuesday(ish) in the middle of the day so we can answer questions you may have"? Why does it always have to be late Friday (or, as The Aziz pointed out, Saturday for those not in America)?
  5. You can substitute any planet for Duna in that scenario.
  6. As I've posted a zillion times out here: AMD Ryzen 9 3900 12 core GeForce RTX 2060 Super 32 GB RAM
  7. Only back at its user. Stadiums are filled with seats, but those seats are referred to as the stands. Do we sit or stand?
  8. Aydıntepe, an ancient underground city. Aydıntepe underground City - Wikipedia
  9. Calling 911 because your parents still own a rotary phone. EDIT: Calling 911 on said rotary phone to tell them we have a new page.
  10. Kerbiloid is banned for being kerbal-adjacent.
  11. And yet, what we have is an EA testing build with teens of FPS. I have mid-range hardware and can't crack 15 FPS on anything greater than 75 parts. I don't even hit 20 FPS until I'm under 40. So all those performance enhancements the team has made may have impacted high-end gear, but not mid-range. And we shouldn't be expected to drop $500 on a new video card to play this game. My card is just over 2 years old at this point, and functions just fine on every other game I own. So fully working? I can't see how it is.
  12. One thing I keep asking and never getting an answer to is "Why are you still Researching a bug that's been around since launch". What exactly are they researching, and why haven't they been able to nail down the cause? Are they waiting for more information, or are they simply not working it because they feel it may break with Colonies? This applies to the dV calculator, maneuver nodes, orbital lines disappearing, docking ports not functioning properly, and others. I'm not even asking for what the fix is, or what the timeline is. I simply want to know how something can be around for more than a year and the team is still researching the cause.
  13. Not to get too far off track, but this is a serious issue that the developers need to take into account with Colonies. I've got >1000 hours in KSP1, and a couple hundred in KSP2. And I still cannot land accurately on my own, nor can I do so with the right speed (or lack thereof, as it were). Automated landings have to be a thing or colonies won't be very good for the majority of players that the company is trying to attract.
  14. I think my issue with the story is that it just goes too fast. You launch a rocket, you get into space, you spend time on Mun and Minmus...now go to Duna, and follow that up by going to Tylo. And you're done. Too quick. For something called "Exploration Mode", there isn't enough focus on actually exploring the solar system. Heck, these monuments just appear out of nowhere without having to even go there first to find that something is amiss. I was hoping that there would be some changes to the story when we got colonies. Like maybe "set up a colony near the monument in Duna and do some science to see if it gives anything or any reason for it being there". Maybe they are all connected via some kind of signal, and you have to send colonists to all locations for reasons. But I guess that won't happen. What's really sad is that, if there truly are no changes to the story missions, there may be no reason for me to play until Interstellar drops.
  15. Trying to tell myself to stay positive and patient. Isn't working, but I am trying. I do not envy you or Dakota. You guys really are in a hard spot right now. And we do thank you for the work you are doing.
  16. Well, @BA-Forums, you skipped 0, so I'm starting from there to correct your mistake. N -1
  17. I'd actually like to see square heat shields that could be fitted onto the square structural panels. Or even curved ones that can be fitted onto the fuselage (like you are mentioning above) so spaceplanes have actual heat shields like the space shuttle.
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