-
Posts
46 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Basesixty
-
Personally I’d prefer the space/colonization game stick to being a space/colonization game.
- 196 replies
-
- 11
-
I am loving using this mod! my one question is how do I use things like the stress and/or air function of the mod?
- 932 replies
-
Sounds like you’re looking for a game other than KSP.
- 22 replies
-
- tourism
- extreme sports
-
(and 2 more)
Tagged with:
-
The developers have confirmed that some craft can only be built in orbit, BUT they have not indicated that it is linked to certain parts but rather size.
-
Developer Insights #13 – KSP2 Resource System
Basesixty replied to Intercept Games's topic in Dev Diaries
I think it may mean we can have fuel flow in the background. This would help produce fuel on colonies when not loaded. -
The Devs are not sharing stuff ON PURPOSE
Basesixty replied to PlutoISaPlanet's topic in Prelaunch KSP2 Discussion
The steam page has said “coming soon” since ~2019. -
Laythe closer to Jool in ksp 2?
Basesixty replied to Newgame space program's topic in Prelaunch KSP2 Discussion
Nope. They stated that they won’t be changing/modifying the kerbolar system. -
Robotics in the KSP2 main release or will it be a DLC?
Basesixty replied to Anth's topic in Prelaunch KSP2 Discussion
You’re right, I didn’t put a huge amount of thought my post. -
Robotics in the KSP2 main release or will it be a DLC?
Basesixty replied to Anth's topic in Prelaunch KSP2 Discussion
This is actually somewhere I think that previously paid products should carry over to the new game. I don’t think that people who bought ksp 1 should get ksp 2 for free (or at any marked down price) but I DO think that if breaking ground is the exact same dlc just with a texture revamp people who bought it originally should get it for free. -
-
Very possible
-
Of course I completely forgot
-
We don’t know the requirements yet and it will most likely be on steam but even if it isn’t it shouldn’t be too much of a problem.
-
[1.12.x] Heat Control - More radiators! (August 18, 2024)
Basesixty replied to Nertea's topic in KSP1 Mod Releases
Alright I just thought it may look cool -
We are yet to see if everyone will get there own ksc but it’s quite likely that once there are colonies setup across the star systems you will be able to pick and choose which site you want to launch from.
-
[1.12.x] Heat Control - More radiators! (August 18, 2024)
Basesixty replied to Nertea's topic in KSP1 Mod Releases
Are there any plans to add a radiation shield to this mod? -
Ah ok, thanks!
-
On cKan it says that this mod is only supported in 1.9.9 but it also says that it's version 6.99.0.0. Does this mean it won't break my save and it's just showing the wrong version?
-
How did you make the helium rigs using FFT? I can’t seem to launch one big enough to collect close to enough helium for any serious mission.
- 38 replies
-
- jnsq
- far-future
-
(and 3 more)
Tagged with:
-
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Basesixty replied to Nertea's topic in KSP1 Mod Releases
Thanks a ton. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Basesixty replied to Nertea's topic in KSP1 Mod Releases
Where is the dev thread for the "big update" I see a few people talking about? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Basesixty replied to RoverDude's topic in KSP1 Mod Releases
Makes sense.