Puggonaut
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KSP2 Release Notes
Everything posted by Puggonaut
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Built and tested a new recovery craft
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Testing this
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It's in testing by me and TheShadow1138 . a little preview of it is in the above video .
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[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Puggonaut replied to Kari's topic in KSP1 Mod Releases
Maybe i'm having a brain fade , i've installed the mod and all the required dependencies . Once i've reached my required orbit and then wish to try and return how do I vent the fuel from the ship i've tried right click and don't seem to have a button to vent the fuel with just a choice of fuel contents ? -
Well hello Constitution-class , boy am I gonna have some fun with you . Great to see you working on this again , if ya need a tester just let me know .
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Worked for me thanks .
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I just hope they fix the EVA Issue , can't get any of my Kerbals to exit anything .
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Yup none of them at all , tried loading a simple craft just the capsule and a undersized fuel tank , in case it's blocking the exit nope . Happens on all craft Pods Tried a New Fresh Start , Nope Validated Files on Steam , Nope ???
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Poll: Do you meet the system requirements for KSP2?
Puggonaut replied to Chibbob's topic in Prelaunch KSP2 Discussion
Specs mine 12th Gen i7-12700k 32 GB Ram DDR4 GTX 1080 ti Windows 11 980 Pro SSD Hopefully it will be ok -
Time for some retro KSP ...........sort of
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Mostly playing a stock game , well apart from a few mods , Parallax , TUFX and some other stuff p:s
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Building absurd rockets and killing Kerbals safely .
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Can I ask which TUFX Profile you are using please ?
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- alternate history
- spaceshuttle
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totm sep 2022 THUNDERBIRDS INTERKERBIN RESCUE
Puggonaut replied to ColdJ's topic in KSP1 Mod Releases
Time to revisit my childhood lmao I was 7 years old when this program was released on TV , Saturday Mornings where amazing then . -
Decided to add moar boosters
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Imported a older craftfile from 1.7.3 , managed to get it to work
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Stage 6 : Maybe the train has be derailed
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Oh it just happens to be rather EPIC............ Thank God I have something else to destroy my social life with
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i7-12700K 32GB Ram 2TB NVME 1080ti
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A basic mining operation on the Mun , habitation for the workers . Orbital station for docking of Materials and Transport ships for Colonists and workers Then when enough materials are avialable send them to the station in orbit and onto Minmus and build a full on Colony again for more materials and workers . I do hope a way of setting up a monorail system is available , this is something i've been trying to do in KSP currently with little success .
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Fossil's Mechazilla [1.10.1+] [12-23-21]
Puggonaut replied to Fossilized's topic in KSP1 Mod Releases
Ok thanks .