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Everything posted by Scarecrow71
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2 things immediately come to mind. You have somehow altered the mapping of the keys that control throttle. Unlikely, but it wouldn't hurt to look to make sure you have Z/X for full up/total kill, and then Left Shift/Left CTRL for smaller up/down increments. You are flying a probe, or a command module without a pilot, that does not have communication back to KSP or to a probe/satellite/command module that has CommNet connectivity. I believe "Require Connection For Control" and "CommNet" are enabled by default in the settings. This is the more likely scenario here, but you can always go into the settings and turn both of these OFF (deselect them) and you should get connectivity back and be able to fly. If neither of those is the issue, then I'll echo what Vanamonde said above and ask for pictures of the craft.
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I think you may be referring to the following article from thegeek.games? Is a New Mafia in Development at Take-Two alongside an Unannounced Remake? - theGeek.games The short version: 2K animator Brett Shupe has had a lot of projects under his belt since 2022, one of which is an "upcoming unannounced remake". Could be anything, from literally anywhere in the TTi catalog.
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HarvesteR has some news...and some hope
Scarecrow71 replied to AlphaMensae's topic in KSP2 Discussion
Seeing as we are just throwing names out there to invest in the IP, why not go to the top of the rich pile and ask Bill Gates? -
I think we should use one of the million other threads that are out there for specifically talking about this.
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Is there talk in here somewhere about starting a new forum if this one gets shut down? I see talk above about backing this one up, but nothing about a new forum. I would be highly interested in having a conversation about starting up a new forum should it come to that. Moderators, cost, DBA work, front end scripting...all the pieces.
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Yeah, I forgot Reddit. Might be because a lot of the people there are kids who can't use the search function before asking if they should buy KSP2. But you are correct that it exists and could be used.
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The unfortunate answer, should the forums get shut down, is to use Discord. I don't like that very much either, but unless someone wants to pony up for a new forum site, that is the only answer.
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Sent up a mission to the Moon to turn that service bay debris into a working antenna. Unfortunately, I landed so far away that I had to drive the rover to the lander, attach the parts to the rover, then drive it with my engineer in tow to the service bay. Took me more than an hour just driving in real time, but I got it done. I took some solar panels, a ground anchor - and someone will need to tell me how this actually functions because it can still tip over? - and some octagonal struts to make it look like a tower. Then I took the probe core and the antenna off the service bay, and voila! This might be the start of a Moon base.
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EVA Construction/Cargo Parts Issue?
Scarecrow71 replied to Scarecrow71's topic in KSP1 Gameplay Questions and Tutorials
Of course it was the obvious "check to make sure you are in part placement mode". -
I have a probe core/service bay on the Moon in KSRSS that I'd like to place some solar panels on and use it as a ground antenna of sorts. No big deal, right? I send up a lander with an engineer on board, and I place a bunch of parts into a Seq-9 cargo storage part, and land on the moon. A rather fair distance away from the probe core, but I've got a rover up there too, so I'm going to use the rover as a makeshift car to get to the lander, grab the parts, and then drive over to the probe core. Should be no big deal... ...but no matter what I do, I cannot get the parts out of the Seq-9. I've clicked the crane icon, hit "I", right-clicked on the cargo container. I can, at times, left-click on the part I want, but then the game wants me to place it into an inventory instead of dropping it on the ground for construction (I'm going to "attach" the parts to the rover for driving it over to the probe core). But I cannot seem to get EVA construction to work no matter what I do. What am I doing wrong? Everything I've read says you should be able to left-click on the part in EVA construction and then just drag it out of inventory. But the game won't do that. Can someone please help me here? I'm ready to just send the engineer home, lose all the parts and the probe core, and give up on EVA construction at this point. I've got an image of the scene: Now, before someone says "Hey, the engineer needs to be closer to the cargo container": I've tried this from the ground, on the ladder, and standing on top of the lander. Nothing - NOTHING - I've done works. I need help before I give up here.
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HarvesteR has some news...and some hope
Scarecrow71 replied to AlphaMensae's topic in KSP2 Discussion
Nobody believes HarvestR did KSP1 on his own. [snip] KSP1, even in its very infancy, was no less than 3 people. He's gone so far as to say as much. The project was his brainchild, and it was his passion that started it. But he didn't do it alone. [snip] -
Continuing on with my KSRSS career playthrough, I've received a pair of contracts - one from Exploration, and one from ASEB - to do an uncrewed fly-by of Mars. I loves me a whole bunch of the red planet, so off we go! What you see there is Horus I on the launchpad, followed by a shot in LEO. Nothing major for a satellite, with just a core, some batteries, solar panels, and a thermometer. Why the thermometer? Because I also have a contract to return the first science from Mars. Transmitting temperature doesn't lose all that much science, so I figured "why the heck not". Anyhow, the transfer window was more than a year out, but one thing they teach us at the LKSA is to have patience. Once I got to Mars, I picked up a contract to orbit the red planet. Easy science. And funds! Now that I've got a satellite there, I'll think about doing an unmanned land/return mission, followed by a manned land/return mission. But first, I have to go put a new antenna on that poor thing orbiting Venus. Oh, and do an upgrade on the cargo carrier for my Moon rover to set it upright and add solar panels. Lots of stuff to do!
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HarvesteR has some news...and some hope
Scarecrow71 replied to AlphaMensae's topic in KSP2 Discussion
The fact that he is considering leaving Kithack so soon is concerning. -
Unofficial Official "But the depots" Watchalong Thread.
Scarecrow71 replied to PDCWolf's topic in KSP2 Discussion
If this is true - and I won't be able to hit the steam page until I'm on my PC tomorrow - then that is as official as we will get on the game's cancelation. -
Today, in my KSRSS career, I got a contract to drop a rover on the Moon. The contract stated that the rover needs to be functional as a secondary contract would be forthcoming once the rover was up there. So I set off designing a rocket with a rover and getting that into orbit. I'll state up front right here that there is an entire stage on this thing that never got used. Wasted funds and fuel, as it were. However, I'm on record as stating that in the mid-game, funds are pointless. And I'm not worried about them as I had ~2 million at launch (and that's after building this thing). Anyhow, I get into LEO and then set up a maneuver to get to the Moon. I like how that second shot there makes the Moon look like it's got some gold sombrero or hat. But, I digress. I put this thing down on the Moon in Mare Orientale...and then had an issue getting the rover out of the service bay. I apparently clipped the fuel tanks too deep, and it couldn't get out on its own. Thankfully - and this will probably be the only time I ever say this - the Kraken showed up and flipped the service bay almost nearly back into orbit. The spin somehow dislodged the rover, and after spinning and bouncing a bit, landed upright. WITHOUT A SCRATCH. The service bay, complete with a probe core and antenna and some batteries - yep, I forgot solar panels on that thing - is upside down but functional. I am contemplating sending up a repair mission to right that thing and add solar panels. Because I've got CommNet enabled, having a probe on the surface with an antenna could become very helpful with future flights to the Moon and controlling probes and such. Anyhow, after landing, I got a secondary contract that was auto-accepted to drive this thing to 3 different sites on the Moon. Easy money. Remember how I said above that I don't care about funds? I've got ~3.5 million now after landing this thing and driving it around now. This landing is significant for me. I can design rovers, but I am no good at designing cargo containers to get them where I want them to go. This is only the 3rd rover I've ever landed on another body, and only the second in KSP1 (I've landed 2 on the Moon in KSP1, and 1 on Tylo in KSP2). I seriously struggle with designing the cargo bays, trying to figure out how to not just get the thing to another body, but fuel and engines to land it. So getting this one done is a big step for me.
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I have long followed your Caveman exploits, and I wish I was half as good as you at designing craft so I could take on a harder level of Caveman challenge and complete it. The fact that you even attempted nano-crystalline with Kerbalism applied is a testament to how much this game really can be pushed with just a bit of imagination and can-do attitude. With that said, I'm curious as to how this would have turned out if you simply went for the administrative boost. Knowing that the level of science points one gets from the extraordinarily low percentage means you'd have to get to docking ports as early as possible, which (as you stated) isn't really possible unless you did the science contractors policy and farm science points that way. I myself have never used any administrative policies in any game I've played, Caveman or otherwise, because I simply never wanted to use them. But now you've got me curious as to how long it would really take, and if it is feasible. I'll never use Kerbalism because I don't like the added brainpower needed to deal with life support in this game (I'm on the side of "yes, it's a life-like game, but that's too life-like for me" of this particular fence). But I'm curious now. Keep it up, though! I would love to keep seeing your exploits and adventures!
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So, basically, Juno?
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Unofficial Official "But the depots" Watchalong Thread.
Scarecrow71 replied to PDCWolf's topic in KSP2 Discussion
Using the current week to determine if the depots are going to be updated is fruitless due to America's birthday yesterday. Regardless of industry, most companies that operate in the continental 48 don't do a whole lot of work this week, giving employees a chance to go out and blow stuff up with whatever legal fireworks are available in their necks of the woods. So saying that the depots were last updated 4 days ago isn't much of a surprise, at least not to me. With that said, my bet is that we've seen the last of the updates on this particular build of the game. The development studio has been shut down, and the developers and most (if not all) of the direct support staff have been told to not log onto the company's network any longer, and the effective date of the WARN has now come and gone. I highly - HIGHLY - doubt that anyone at Take Two or Private Division is doing any work on a game that has effectively been cancelled, what with other projects that are still viable and in development potentially needing the hands and minds. Even if another company or group of investors were able to purchase the rights to the IP, the current version of the game would be shelved, with a new version more than likely getting developed. This is all, of course, speculation on my part based on the facts that we know (or are at least privy to). I could very well be way off. But if I had $100 to just throw down on a bet, I'd bet that the depots never get updated again. Again, not for the current version of the game. And let me be clear in stating that I sincerely hope I'm wrong. -
Negative things about the game, development, and the silence
Scarecrow71 replied to Izny's topic in KSP2 Discussion
Of all the nits I would have to pick on KSP2, this one is probably at the top of the list. I understand the idea they were shooting for with workspaces, being allowed to create multiple vehicles in one space that you could then use at your whim. But having to name a craft and the workspace it's in with the same name? And then not allowing renaming of a craft in flight, or allowing priority as you mentioned, was just short-sighted. Not to mention that we couldn't set the type of craft (probe, rover, command pod, etc.), so they all showed up as the ship icon in the map view. How about the fact that the Mk1 Command Pod wasn't centered in and of itself? Drop this bad boy in the VAB, and you'll see that the door to the command pod is at a 30ish degree angle away from the center of the pod. Sure, you can use the rotate tool to get it right, but because of where it is all other parts you attach to it - say, science gadgets, radially attached chutes, or a ladder - have to also then be moved. Why on Kerbin's green surface did the developers allow that to happen? This is the saddest piece of the puzzle, all told. -
I really want to be sad for Nate here. The guy lost his job, and in the current economic climate in the United States (I assume he lives in the continental 48?), being without a job and a steady income is going to be really hard. I hope he has savings and/or reserves he can draw upon until he gets his feet under him. With that said, I cannot be that sad for him. He brought this upon himself. He continuously pushed a positive narrative in spite of the evidence before him, promising that the game is fully funded, and development is on track, and hey look at all the features we are going to add. He either pointedly lied to us with knowledge that things were worse than we knew about OR he was so wrapped up in his own bs that he was oblivious to what was going on at Take Two. He does not get a free pass here; as the creative DIRECTOR of the game, he knew and didn't care. And if he didn't know, being the director...that's not a good look either. Either way, he is culpable for what happened. I don't want to see anyone lose their jobs or their ability to take care of their families. But boy do I hope the next employer doesn't give him the kind of power Take Two did.
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So, I sent Valentina to the Moon today in an effort to clean up the contract that I somehow couldn't complete with Bob (collect a Moon stone and return it to Earth). Landed at the North Pole biome (contract says it can be found in Midlands, Mare Nectaris, or North Pole biome)...and couldn't find one. Am I missing something here? Do Moon stones not exist in KSRSS? It's hard to see if they are even there due to the overabundance of terrain features, and I am not sure I can complete this without cheating my way through it. Anybody have an idea of what I'm supposed to look for? Do they look the same as in the normal stock game?
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Thankfully. I fired it up today and dropped Valentina on the Moon to grab some science so I can get better engines. And I'm grateful for the modders; this career I'm talking about is KSRSS with Un Kerballed Start and a lot of Near Future. Now if someone could only craft a mod to hide outdated parts in the VAB...
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This is the most likely scenario. Maybe updating a font or two, or possibly cleaning up a graphic or three. And that's at most. I think you're right on that they are doing something to slap the 1.0 tag on it and then walk away as if they just dumped the trash bag in the bin.
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It would mean that someone is doing something, albeit to a game that won't see anything major happening to it. It could be automated, it could be bug fixes...it could be updating the internal clock to match the current date/time. What it really means is...nothing.
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I can't speak to the specific automated system in question, but in my job I can create schedules for any days or times I want. Only want it Mondays? Done. M-F only? Yep. Every other Saturday? You bet. Now, that doesn't mean they have the same capabilities, or that they created a schedule that doesn't include weekends (assuming, of course, that the whole automated update thing is correct). But they could potentially create one that doesn't do weekends. I don't know why they would, but it is feasible. I so want to see this on LD&R now.