-
Posts
2,483 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by ColdJ
-
Ask a stupid question, Get a stupid answer back.
ColdJ replied to ThatKerbal's topic in Forum Games!
No one nose. Who had the catchphrase "what's next"? -
N -72 You are about to get mail.
- 31,281 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
Using the great wall to keep out the rabbits is cheating.
-
Ask a stupid question, Get a stupid answer back.
ColdJ replied to ThatKerbal's topic in Forum Games!
Why yes, yes he is. Was Naboo meant to be Noob? -
Change, add, or remove one letter from the word of previous post.
ColdJ replied to Turf's topic in Forum Games!
Pint based cat casserole clear for thex heat magict waffle simulator. Often tall chrome towers with literation cacti -
ColdJ became afraid. He expected the safety inspector to appear before dark. The team thought that massive boosters might counter the lack of struts on Kerbin. The mission would gradually devolve into reaction wheels, something literally revolutionary to Kerbalkind. How extraordinary that is, considering the effort required to make big ol' pitch forks and feather dusters with large torches, and wiggly tentacles playing the piano for fun. Exactly one week later, the inspector woke to find a great disturbance in the force - a PowerPoint presentation. The horror of it overcame him with great quantum superlinearecitation. A Massive vortex opened to reveal a terrifying cake-eating monster. The inspector immediately panicked and reached for his pogo-stick, deftly bouncing off the bed that he was floating on down the Nile and into the mouth of Batman. Rutabaga, meanwhile, emerged in the river of dreams. Batman saw the rutabaga and thought, is that a Knight? What strange and bizzare manifestations appear when Aerodynamic Kerbal suffers from a ColdJ virus. Deddly, Vanamonde and TakeTwo ninja'd the cake as Admiral-Fluffy
-
N -69 So close
- 31,281 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
@OrbitalManeuvers Ok, I got my head wrapped around the right combination and in the spoiler is the Module set up to replace the first or the quick one. It means what would normally roll you will pivot you and what is normally yaw will roll you. Just the 2 possibilities, default-forward and hover orientation. Me, I will stick with default as switching hurts my brain.
-
Sadness
-
@VITAS Spacedock just went down. And now it is back up. It was down for around 2 minutes.
- 2,177 replies
-
- totm july 2019
- spacedock
-
(and 3 more)
Tagged with:
-
@linuxgurugamer Hi. I have a few people who when using the 0.1.4 version of the plugin get animations stuttering and reseting before getting stuck part way. I personally use the 0.1.3 version and haven't had any issues with that version. There are both varying levels of windows users and a Mac user.
-
Turns out that I use the 0.1.3 version of "ModuleAnimateGenericEffects" and that the latest is 0.1.4 The assumption is that 0.1.4 has changed something and is causing the problem. @Caerfinon @OrbitalManeuvers @Fletch4
-
N -67
- 31,281 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
Banned by that horrible screechy noise made by dial up modems.
-
Floor 3126: It is To-Let.
-
N -65 Wow, while I was sleeping, a Lord of the Rings level battle was being waged.
- 31,281 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
I am very tired. I should have said "Tetrahedron". Ok you are both windows. I am 8.1. I don't know if I am using the the latest version of the plugin, something might have changed. I will just have to stop using it for now on any mods. Thank you for the info.
-
N -57
- 31,281 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
To @Caerfinon and @OrbitalManeuvers. Thank you for the awesome pics with decent graphics. Mine are just base. I can't believe you have a teseract, geeking out. Could you both confirm that you are on non windows computers for me, just want to know if the plugin just isn't compatible with other set ups. Yes you can remove the dependency if you are using the alternate config. I haven't tested but I ripped this out of RND and as the top of it's head starts pointed out the door then the default position should be forward for the bubble ship, forward would be looking at the ground and reverse looking at the sky.(or looking backwards, won't know till it is tested) you just need to replace the original module with this one. Hope that works for you. Thank you again for the great pics.
-
N -55
- 31,281 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
N -53 Correcting for the jump.
- 31,281 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
LETS COUNT! (Lets see if we can reach 100,000 Posts!)
ColdJ replied to Dr. Kerbal's topic in Forum Games!
133 pages at 25 posts per page, if every post was perfect then the last post on this page would be 3325. There are 3 bad posts just in the first 2 pages but giving the benefit of the doubt this post should be 3318. @Nazalassa, why are you fooling with number pages? 3318- 7,617 replies
-
- lets count
- dr.kerbal
-
(and 2 more)
Tagged with:
-
Yes, but they be a @Misguided Kerbal.
-
N -51
- 31,281 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
ColdJ replied to SuicidalInsanity's topic in KSP1 Mod Development
This mod uses stock textures, the white squares are just place holders. The config should have lines up in the MODEL section that show the folder pathway to where it expects to find the stock textures. If for some reason the expected folder does not have the textures it is looking for (or doesn't exist) then you will end up without the textures in game. Depending on your version of KSP they may have been moved or depreciated into the depreciated folder section.- 863 replies