Dodge
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Everything posted by Dodge
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Dodge replied to Theysen's topic in KSP1 Mod Releases
I just updated the FAR to the latest version (https://github.com/dkavolis/Ferram-Aerospace-Research/releases/tag/v0.16.1.0_Marangoni), I found out that the FAR analysis UI tool now is relying on the incorrect center of mass, however it is flying like usual. I noticed I might not be alone, a similar bug is filed against FAR here: https://github.com/dkavolis/Ferram-Aerospace-Research/issues/140. I am wondering whether this is the right place to report such issue and get it resolved.- 2,213 replies
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- realism overhaul
- ro
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EVO | Extreme Visual Overhaul for RSS | Beta 0.3 "Mostly Stable"
Dodge replied to ItsJustLuci's topic in KSP1 Mod Releases
Does the resolution of thee RSS-Texture matter if EVO is used for Earth? It does look EVO is only putting its texture on top of the RSS-Texture one, is this a little wasteful in RAM (It is using about 30GB of ram with 16K RSS-Texture and 32K EVO both in).- 323 replies
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- scatterer
- environmentalvisualenhancements
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Seeing errors: [LOG 14:43:49.276] Applying update RealFuels-Stock/Bluedog_DB/RF_BDB_Vega/@PART[bluedog_Vega_EngineMount]:FOR[RealFuels_StockEngines] to Bluedog_DB/Parts/Vega/bluedog_Vega_EngineMount.cfg/PART[bluedog_Vega_EngineMount] [ERR 14:43:49.276] Error - Cannot parse variable search when inserting new key thrusterPower = #$/MODULE[ModuleRCSFX]/thrusterPower$ [ERR 14:43:49.277] Error - Cannot parse variable search when inserting new key thrusterPower = #$/MODULE[ModuleRCSFX]/thrusterPower$ [ERR 14:43:49.277] Error - Cannot parse variable search when inserting new key thrusterPower = #$/MODULE[ModuleRCSFX]/thrusterPower$ [ERR 14:43:49.277] Error - Cannot parse variable search when inserting new key thrusterPower = #$/MODULE[ModuleRCSFX]/thrusterPower$ [ERR 14:43:49.277] Error - Cannot parse variable search when inserting new key thrusterPower = #$/MODULE[ModuleRCSFX]/thrusterPower$ [ERR 14:43:49.277] Error - Cannot parse variable search when inserting new key thrusterPower = #$/MODULE[ModuleRCSFX]/thrusterPower$ [ERR 14:43:49.277] Error - Cannot parse variable search when inserting new key thrusterPower = #$/MODULE[ModuleRCSFX]/thrusterPower$ [ERR 14:43:49.277] Error - Cannot parse variable search when inserting new key thrusterPower = #$/MODULE[ModuleRCSFX]/thrusterPower$ [ERR 14:43:49.277] Error - Cannot parse variable search when inserting new key thrusterPower = #$/MODULE[ModuleRCSFX]/thrusterPower$ [ERR 14:43:49.277] Error - Cannot parse variable search when inserting new key thrusterPower = #$/MODULE[ModuleRCSFX]/thrusterPower$ Dig a little bit deeper, the issue is that the EngineMount does not have RCS port, so it shouldn't have any thrust power adjustment.These adjustment should be on one of the Vega fuel tank. It seems to me that the RF_BEB_Vega.cfg directly from GitHub is actually fine, so I just directly copy RF_BEB_Vega.cfg to overwrite the released one and no more error. Isn't this going to be in the next release? I noticed that the correct changes were actually in even before the current release.
- 232 replies
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- real fuels
- configs
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Really love your mood, I am on 1.22, and it seems to be working flawlessly. One thing though, the drymass balance is horrible for cryogenic engines. They are basically useless now, worse than their liquid fuel counterparts. I think you were right to think about removing it as quoted below,I can have a PR to remove it, or at least to have it in extra as an option.
- 232 replies
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- real fuels
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Dodge replied to stupid_chris's topic in KSP1 Mod Releases
Thanks a lot! I did a fresh install, it turns out to be a problem only when I open the editor after recovery, so I lied, I thought this has nothing to do with KCT since I saw the error during KSP load. Something must have changed. I asked for some help in ScrapYard, hopefully, there is solution forward. Really liked your mod nevertheless, sorry for the misinformation. -
Anybody else ran into the RealChute recovery? Using a fresh 1.12 KSP, and only put in RealChute, KCT, and scrapyard (with their dependencies). Error: [LOG 19:35:25.481] ------------------- initializing editor mode... ------------------ [LOG 19:35:25.481] editor started [LOG 19:35:25.486] GetSubclassesOfParentClass: Using cached results for AlarmTypeBase [LOG 19:35:25.487] Loading Depletion Nodes [LOG 19:35:25.487] DepNodeCount: 0 [LOG 19:35:25.487] Loading Biome Nodes [LOG 19:35:25.487] BiomeNodeCount: 0 [LOG 19:35:25.487] Loading Planet Nodes [LOG 19:35:25.487] PlanetNodeCount: 0 [LOG 19:35:25.490] [ScenarioDestructibles]: Loading... 0 objects registered [LOG 19:35:25.490] [ScenarioUpgradeableFacilities]: Loading... 0 objects registered [WRN 19:35:25.560] UIList: RemoveItem didn't find any item to remove. [LOG 19:35:25.570] Untitled Space Craft loaded! [LOG 19:35:25.579] 9/5/2021 7:35:25 PM,KerbalConstructionTime-KACWrapper,Attempting to Grab KAC Types... [ERR 19:35:25.586] Module ProceduralChute threw during OnStart: System.NullReferenceException: Object reference not set to an instance of an object at RealChute.ProceduralChute.OnStart (PartModule+StartState state) [0x005b0] in <aa2d15a844824520a0c77b7f968d6700>:0 at Part.ModulesOnStart () [0x00120] in <cd473063d3a2482f8d93d388d0c95035>:0 Here is how to reproduce the error: Start a new game Any part with a parachute (realchute) Fly and Recover to VAB using KCT Use KCT to edit the same ship just recovered I did asked for help in realchute side, but after testing this, this is quite not exclusive to realchute issue. So I come here for some help.
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Dodge replied to stupid_chris's topic in KSP1 Mod Releases
I see, just to clarify a little: the issue happens regardless of KCT's existence or not, it is just that I think this is still related to KCT/Srapyard having issue recognizing the part. I wonder this could manifest in many other ways as well. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Dodge replied to stupid_chris's topic in KSP1 Mod Releases
Having the following error when using with Kerbal Construction Time and Scrapyard, after I recovered the ship I attempted to edit the ship from KCT UI, the parachute was not recognized and thus became a new part, checked the logs, the following error appeared: Related error: [ERR 13:40:53.508] Module ProceduralChute threw during OnStart: System.NullReferenceException: Object reference not set to an instance of an object at RealChute.ProceduralChute.OnStart (PartModule+StartState state) [0x005b0] in <aa2d15a844824520a0c77b7f968d6700>:0 at Part.ModulesOnStart () [0x00120] in <cd473063d3a2482f8d93d388d0c95035>:0 Full log: KSP.log and Player.log I saw some MM patch for RealChute in KCT, so I assume the parachute should be properly "reset", but the issue seems to be caused by this ProceduralParachute. -
Did just that, directly downloaded the Github repo and used B9PartSwitch instead, everything is working, thank you!
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I am under the impression that BDB has compatibility config for RemoteTech that adds 3km omni antenna to all probes, but it doesn't seem to be working in the latest update with Kerbal 1.12.2. When launched, unless I put on an antenna (which makes some of the small probes looks ridiculous), the probe is still showing not connected, thus no control. Does anyone else run into this issue?
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[1.9] Completely Non-Aggressive Rocketry - V2 Rocket Add-on
Dodge replied to DylanSemrau's topic in KSP1 Mod Releases
Is there something wrong with the aerodynamic of the parts? There is no drag difference between having the cone and not (checked by flight recorder), so the drag is incredibly high (800m/s drag loss even with the nose cone). Also, the WAC corporal rocket does not have natural gravity turn as if it is not guided by airflow and its drag is way too high too. Edit: False alarm, stupid me, I put an antenna between two components and that just mess up the DragCube. -
Tested this with KSP 1.12.2, besides the firesplitter is too stale for 1.12, I am also seeing an issue that prevented me from loading the game (stuck at the loading screen), anybody else is running into this too? Relevant log from KSP log: [WRN 21:43:29.433] DragCubeSystem: Part 'ca.explorer.solar' has more than two IMultipleDragCube part modules. You should consider procedural drag cubes. [LOG 21:43:29.433] DragCubeSystem: Creating drag cubes for part 'ca.explorer.solar' [EXC 21:43:29.497] NullReferenceException: Object reference not set to an instance of an object ModuleDeployablePart.AssumeDragCubePosition (System.String name) (at <cd473063d3a2482f8d93d388d0c95035>:0) DragCubeSystem+<RenderDragCubes>d__34.MoveNext () (at <cd473063d3a2482f8d93d388d0c95035>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Relevant log from player log: DragCubeSystem: Creating drag cubes for part 'ca.explorer.solar' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ModuleDeployablePart.AssumeDragCubePosition (System.String name) [0x00088] in <cd473063d3a2482f8d93d388d0c95035>:0 at DragCubeSystem+<RenderDragCubes>d__34.MoveNext () [0x001de] in <cd473063d3a2482f8d93d388d0c95035>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: <cd473063d3a2482f8d93d388d0c95035> Line: 0) KSP logs: https://drive.google.com/drive/folders/1HVVA1ugCIlOdrKlu_vpwCm2IrhRvfWYf?usp=sharing
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Dodge replied to Gotmachine's topic in KSP1 Mod Releases
Does this replace KSP-Recall? Seems like KSP-recall does have some other things fixed? -
I have also the nullreference spam, this is happening when the 2nd ship (controlled by KOS) with a kerbal leaving outside of the physics simulation range (where KOS failed too), The main ship does not have a kerbal in it (1st stage). I used FMRS to load to recover the 1st stage. Here is the error: NullReferenceException: Object reference not set to an instance of an object at KerbalHealth.CLS.GetCLSSpace (ProtoCrewMember pcm, Vessel vessel) [0x0006c] in <cb383f709e694551953e0ca5b39185c7>:0 at KerbalHealth.Core.GetCrew (ProtoCrewMember pcm, System.Boolean entireVessel) [0x0001a] in <cb383f709e694551953e0ca5b39185c7>:0 at KerbalHealth.Logic.Test (ProtoCrewMember pcm) [0x0046a] in <cb383f709e694551953e0ca5b39185c7>:0 at KerbalHealth.ConditionalEffect.IsApplicable (KerbalHealth.KerbalHealthStatus khs) [0x0000c] in <cb383f709e694551953e0ca5b39185c7>:0 at KerbalHealth.Quirk+<>c__DisplayClass39_0.<GetApplicableEffects>b__0 (KerbalHealth.ConditionalEffect effect) [0x00000] in <cb383f709e694551953e0ca5b39185c7>:0 at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.Enumerable+SelectManySingleSelectorIterator`2[TSource,TResult].MoveNext () [0x0006f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at KerbalHealth.KerbalHealthStatus.CalculateQuirkEffects () [0x0007b] in <cb383f709e694551953e0ca5b39185c7>:0 at KerbalHealth.KerbalHealthStatus.CalculateEffects () [0x00043] in <cb383f709e694551953e0ca5b39185c7>:0 at KerbalHealth.KerbalHealthStatus.get_HealthEffects () [0x00008] in <cb383f709e694551953e0ca5b39185c7>:0 at KerbalHealth.KerbalHealthStatus.GetVesselRadiation (Vessel v) [0x000d9] in <cb383f709e694551953e0ca5b39185c7>:0 at KerbalHealth.KerbalHealthStatus.GetRadiation () [0x0006c] in <cb383f709e694551953e0ca5b39185c7>:0 at KerbalHealth.KerbalHealthStatus.Update (System.Double interval) [0x00073] in <cb383f709e694551953e0ca5b39185c7>:0 at KerbalHealth.KerbalHealthList.Update (System.Double interval) [0x0001b] in <cb383f709e694551953e0ca5b39185c7>:0 at KerbalHealth.KerbalHealthScenario.UpdateKerbals (System.Boolean forced) [0x003d9] in <cb383f709e694551953e0ca5b39185c7>:0 at KerbalHealth.KerbalHealthScenario.FixedUpdate () [0x00013] in <cb383f709e694551953e0ca5b39185c7>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: <cb383f709e694551953e0ca5b39185c7> Line: 0) Please see the full log here: https://drive.google.com/file/d/15WS_0bOAfPqfxbzpj_X3K_BkKN7Km0Sy/view?usp=sharing Edit: adding the log with debug_logging turned on: https://drive.google.com/file/d/1qJRoa38jNKNxvab8HauE-Sfa6Ew_dU5e/view?usp=sharing
- 1,032 replies
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- realism
- life support
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[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
Dodge replied to Lisias's topic in KSP1 Mod Releases
Trying to follow the discussions here, does this mean that the space center / FMRS recovery is gonnat wait a little bit? It also sounds like a breaking change from the developer, should we file a bug to the developer too (then it may break whatever you guys did here), your call.- 633 replies
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- 1
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- survivability
- ksp-recall
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[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
Dodge replied to Lisias's topic in KSP1 Mod Releases
Just tested this with 1.11.2, it is working when I recover directly, but when I recover from space center, or using FMRS, the "refund" part is still 0. I guess I can bypass the space center recovery, but is there a plan to support FMRS somehow?- 633 replies
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- survivability
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I see, thanks a lot! Installed and verified that it is working for 1.11.2 and Cryotanks.
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I am having issues to get the correct cash recovered in career mode using the cryotank mod. I am running 1.11.2 and the mod works fine, but I realized that the money from 100% recovery is inflated for LH2/OX tank and heavily discounted for LCH4/OX tank. E.g., the basic 1.25m tank FL-T1100 costs $104 when empty, when loaded with LH2/OX, I can recover $126 out of it, but when loaded with Methane/LOX, I can only recover $54 for it. Is this also an issue for anyone else? Thanks!
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I am running 1.11.2 and the mod works fine, but I realized that the money from 100% recovery is inflated for LH2/OX tank and heavily discounted for LCH4/OX tank. E.g., the basic 1.25m tank FL-T1100 costs $104 when empty, when loaded with LH2/OX, I can recover $126 out of it, but when loaded with Methane/LOX, I can only recover $54 for it. I have delete all the external mods except for the cryogenic tank/engine. Was there some kind of config that could cause this?
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Just tested this with the latest KSP 1.11.2. It appears that the parts have been tracked fine for KCT (with reduced construction time after recovered), but the UI for each part in VAB showing "previously used" is now gone. Anyone else can verify?
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[1.8 - 1.9.x] Nehemia Engineering Orbital Science (NEOS) (0.9.1)
Dodge replied to micha's topic in KSP1 Mod Releases
Now that the 1.11 supports in orbit assemble and inventory system, would this mod upgrade to eliminate KIS dependency?