Puggonaut
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KSP2 Release Notes
Everything posted by Puggonaut
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Snarkverse is the one the moves the planets about , then there is a mix an mash of about 6 or 7 other visual packs , runs around 8gb of ram with that lot . ........................................................................................................... I'm blaming Gerry Anderson for this idea , swop a sound file in the mod and................
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Thanks for the prompt reply , much appreciated . Edit added EVE , Scatterer and a host of other Visuals . Jumped into Hyperedit to visit the new planets ( yer i know its norti ,but i wanted to see them ) , holy moly , there amazing . fave so far is this lot
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- kopernicus
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Ok so one fresh install of KSP 1.4.3 . with just Kopernicus 1.4.3-2 installed . Saved a Virgin Gamesave . then re-installed TWP Full and CTTP an voilia it now works ??? go figure huh Ok now to the Visuals installation part , which i'd rather not screw up , EnviormentalVisualEnhancements Folder , GameData or somewhere else ? Scatterer ========================= , GameData or somewhere else ? You did mention something about a EVE folder to someone else , that's sort of confused me lots lol ?
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Ok my turn , first I tried to install the whole lot by downloading the TWB Full Zip , installed all the required dependcies , nope......... Tried again this time with just the Core Pack , CTTP and Kopernicus 1.4.3-2 and 1 planet pack , nope...... dunno what i'm doing wrong . Anyhow a couple of screenies Just for the sake of it , I did load a Save Game and was then stuck in the endless loop loading screen , thought i best test everything to be sure . Not even got to the visuals yet..........eek...... So erm If I do I see you mentioned to someone above about moving the EVE an Scatterer Folder , can you clarify which EVE folder please ?
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Well this is great fun to play with even in pre-release testing it's amazing . Bugs - so far when the pop up tips box appears , sometimes there is two of them on laid on top of the other . @JadeOfMaar one issue with your amazing craft , KerbalX or someone forgot to mention you also need WBI Pathfinder for the LassoSize0 wotsit , without it the craft file shows missing parts so won't load in 1.4.3 . An erm yer I also modified it slightly .
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Thought hey lets land a Falcon 9 with No *Hud * ** Only took about 35 attempts
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Little Green Men ( & Women ) CHECK ( X ) Flying Saucers CHECK ( X ) Panic in the streets of Kerbin..........soon Once again you've amazed me by designing another amazing mod . So looking forward to this . p:s similar parts or add on's to build a NX refit type of ship would be a nice bonus , as and when you can . maybe a parts pack in the future ?
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[WIP] [1.4.2] KETO : Kerbal Extreme Texture Overhaul
Puggonaut replied to Dankgum's topic in KSP1 Mod Development
Seems to work fine on my PC quite enjoying this .- 58 replies
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- keto
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Well coz a fellow nuttah Jett Quasar builds Star Wars stuff all stock , I have to erm modify it a bit.................... I've Just changed the engines for the aesthetics .
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Puggonaut replied to Pak's topic in KSP1 Mod Releases
No worries , glad I could help out your shuttle mod has a saved a lot of my Kerbals an taught me how to dock .- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Puggonaut replied to Pak's topic in KSP1 Mod Releases
SO I kinda felt for Pak with the way the new 1.4.1 screws up the effects . Before anyone kicks off , i'm not trying to tell anyone how to , or diss Pak for his epic mod , just thought i'd chuck me hat in the ring an maybe be helpful . Full Description of what I Did is inthe About part of the Video .- 2,351 replies
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Quite liking 1.4.1 . well ok with the exception to the horrible Plume an re-entry effects , still i'm paitent and i'm sure someone will mod them soon enough , thank god . But just a few days after the release and look how quickly the Modding Community has steeped up to the plate and got in , amazing , so thanks one and all .