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Puggonaut

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Everything posted by Puggonaut

  1. Thank god , I was really missing using this Mod in 1.4.1 due to the stock effects being so badly screwed up .
  2. That's great thanks for this , give me a head start . And Bam Just like that Ver1.4.1 KSP is looking fine by me .
  3. Blimey there is a hellish amount of stuff now in the Export List , yup it works fine , just got to figure out which parts are the skybox , then erm try an make one lol .
  4. Thanks for this Mod this one Part alone makes my day "A fueled 2.5m-to-3.75m conical adapter"
  5. Tweakscale , KerbalFoundries ( with a few tweaks to the wheels ) & Lots of Struts Later
  6. D'oh...........dammit just added the dot/period/. and it worked Steep learning curve ahead for me then lol Thanks for the reply .
  7. I'd like to learn how to use this program . I have downloaded v1.1.5.0 for KSP 1.3.1 . Apart from ModuleManager is there anything else i need to do prior to installing this in my GameData Folder ? EDIT So I have installed 1.15.0 into my GameData Folder First thing I got with a new save was this , So I chose PermitAll ?? Looked on github for a simple tutorial and erm this happened Any idea's what I am doing wrong here please ?
  8. Yes i do understand that , but i'd still like to try a few things anyhow .
  9. Love this mod , great to see it updated like this , the part choice is amazing One question for you though ? The PXL-2A Conical Adapter , how is named in the configuration files ? or which one is it lol . I'm mucking about with SSTU-PBR which changes refelctions and materials , but for some reason the pesky little PXL didn't change its appearence , so i'm maybe not grabbing the right model name for the shader to grab it .
  10. So erm after testing the Duna Rover , i thought ok lets fly it there an let Jeb Explore............. I did forget one small thing to test , can he get inside the B****y thing , oh well he hung on for about 5km's as he was chauffered to the drill site . good day no one died.........so far......................
  11. probably the single most frustrating experience in KSP for me , is docking a shuttle . Today though I've managed to manually dock a shuttle to a station . Think i'll now retire to the bar an get drunk . @Pak Thanks to you and your mod , it really helped a lot with this . Only taken me over 2 years Darn it
  12. Wanted to try this , tried it modded the config and yup its great
  13. Exit hatch ? can't seem to find one click on EVA to one of the Kerbals and nope nothing happens .
  14. Aha okidoki so can you or someone explain , in very small words how I would do that ? Once again thanks for your prompt reply .
  15. So does anyone know of a mod that i can muck about to get nice shiny wings ??? or does any of the mods you allready make allow to do it @Shadowmage As you can see i'm sort of 1950-60's influenced in some of my more wacky idea's
  16. Thanks got the file @Temeter uploaded and the Expansion , it works and its amazing , thanks again to both of you EDIT Its so shiny my Dog needed sunglasses
  17. Hey thanks for the quick reply I have SSTU installed had since whenever you released it , So I tried mucking about with the settings and still can't get the effect you have , could you maybe share your settings for the ship in the picture i quoted to give me a base line please ?
  18. Ok how hew hell do i do this because its amazing ??? On another tangent What Do I have to edit to make all the White Bits ( Arrowed GREEN ) to turn into Shiny things like the other parts ( Arrowed RED ) , sorry to ask but this add on is nothing short of mind boggling . Love it too bits and just wan't to build a sort of shiny retro 1950/60's style of ship from the old B-Movies
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