Puggonaut
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Here ya go my cfg , A reworked Stock Config , with most other stuff edited out . You must have TU Installed for this too work . ............................................................................................. COPY THIS BELOW Save as TexturesUnlimited_StockConfig.cfg ............................................................................................ @REFLECTION_CONFIG[default] { %enabled = true } KSP_MODEL_SHADER { name = Stock_FullMetal model = Jebeddun/Ships/Rocket/Leg/rocketleg model = Jebeddun/Ships/Rocket/rocket model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_CcommandPod model =TundraExploration/Parts/GOJIRAII/TE_18_BFB_ENGINE_CLUSTER model = TundraExploration/Parts/GOJIRAII/TE_18_BFB_FUELTANK model = TundraExploration/Parts/GOJIRAII/TE_18_BFB_INTERSTAGE model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_AFT_CARGO model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_AFT_CARGO model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Engine_Fairing model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Forward_FIN_L model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Forward_FIN_R model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_FuelTank model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL_WING_L model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL_WING_R model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TANKER MATERIAL { shader = SSTU/PBR/Metallic inheritTexture = _MainTex inheritTexture = _BumpMap inheritTexture = _Emissive excludeMesh = flagTransform excludeMesh = Flag PROPERTY { name = _Metal float = 0.75 } PROPERTY { name = _Smoothness float = 0.75 } } } MATERIAL { shader = SSTU/PBR/Metallic inheritTexture = _MainTex inheritTexture = _BumpMap inheritTexture = _Emissive excludeMesh = mount excludeMesh = panelbase excludeMesh = panelcap excludeMesh = base excludeMesh = door excludeMesh = clamp excludeMesh = rotator excludeMesh = panel_001 excludeMesh = panel_002 PROPERTY { name = _Metal float = 0.0 } PROPERTY { name = _Smoothness float = 1.0 } } } } } MATERIAL { shader = SSTU/PBR/StockMetallicBumped inheritTexture = _MainTex inheritTexture = _BumpMap inheritTexture = _Emissive mesh = housing mesh = door1 mesh = door2 PROPERTY { name = _Metal float = 0.0 } PROPERTY { name = _Smoothness float = 1.0 } } }
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Textures Unlimited , a few struts and well praying helped TU config model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_CcommandPod model =TundraExploration/Parts/GOJIRAII/TE_18_BFB_ENGINE_CLUSTER model = TundraExploration/Parts/GOJIRAII/TE_18_BFB_FUELTANK model = TundraExploration/Parts/GOJIRAII/TE_18_BFB_INTERSTAGE model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_AFT_CARGO model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_AFT_CARGO model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Engine_Fairing model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Forward_FIN_L model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Forward_FIN_R model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_FuelTank model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL_WING_L model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL_WING_R model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TANKER Just dump that lot under here } KSP_MODEL_SHADER { name = Stock_FullMetal in the TU cfg. Result one shiny rocket . simples
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there all stock configs , thanks for the compliement .
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So Firstly thanks to all the Modders out there for continuing to supply the community with there time to make these mods . When 2001 came out to general release I got to see it , after that I was pretty much hooked on Science fiction and have been for over 50 years . So here it is my take on it in Kerbal way . Yer I know the ship in the movie goes into the centre of the Station , still not worked out how to make a decent enough craft to do that , that the Krakken won't go " Oh look another victim " Oh yeah special occasional guest appearance by the Mouse Cursor ........................................................... ......................................................................... Mods Used Aviation Lights B9 Areospace , B9 HX , B9 Legacy , B9 Animation Modules , B9 PartSwitch CameraTools DistantObject DockRotate E.V.E KS3p KSPRC LBSI MagicSmokeIndustries Opt ,Opt Legacy , Opt Reconfig Planetshine RealPlume Scatterer SoundtrackEditor StationalCunstructs StationPartsExpnasion TURD Tweakscale UmbraspaceIndustries WildBlueIndustries ................................................ Edited in Vegas Pro 15 & Video Converter Ultimate . Music Royalty Free from various sources .
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Thank you got a few months to go yet................thankfully
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So finally after 5 years of playing KSP , i've more or less got to do what i've always wanted . Took a shed load of mods , more than one cfg tweak , oh and a Computer built just to mod the hell out of KSP . So firstly thanks to all the Modders out there for continuing to supply the community with there time to make these mods . My Parents silly huh , well when 2001 came out to general release they took me to see it , after that I was pretty much hooked on Science fiction and have been for over 50 years . So here it is my 60th Birthday ( it's not till August , thankfully so got a few months left in my 50's ) present to me . Oh yeah special occasional guest appearance by the Mouse Cursor
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[1.12.5] Restock - Revamping KSP's art (August 28)
Puggonaut replied to Nertea's topic in KSP1 Mod Releases
This is amazing thanks for all the hard work everyone . Favourite Part - Easy The Parachutes OMG -
Testing my MK II Carrier as the first one was a pig to fly Oh yeah a Friend Jebuddun , has given me a Pre-Release to test for a up and coming Mod
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Have I re-found the Magic Boulder????????
Puggonaut replied to Jeb-head-mug kerman's topic in KSP1 Discussion
In 5 years i've never ever seen one , pretty damm gutted -
Nice build , you've done a good job there . Oh if it helps DecouplerShroud would save you having to use Fairings and they now eject seperatley
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Yup i have the Janitor Mod , that lets you do that sort of thing and there not anywhere in a previous instal (1.3.1) when I used PD all the parts where in structural regarding the domes that is .
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Burger king lmao
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[1.12.5] Restock - Revamping KSP's art (August 28)
Puggonaut replied to Nertea's topic in KSP1 Mod Releases
How you can say it's simple is beyond me , but thanks again . -
[1.12.5] Restock - Revamping KSP's art (August 28)
Puggonaut replied to Nertea's topic in KSP1 Mod Releases
This is amazing actually it's EPIC , thanks so much to all for making this happen . You always get your mods done fast , it boggles my brain how you can look after so many , i'm in awe of your skillset . thanks for continuing to serve the KSP community . -
So erm yeah today I built something silly , god I love this game 5 years and I never get bored of it
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Lawn Dart seems approiate in most of my cases
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Yes mate it seems it does i'm gutted any other idea's of a mod I could try would be helpfull Thanks for taking time to reply @JadeOfMaar appreciate it .
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Final Version , taken me well about 18 Hours and 7 versions to get it to fly , not really good for a stock game as you have to fly it on unlimited fuel , suppose I could build a 3 stage launcher for it though G'hreeny MK1H Original Craft by Szabolcs Kovács Modified By me with different Flight Dynamics and Aesthetics ,Part Pruning , and Rebalancing . Mods erm a bundle load
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Love this tune , nothing special flight wise , a few pretty lights but that's about it .
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Maybe I have the wrong version of P.Domes as I have it and the Glass enclosuers don't show up anywhere in the parts section when i start the game , the Flat base does but that's it ? Sorry didn't mean to post it in the wrong place .
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That adds clear glass domes ? I'm running KSP Ver 1.6.1 Can anyone point me in the right direction please ? Ta .
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What is your most facepalm-worthy moment regarding KSP?
Puggonaut replied to MaverickSawyer's topic in KSP1 Discussion
KSP Ver 1.04 my first foray into the little green buddies, I bet they wished I hand't done so , first rocket build , first launch , Bob , Bill & Jeb all dead -
So apart from a fatal error with B9 Partswitch , hence the first half of the video , the modules look a bit weird , I had two delete two B9 Legacy cfg's so also lost two parts like what....!!!??? here is a epic build shared to me by a friend he built as a VTOL I modded it slightly with pretty lights and landing gear , oh the second version the passengers wanted a better view its fun to fly though .